I haven’t had the chance to catch up on some PTR news yet, so I though I’d do a quick summary of the mistweaver changes so far, including an updated summary of the patch 8.1 features. In addition, I’ve added the mythic Vectis guide as well!
Mistweaver PTR Changes (So Far)
Tides of Vengeance Features (Updated)
- War Campaign continues!
- Incursions are added (think Legion invasions).
- New World Quests!
- New azerite traits!
- New profession recipes!
- More storylines are added for both Alliance and Horde (Xal’atath, Proudmoore, Saurfang, Tyrande, Vol’jin).
- New Heritage Armor: Blood Elves and Dwarves
- New Warfront: The Battle for Darkshore
- New Island Expeditions: Jorundall and Havenswood
- New Raids: Battle for Dazar’alor and Crucible of Storms
- Azerite Armor Changes:
- Azerite Armor will no longer drop from the weekly chest. Instead a currency will drop with which we can buy azerite tokens (head, shoulders, chest) or specific azerite armor.
- Disenchanting/scrapping azerite armor will also reward this currency.
- A second class-specific ring is added to patch 8.1 azerite armor. A.k.a. we can choose 2 spec specific azerite traits per item.
- Legion LFR Queue
- Reputation achivements account-wide
- Gnomeregan Pet Dungeon
- Updated spell effects for Paladins
- New mount models (sabers, hello!)
Mistweaver Guide for Mythic Vectis
New guide added! Check out my Mythic Vectis guide for mistweavers by clicking on the image below:
Continue reading “Mistweaver News and Vectis Guide”
A lot of changes for Mistweavers has been filtered through the PTR notes, but in bits and pieces. I try to summarize some of the latest changes and news regarding everything Mistweaver in this post. Take a look at what’s in store for patch 7.2 for Mistweaver Monks!
On the removal of Mistwalk:
Continue reading “Patch 7.2 Roundup on Mistweavers”
This was a primarily PvP-focused change. It wasn’t getting much use in PvE (and when it was, that was almost always the wrong choice), and it was giving Mistweavers far too much mobility in PvP, especially in RBGs where it was highly problematic.
We’re obviously aware that this change has balance implications, and are prepared to make any additional changes necessary for Mistweaver PvP performance.
– Original Post, by Lore
Another eventful Blizzcon has swept everything we know and turned it upside-down. I have lots of exciting news to share if you haven’t been able to attend or watch the event Online. Since this is a Mistweaver blog, I will mostly summarize the news that directly or indirectly relates to Monks. Mostly it relates to Artifacts, Class Halls, Raids and Dungeons since we haven’t had a lot of details specifically regarding our class (not many classes have). We will see Class specific information in the near future though, so keep a sharp eye.
Without further ado, here is a summary of all the news, courtesy of MMO and Wowhead.
- Class specific blogs with lots of details are coming starting on Sunday!
- The class team makes changes for mechanical reasons fairly often, but Legion is giving the team a chance to focus on the class fantasy as much as they do for quests and the general story.
- There will be a lot of class mechanic and aesthetic changes in Legion to try and bring classes back to their roots, as well as making the different specs more distinct.
- The team is trying to develop different ways to handle class balance and tuning without harming the fantasy and fun of the classes and specs. The new PvP leveling system is one example, allowing them to tune classes specifically for PvP.
- The team is really focusing on class fantasy in Legion. What do the different classes do when they are hanging out in their Class Hall?
- The team plans out the major story lines very early in the process and build the progression of the zones along with them. Those stories have been becoming more important and numerous in each expansion.
- The team tries to avoid drastic class changes in smaller patches, but with major patches and especially new expansions they can make larger changes.
- Set bonuses got really strong in Warlords, providing some variation to gameplay, but there will be other systems that fill this role in Legion, especially the Artifacts. They will be fun and exciting, but maybe not quite as strong.
- Talents are one of the best ways to distinguish the different classes and specs. Legion will have a lot more spec specific talents, adding variety to the different specs.
- The team is adding some loose themes to talents. For example, all of the left column talents may have something to do with rage, all of the far right ones are a weapon enhancement, and all of the middle talents are something else.
- The team isn’t trying to use Artifacts or Class Halls to fix classes or change how classes work, but instead build upon what the class already is.
- Immersive – You should feel like everything you do is involved with class. Abilities, names, animations.
- Distinct – Every class and spec should have something unique.
- Empowering – Your character is powerful, total control over what you are doing, use abilities the way you want to use them.
- Talents will have less theme rows, more meaningful choices, more spec specific talents, hundreds of new talents!
Continue reading “Blizzcon Recap – Monks, Artifacts and Class Halls”