Datamined Spells & Talents

DataminedThe datamining has finally reached the spells and abilities part (apparently, Legion changes are so big, the datamining is taking unusually long). Monks have had so many changes it is hard to know if some spells are merely changed or scrapped all together. Therefore, take this datamine information with a BIG GRAIN OF SALT. And I mean a really big one. The spells might have been past iterations that have been scrapped all together, or have a completely different incarnation in the game once Beta launches for the testers. As Celestalon says:

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Grain of salt, people. Grain of salt…

Note: If a talent says “healing by 0” or “heals for 0”, it is definitely a placeholder number until the actual number have been decided. But all spells will have their numbers changed throughout, in either case.


Touch of Death
Melee range, Instant, 2 min cooldown
Use ancient Pandaren knowledge of anatomy to inflict mortal damage on an enemy. After 8 sec, the target will tale damage equal to the monk’s maximum health (reduced against other players).

Thunder Focus Tea
Receive a jolt of energy, empowering your next spell cast:
-Renewing Mist doesn’t trigger its cooldown.
-Effuse’s healing is increased by 200%.
-Enveloping Mist is instant.
-Essence Font may be channelled while moving.
-Vivify costs no mana.


Mana Tea [Level 15] Instant, 1 min cooldown.
Reduces the mana cost of your spells by 50% for 10 sec.

Lifecycles [Level 45] Passive
Enveloping Mist reduces the cost of your next Vivify by 30%, and vice versa.

Crane’s Grace [Level 45] Passive
If a target affected by your Renewing Mist drops below 30%, the Renewing Mist is consumed and the target is healed for 0.

Mist Wrap [Level 45] Passive
Enveloping Mist duration increased by 2 sec and healing bonus increased by 20%.

Song of Chi-Ji [Level 60] 1.8 sec cast, 40 yd range, 30 sec cooldown
Conjure a cloud of hypnotic mist that slowly travels forward. Enemies that touch the mist are put to sleep, disorienting them for up to 20 sec (reduced in PvP).

Invoke Chi-Ji, the Red Crane [Level 90] 40 yd range, 3 min cooldown
Summon an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for 0.

Refreshing Jade Wind [Level 90] 12,5% of base mana, Instant, 6 sec cooldown.
Summon a whirling tornado around you, causing 0 healing over 6 sec up to 6 allies within 8 yards.

Summon Jade Serpent Statue [Level 90] 40 yd range, Instant, 10 sec cooldown.
Summon a Jade Serpent Statue at a target location. When yoú trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target.

Focused Thunder [Level 100] Passive
Thunder Focus Tea now empowers your next 3 spells.

Soothing Elegance [Level 100] Passive
Your Soothing Mist may now channel while moving, and does 30% increased healing.

Mistwalk (confirmed) [Level 100] 
40 yd range, Instant, 20 sec recharge, 2 charges
Instantly dash to an ally, and heal them for 0.

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Awesome Changes and Future Updates

While 6.0 have kept storming on and people have screamed themselves hoarse over the changes, there have been a few nuggets of news that have slipped by unnoticed. And to my great surprise, amazingly awesome changes for Mistweavers. I’m not talking about a big upheaval here, only a simply change that makes all the difference; two new spells are castable without breaking Soothing Mist. Thunder Focus Tea and Chi brew, people. Now this may not seem like much, but these small changes enabled me to clear up to wave 33 in Proving Grounds, compared to before when I struggled with Gold even.

Why is this so amazingly awesome then? It all takes it roots in the changes to how Soothing Mist and Surging Mist work. Before, we generated chi with Soothing Mist, and Surging Mist was basically an equivalent to Flash Heal; strong and expensive. Now Surging Mist is a base heal that gives us chi instead of Soothing Mist. This meant the loss of our Flash Heal equivalent, besides a slightly slower chi generation. But making Thunder Focus Tea castable during Soothing Mist means that we can use it to boost our Surging Mist instantly, making it a very strong Flash Heal. Making Chi Brew castable means that we can much easier get enough chi to do a quick Enveloping Mist.

When I did Proving Grounds on Beta, this has resulted in a much more fluid gameplay that is congruent with WoD healing (single-target heals are the way to go). Also, I could actually clear those bloody Chomps off the tank. That was an immense struggle before the change. Whoopie!

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WoD Mistweaver Changes Part 2 – Stats & Priorities

New Stats, New Game Plan

To our great delight, we will finally be rid of the most boring stats in WoW as soon as the pre-patch launches. Say goodbye to expertise, hit, parry and dodge on gear (parry and dodge will still exist in other forms). Say hello to our new friends Multistrike and Versatility.

