New PvP Page!

I’m stuck in PvP swamp. Which is incredibly fun as a Mistweaver! I’ve set my eyes on high prestige levels to get all the artifact looks and mounts, which resulted in a lot of battleground popping. Since there is very little out there about PvP, I thought I’d write down the little knowledge I have (hence the ‘Basic’ in the name). Hopefully, it’ll help you get started!

Mistweaver Guide > Basic PvP Mistweaving

Admittedly, there are tremendously many great Mistweavers out there that are so much better at me at PvP. However, not much knowledge is written down to easy-to-read guides. For the ones that just need a basic overview, this guide is a great start!

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The Feel of Legion Mistweaver – Part 2

A few days ago, I wrote a post about my thoughts on mistweavers’ toolkit in Legion alpha. My opinion is generally positive to the changes; we have a more adaptable and flexible toolkit that allows the mistweaver to tackle different types of encounters with greater ease. (If you haven’t read that post yet – you can read it here.) Expanding on that discussion, here’s part 2 where I review the new talent tree.

The Talent Tree

In my mind, the purpose of a talent tree is to give depth to a base toolkit, and you should be able to create depth with different builds that emphasize different strengths. There should be opportunity to talent for greater AoE healing vs single target healing, or more mobility, add control, damage, passive healing, or active healing, etc etc. Ideally, the talent tree can deepen the strength of characteristic that are important within the same raid tier as well. It’s not interesting to talent for greater mobility unless some of the encounters have mechanics that make mobility an attractive choice.

Since I haven’t done any raid testing yet, I have to review the talents without a Legion raid context. It’ll be my preliminary opinion, bound to change once I have more experience of the content. But there’s still value to give feedback, even at an early stage like this. And once again; I will overlook the numbers for now and focus on the feel of the talents instead.

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Datamined Spells & Talents

DataminedThe datamining has finally reached the spells and abilities part (apparently, Legion changes are so big, the datamining is taking unusually long). Monks have had so many changes it is hard to know if some spells are merely changed or scrapped all together. Therefore, take this datamine information with a BIG GRAIN OF SALT. And I mean a really big one. The spells might have been past iterations that have been scrapped all together, or have a completely different incarnation in the game once Beta launches for the testers. As Celestalon says:

Tweet - Datamining

Grain of salt, people. Grain of salt…

Note: If a talent says “healing by 0” or “heals for 0”, it is definitely a placeholder number until the actual number have been decided. But all spells will have their numbers changed throughout, in either case.


Touch of Death
Melee range, Instant, 2 min cooldown
Use ancient Pandaren knowledge of anatomy to inflict mortal damage on an enemy. After 8 sec, the target will tale damage equal to the monk’s maximum health (reduced against other players).

Thunder Focus Tea
Receive a jolt of energy, empowering your next spell cast:
-Renewing Mist doesn’t trigger its cooldown.
-Effuse’s healing is increased by 200%.
-Enveloping Mist is instant.
-Essence Font may be channelled while moving.
-Vivify costs no mana.


Mana Tea [Level 15] Instant, 1 min cooldown.
Reduces the mana cost of your spells by 50% for 10 sec.

Lifecycles [Level 45] Passive
Enveloping Mist reduces the cost of your next Vivify by 30%, and vice versa.

Crane’s Grace [Level 45] Passive
If a target affected by your Renewing Mist drops below 30%, the Renewing Mist is consumed and the target is healed for 0.

Mist Wrap [Level 45] Passive
Enveloping Mist duration increased by 2 sec and healing bonus increased by 20%.

Song of Chi-Ji [Level 60] 1.8 sec cast, 40 yd range, 30 sec cooldown
Conjure a cloud of hypnotic mist that slowly travels forward. Enemies that touch the mist are put to sleep, disorienting them for up to 20 sec (reduced in PvP).

Invoke Chi-Ji, the Red Crane [Level 90] 40 yd range, 3 min cooldown
Summon an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for 0.

Refreshing Jade Wind [Level 90] 12,5% of base mana, Instant, 6 sec cooldown.
Summon a whirling tornado around you, causing 0 healing over 6 sec up to 6 allies within 8 yards.

Summon Jade Serpent Statue [Level 90] 40 yd range, Instant, 10 sec cooldown.
Summon a Jade Serpent Statue at a target location. When yoú trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target.

Focused Thunder [Level 100] Passive
Thunder Focus Tea now empowers your next 3 spells.

Soothing Elegance [Level 100] Passive
Your Soothing Mist may now channel while moving, and does 30% increased healing.

Mistwalk (confirmed) [Level 100] 
40 yd range, Instant, 20 sec recharge, 2 charges
Instantly dash to an ally, and heal them for 0.

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Talent Tree Revisited

Chi Explosion

I know I said I wouldn’t write about talents until 6.1 and that I actually should sit and write about BRF encounters. But then I needed to take a break from it, so I just started to write a little about the talents and then lo and behold; I’ve done the whole talent tree. Now with a short version of what talents to pick and a long version that describes exactly why you should pick a specific talent. And I’ve added some illustrations of scrolls again. What? I’m not obsessed the Avatar-series, bending scrolls or anything like that. It’s just aesthetically logical.

Mistweaver Talents

So take a look and read all about the Mistweaver talents. You may learn something you didn’t know!

Mistweaver Discussion – The Level 100 Talents

In this post I’ll try to explain the fine details of the Mistweaver level 100 talents, and hopefully give you a better insight on what talents to choose in different situations. I’ll start with Breath of the Serpent and Pool of Mists and save Chi Explosion till last, since the complexity of that spell require a longer exposition. At the end of the post I will summarize the pros and cons of each ability.

Breath of the SerpentBreath of the Serpent

Breath of the Serpent is 1.5 minute cooldown that lets your statue breath a 20 yard cone of healing mists towards you. This is a powerful AoE healing cooldown which has no AoE cap. The more targets it hits, the greater the healing becomes.

Breath of the serpent 2The healing is in the form of a Heal over Time spell; a certain amount of healing ticks every second for 20 seconds. This spell is affected by haste and can therefore get more ticks. There are originally 10 ticks, of which the total healing of those tick would heal roughly half of what Enveloping Mist total ticks would heal, except on an unlimited number of targets.

The drawbacks of the spell is that it’s awkward to use. The party or raid must be tightly stack and you and your statue must be perfectly placed to use it efficiently. If the group moves within the 20 seconds, it’s possible to track them with the breath by following them, but it’s not possible to reposition the statue during the breath’s duration. Everyone who stand in the breath gets a buff however, so you can see which people are standing correctly and which are not (if you use Healbot you have to manually select the buff to show).

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