Rebuffing Forum Negativity

Dear Mr and Miss Foruma-Activa (can I call you that?). I address you after hearing the alarming news that the Sha of Negativity has gate-crashed the forums after the launch of 6.0. While he’s always been a bit of clingy bugger, he is now blooming like a teenager on her sweet sixteen (it’s an American custom, I’ve heard). According to the forums there is not a class that isn’t broken, boring or bonkers. The developers haven’t kept their promises and they surely doesn’t want their players to have fun! …Or so we are told to believe. It’s a bit of an orgy in cynicism and negativity.

This is of course a bothersome occurrence that result in people, including you Mr and Miss Foruma, disgorging bull’s feces in every direction without a single notion of soundness of argument or information scrutinization. But don’t worry, it happens all of us from time to time and thankfully it’s curable.

In fact, the best cure for Sha of Negativity is to look at the problem from all angles. Maybe you have missed something? Maybe your class isn’t broken, just different from what you have expected? Maybe you just have to re-familiarize yourself with it and see how it blooms at the endgame of Wod? Truly, do not judge a class in an environment that suits it ill, which almost all classes do in SoO at the moment. Especially Mistweavers.

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Mythic SoO – First Impression

Starting the Mythic Raid
Starting the Mythic Raid

Yesterday my guild and I had a go at Mythic SoO. We scraped up 20 players (we’re originally a 10-man guild), our pots and flasks and threw ourselves into the new raid design without having any idea what to expect. Turns out, it was incredibly easy. I don’t know if it was an effect of the tuning, or the transition to 20-man from 10-man that did it, but we’ve never had it so easy! Encounter wise, that is. Class wise? Crap. Crap on toast.

In all its essence though, SoO still is a Mists healing encounter. Absorbs are still overpowered and the fights are designed for people who can run and cast amazing AoE heals at the same time. It was bound to be a bit awkward. But I hadn’t expected that much awkwardness though.

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WoD Mistweaver Changes; Part 1 – Abilities

Warming up for the upcoming pre-patch to one of the most long-awaited (and long overdue!) expansion, I will be discussing the changes the Mistweaver spec will be undergoing.

Like every expansion, there are a whole set of revamps and roller-coaster-rides of tuning and changes. The following segment of WoD-know-how is entirely subject to change and I will not profess any sort of certainty. We know Blizzard, they are queen of decision anxiety. And so we smile and nod every patch only to expect another revamp the next month. But maybe that is what keeps the game interesting?

First off, and rather excitingly, I present to you a whole new stance for Mistweavers; the Crane Stance of the Spirited CraneStance! This is our brand new stance, wholly dedicated to fistweaving (for those who like this rotation, it’s like Christmas, right?). Stance of the Spirited Crane replaces our old and unused Stance of the Fierce Tiger. MWs have a total of 2 stances then, and to actually make the stance-changing a worthwhile and tactical decision, some spells are restricted to either stance. The following spells have stance restrictions;

Stance of Wise Serpent
Renewing MistRenewing Mist
UpliftUplift
Soothing MistSoothing Mist
Enveloping MistEnveloping Mist

Stance of the Spirited Crane
JabJab
Blackout KickBlackout Kick
Tiger PalmTiger Palm
Rising Sun KickRising Sun Kick

Serpent Stance and Crane Stance, respectively
Serpent Stance and Crane Stance, respectively

Serpent Stance is our traditional healing stance (and most likely, the one we’ll use for progression raids where heavy healing is called upon). Crane Stance is our hybrid, hybrid stance where we gain Eminence, or healing through DPS. Eminence is entirely restricted to Crane Stance, accompanied by our set of DPS abilities. As far as Beta has gone, Crane Stance does inferior healing compared to Serpent Stance. But most likely, as with all fistweaving, it is intended to be used during the downtimes of healing. Strategic choices, remember?

To change stance it costs one GCD and you lose all chi. This is to hinder willy-nilly stance changing and preserve it as a strategic and tactical decision. But it does suit our slightly uh, frenetic style of healing. Downtime means DPS time. Furthermore, fistweaving seems to more mana efficient this time around, so it is definitely a suitable option.

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