There are still many aspects of the Legion Mistweaver I haven’t touched yet that I’d like to dig into. Having discussed the basic toolkit and the talents, let’s have a look at our damage rotation. Though not as proximal as other aspects of the new Mistweaver, we will still need to level as Mistweavers since we are initially locked to a single artifact. In raids we will spend downtime dealing damage which, however briefly, impacts the overall feel of the Legion Mistweaver.
In Legion, Mistweavers’ damage spells remain melee oriented, though the spec counts as a ranged spec. To safeguard us from killing the raid when we stand in melee, mechanics that would instantly wipe the raid if a ranged player stand in melee will not hit Mistweavers or Holy Paladins (who also have a few melee-based spells).
For example, a Chain Lightning or Void Zone targeted at a random player with no warning will wipe or seriously disrupt the group if ever targeted at a person in a melee clump. If you can get targeted by it, there is no option but to avoid being in melee at any time during the encounter. Mistweavers and Holy Paladins should not be targeted by these sorts of abilities.
Having said that, the damaging spells we have in our baseline kit are:
Jab has been baked into Tiger Palm, and since we no longer have Chi, we have instead the passive Teachings of the Monastery to incentivise to use Tiger Palm. The rotation is Tiger Palm (30% extra damage on RSK and BoK) > Rising Sun Kick, then Tiger Palm > Blackout Kick until Rising Sun Kick is off cooldown. Spinning Crane Kick can be used independently for AoE damage.