Work in Progress: Blog Extreme Makeover

Due to sickness I haven’t been able to keep up with my blog as I like, but that doesn’t mean that I haven’t done any work on other projects! To give you some insight, here’s a short mini-series of what I’ve been up to the past months. First up, blog update!

Dithering is not okay!

So I have been wanting to do an aesthetic update to my blog for a very long time, but it takes a lot of work to produce something that I’m 100% satisfied with. I’m a stickler for details. Like, really nitpicking. If I choose a color on a main element of the blog and I see it dither on a screen dump, I get allergic reactions. I’m not kidding.

But my main reason for changing aesthetics (apart from needing a fresh look) is that I want to tone down the contrasts. The current look on the blog uses very high contrast which hurts my eyes if I concentrate too much on it (look at the blog background, then look at the main body, then look back again. Ouch!). 

The idea is that the new look will use a Jade theme, a dark/night look if you will. Something that doesn’t blind you while you play in your dark gamer cave. I always knew that Jade would be the color, but oh boy, getting the details right has been a rollercoaster ride. And I’m still on that rollercoaster.

This is how it looks like so far:

Current WIP

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More Updates in the Teahouse

I have been hard at work making more updates for the Teahouse. This time, I have reworked and updated the UI Hub. There are only a few more updates that are needed until the whole blog is as I want it!

New updates on the blog:

  • UI Philosophy – This page has been rewritten from scratch. Here I talk about my thought process when I’m creating my UIs, mostly when it comes to composition, disposition and tackling the problem with aesthetics vs practicality. I use my own UIs, old and new, as illustrative examples.
  • UI Inspiration – A page where I showcase all the different UIs I’ve done, plus some guest ones. Added my newest creations to the page.
  • UI Troubleshooting – This page has been updated with the latest and most common problems people ask me about – and the solutions! More images has been added for +5 in visual guidance.

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New Alpha Build and Monk Races

A new alpha build came last night, and although there’s few changes to Mistweavers, Monks have gained two new races.  Here’s a small recap on the things that concern Monks!

Mistweaver Changes

Not many changes to Mistweavers, but it seems that Blizzard haven’t quite gotten to the healers specs yet. The damage classes and specs have first priority, and we’ll probably see the healer changes coming soon.

Monk Allied Races

New information on the Allied Races is trickling down the alpha mining. Two of the new races can be Monks, so here’s a small summary of the races and their racials.

NEW Races!

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UI Inspiration Page Updates

I’ve done a small update on my blog and added new images of my current UI on the UI Inspiration page. Sakresse has also obliged with new and sparkly images of her Legion UI! I want to keep filling the page however, so I will need your help!

nya-1

UI Inspiration Page

I’m terribly slow at updating my blog pages, I know, but I’m getting there. The UI Inspiration page has gotten a small update now at least. I’ve added my own and Sakresse’s UI, and my Patreon interfaces. You can get inspiration from those and of course my old UIs.

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A Quick Alpha Update

Morning, dear readers! I am currently knee-deep in my Patreon work, so I haven’t been able to update the blog until now. There was a new alpha build a few days ago (though it took awhile before data diffs appeared), and here are the mistweaver changes!

Mistweaver Changes

Rising Sun Kick has reverted to its old cost, bumping up the relevance of Fistweaving 2.0 slightly. Spinning Crane Kick has had a serious buff that partly addresses the problem with leveling that I mentioned in the previous post.

Some of the other class halls have had a few updates, but we have yet to see that in the Monk Class Hall. Hopefully, we’ll get some more Monk-themed interior. It is still very much the same as when you level a Pandaren of any class. But we’re still in alpha, so there is lots of time for updates still. Speaking of which, Blizzard has now released all classes/specs on the alpha, all dungeons heroic/mythic, and almost all zones. Max level has increased to level 110 on the leveling servers. We’re getting closer to a beta, I believe.

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I Cheat with Holidays – New Alpha Build!

Even though I am 500 kilometres from where I live, high up in the mountains; currently in front of a cozy fire with a furry dog at my feet (snoring loudly, as well); I cannot completely abandon my blog work. Though I am a bit late! A few days ago, there was a new alpha build that I did not had time to report – but now I find myself with some spare time and think this is an excellent opportunity to go through the recent Mistweaver changes on the Legion Alpha.

There was a fair few changes as well (which are all updated on my Legion Changes Page). I will follow the summary with a short discussion on some chosen changes. Without further ado, here’s the list of the changes, albeit slightly late:

General

  • Glyph Zen Flight: You fly through the air at a quick speed on a meditative cloud.
  • Revival heals allies within 40yds for 450% of Spell Power, down from 895%.
  • Spinning Crane Kick now costs 2% of base mana, down from 1%.
  • Vivify now heals for 225% of Spell Power, down from 250%. (Now a Mistweaver spell)
  • Effuse can now be used by all Monk specs.

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Happy Patch Day!

New character model and new transmog to celebrate!
New character model and new transmog to celebrate!

6.0 has finally launched and it feels like early Christmas! I’ve already sunk my teeth into the new dungeon (easy peasy) and lolled around in Crane Stance (while admiring my new character model). Mostly of it feels pretty comfortable for me since I’ve already gotten accustomed to the changes by playing Beta. Not so for everyone though. Many questions has been raised in Trade Chat about what’s happening. Most of the answers can be found in the patch notes, so why won’t we go through them?

This is a list of changes I have shamelessly copied from MMO;

  • New Character Models– Often requested, finally here!
  • Stat Changes– The stat squish is finally here. Yes, you can still solo old raids.
  • Item Changes– Reforging, Hit, Expertise, Dodge, Parry, all gone!
  • Auction House Changes– The Alliance, Horde, and Neutral auction houses have all been merged. The BMAH has moved to Draenor.
  • Currency Changes– Justice and Valor? Gone! You can still buy most items (other than Heirlooms) for gold.
  • Toy Box– The toy box is here to hold your novelty items and free up some bag space.
  • Reagent Bank– More storage space for profession reagents has been added. Most also stack up to 200 now as well.
  • Void Storage Size Increase– Another Void Storage tab has been added. Try not to fill it up in a week.
  • Guild Changes– Guild levels? Gone! Most perks? Gone!
  • Group Finder– The Raid Browser is gone and the much improved Group Finder is here.
  • Siege of Orgrimmar Changes– SoO is giving out Heirloom weapons and now uses the new Warlords raid size system.
  • Level 90 Upper Blackrock Spire– You can grab some item level 550 gear and preview this dungeon for the next month.
  • Blasted Lands Quests– The Iron Horde have invaded the Blasted Lands and have a short quest line for you.
  • New Login Screen– The Dark Portal is back in this new login screen.
  • Arena Skirmishes– Proving that persistence pays off, the ongoing request for skirmishes has been granted.
  • UI Improvements– The default UI has received several upgrades, including Raid and Battleground specific graphical settings.
  • Darker Nights– A few areas such as Redridge and and Elwynn Forest are now actually dark at night.
  • Old World Dungeon Revamps– Blackfathom Deeps, Razorfen Downs, and Razorfen Kraul have been updated.
  • Undelete Character Feature– You can now restore characters above level 50 forever.
  • Server Responsiveness Improvements– The sever now processes events much faster, which should make gameplay feel even more responsive.
  • Anti-Aliasing– MSAA had to go away to move the client technology forward, so we only have FXAA and CMAA now.
  • Addons– As always, we need your help collecting data from in game by installing the WoWDB addon. Many other addons are also already updated for Patch 6.0.2.

Continue reading “Happy Patch Day!”