Multistrike is a stat which will give you two chances to proc an additional strike for 30% damage or healing of the original strike. Let’s say you have 20% MS. You do a heal for 100; this means that you have one 20% chance to do an extra strike, and another 20% chance to do an extra strike. If both procs you will get a 100 heal + 30 + 30. In total you will get a heal of 160. Multistrike is not only eligible for cast spells, but also for HoT ticks. The multistrikes can also crit, which is pretty nice. In addition, it is easy to stack since you only need 66 rating for each % MS.

Versatility is a very straightforward stat. For each 1% versatility, you do an additional 1% damage, 1% healing and 0.5% damage reduction. While it is a very handy stat, it is harder to stack. You need 130 rating for every % versatility.

But wait, there is more. The tertiary stats are bonus stats that have a small chance to proc on gear. The list is;

Warforged (additional ilvls)
Gem socket (slots for gems)
Bonus armor (damage reduction and ATP increase)
Leech (returns a portion of your healing/damage as healing to you)
Speed (movement speed increase)
Avoidance (damage reduction from aoe effects)

Warforged items and gem sockets are rare and a fine upgrade to your gear. In the start of the expansion gem sockets are more valuable than warforged, but warforged will surpass gems as we excel in ilvls in future patches.

The stats are meant to be a fun bonus on your gear. It will not change your gameplay by any large degree. It can be a fun addition to your gear though!

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WoD Mistweaver Changes; Part 1 – Abilities

Warming up for the upcoming pre-patch to one of the most long-awaited (and long overdue!) expansion, I will be discussing the changes the Mistweaver spec will be undergoing.

Like every expansion, there are a whole set of revamps and roller-coaster-rides of tuning and changes. The following segment of WoD-know-how is entirely subject to change and I will not profess any sort of certainty. We know Blizzard, they are queen of decision anxiety. And so we smile and nod every patch only to expect another revamp the next month. But maybe that is what keeps the game interesting?

First off, and rather excitingly, I present to you a whole new stance for Mistweavers; the Crane Stance of the Spirited CraneStance! This is our brand new stance, wholly dedicated to fistweaving (for those who like this rotation, it’s like Christmas, right?). Stance of the Spirited Crane replaces our old and unused Stance of the Fierce Tiger. MWs have a total of 2 stances then, and to actually make the stance-changing a worthwhile and tactical decision, some spells are restricted to either stance. The following spells have stance restrictions;

Stance of Wise Serpent
Renewing MistRenewing Mist
Soothing MistSoothing Mist
Enveloping MistEnveloping Mist

Stance of the Spirited Crane
Blackout KickBlackout Kick
Tiger PalmTiger Palm
Rising Sun KickRising Sun Kick

Serpent Stance and Crane Stance, respectively
Serpent Stance and Crane Stance, respectively

Serpent Stance is our traditional healing stance (and most likely, the one we’ll use for progression raids where heavy healing is called upon). Crane Stance is our hybrid, hybrid stance where we gain Eminence, or healing through DPS. Eminence is entirely restricted to Crane Stance, accompanied by our set of DPS abilities. As far as Beta has gone, Crane Stance does inferior healing compared to Serpent Stance. But most likely, as with all fistweaving, it is intended to be used during the downtimes of healing. Strategic choices, remember?

To change stance it costs one GCD and you lose all chi. This is to hinder willy-nilly stance changing and preserve it as a strategic and tactical decision. But it does suit our slightly uh, frenetic style of healing. Downtime means DPS time. Furthermore, fistweaving seems to more mana efficient this time around, so it is definitely a suitable option.

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WoD Healing Philosophy

A new expansion is at the horizon and of course, many changes are about to happen. To healers this will mean a start at something new, because healing will not be the same as in Mists. Warlords healing philosophy has been a hot topic to cover, and there are many posts and discussions revolving around the new changes. In this post I’ll will discuss parts of it and how it affect mistweavers.

Single Target Healing - here we come!
Single Target Healing – here we come!

Taepsilum did an extensive post in the forums about Blizzard’s goals with Warlords healing. And it looks like Warlords will be much more fun than Mists regarding healing. First off, at the end of Mists, we had too much regen and the only viable strategy was to spam AoE heals. Since our health pool was small compared to our heals, we could top everyone off pretty quickly. This also meant that single target heals were less useful since AoE did the same job, faster, and raid-wide. On top of that we had a plethora of smart heals that always healed the most injured raid member, making strategic choices redundant.

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