A new alpha build sprung upon us yesterday, right before I went to sleep. But now that I’ve had my morning coffee, I’ve prepared myself for all the Mistweaver changes. There’s not many, but they are notable. Also, a new zone and a new dungeon. Have a look!
- Essence Font now has an additional effect. Gust of Mist now heals twice on players affected by the HoT effect of Essence Font.
- Healing Elixirs has been revised. It is now an ability with 2 charges that heals you for 15%. It still triggers automatically when dropping below 35% health.
A common complaint about Mistweavers have been that Essence Font doesn’t have any synergy with other spells. Now, we not only have the synergy with Refreshing Jade Wind, but also all our direct healing spells for a short while (the HoT lasts 6 seconds). It’s starting to shape up, in other words! And thankfully, Healing Elixirs is less of a catastrophe, though I’ve hard to imagine talenting for it in either case. Damage reductions have very high value, and not to mention that we don’t have that many defensives in our toolkit; Diffuse Magic and Dampening Harm will probably still be the strongest choices.
On a different note, I’ve scanned the Theorycrafting thread on the official forums and came across an explanation of how Renewing Mist and Essence Font choose their healing targets.
–Renewing Mist will choose a random player who is both injured and without the caster’s Renewing Mist. If there are none, it will not jump.
–Essence Font will attempt to heal 18 people over the course of its channel. On each attempt, it will choose a random target who was not healed in the previous 5 attempts. If there are none, it will not heal.
It’s not new information, but good to have it confirmed.