Mistweaver News and Vectis Guide

I haven’t had the chance to catch up on some PTR news yet, so I though I’d do a quick summary of the mistweaver changes so far, including an updated summary of the patch 8.1 features. In addition, I’ve added the mythic Vectis guide as well!

Mistweaver PTR Changes (So Far)

Tides of Vengeance Features (Updated)

  • War Campaign continues!
  • Incursions are added (think Legion invasions).
  • New World Quests!
  • New azerite traits!
  • New profession recipes!
  • More storylines are added for both Alliance and Horde (Xal’atath, Proudmoore, Saurfang, Tyrande, Vol’jin).
  • New Heritage Armor: Blood Elves and Dwarves
  • New Warfront: The Battle for Darkshore
  • New Island Expeditions: Jorundall and Havenswood
  • New Raids: Battle for Dazar’alor and Crucible of Storms
  • Azerite Armor Changes:
    • Azerite Armor will no longer drop from the weekly chest. Instead a currency will drop with which we can buy azerite tokens (head, shoulders, chest) or specific azerite armor.
    • Disenchanting/scrapping azerite armor will also reward this currency.
    • A second class-specific ring is added to patch 8.1 azerite armor. A.k.a. we can choose 2 spec specific azerite traits per item.
  • Other:
    • Legion LFR Queue
    • Reputation achivements account-wide
    • Gnomeregan Pet Dungeon
    • Updated spell effects for Paladins
    • New mount models (sabers, hello!)

Mistweaver Guide for Mythic Vectis

New guide added! Check out my Mythic Vectis guide for mistweavers by clicking on the image below:


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Awesome Changes and Future Updates

While 6.0 have kept storming on and people have screamed themselves hoarse over the changes, there have been a few nuggets of news that have slipped by unnoticed. And to my great surprise, amazingly awesome changes for Mistweavers. I’m not talking about a big upheaval here, only a simply change that makes all the difference; two new spells are castable without breaking Soothing Mist. Thunder Focus Tea and Chi brew, people. Now this may not seem like much, but these small changes enabled me to clear up to wave 33 in Proving Grounds, compared to before when I struggled with Gold even.

Why is this so amazingly awesome then? It all takes it roots in the changes to how Soothing Mist and Surging Mist work. Before, we generated chi with Soothing Mist, and Surging Mist was basically an equivalent to Flash Heal; strong and expensive. Now Surging Mist is a base heal that gives us chi instead of Soothing Mist. This meant the loss of our Flash Heal equivalent, besides a slightly slower chi generation. But making Thunder Focus Tea castable during Soothing Mist means that we can use it to boost our Surging Mist instantly, making it a very strong Flash Heal. Making Chi Brew castable means that we can much easier get enough chi to do a quick Enveloping Mist.

When I did Proving Grounds on Beta, this has resulted in a much more fluid gameplay that is congruent with WoD healing (single-target heals are the way to go). Also, I could actually clear those bloody Chomps off the tank. That was an immense struggle before the change. Whoopie!

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Happy Patch Day!

New character model and new transmog to celebrate!
New character model and new transmog to celebrate!

6.0 has finally launched and it feels like early Christmas! I’ve already sunk my teeth into the new dungeon (easy peasy) and lolled around in Crane Stance (while admiring my new character model). Mostly of it feels pretty comfortable for me since I’ve already gotten accustomed to the changes by playing Beta. Not so for everyone though. Many questions has been raised in Trade Chat about what’s happening. Most of the answers can be found in the patch notes, so why won’t we go through them?

This is a list of changes I have shamelessly copied from MMO;

  • New Character Models– Often requested, finally here!
  • Stat Changes– The stat squish is finally here. Yes, you can still solo old raids.
  • Item Changes– Reforging, Hit, Expertise, Dodge, Parry, all gone!
  • Auction House Changes– The Alliance, Horde, and Neutral auction houses have all been merged. The BMAH has moved to Draenor.
  • Currency Changes– Justice and Valor? Gone! You can still buy most items (other than Heirlooms) for gold.
  • Toy Box– The toy box is here to hold your novelty items and free up some bag space.
  • Reagent Bank– More storage space for profession reagents has been added. Most also stack up to 200 now as well.
  • Void Storage Size Increase– Another Void Storage tab has been added. Try not to fill it up in a week.
  • Guild Changes– Guild levels? Gone! Most perks? Gone!
  • Group Finder– The Raid Browser is gone and the much improved Group Finder is here.
  • Siege of Orgrimmar Changes– SoO is giving out Heirloom weapons and now uses the new Warlords raid size system.
  • Level 90 Upper Blackrock Spire– You can grab some item level 550 gear and preview this dungeon for the next month.
  • Blasted Lands Quests– The Iron Horde have invaded the Blasted Lands and have a short quest line for you.
  • New Login Screen– The Dark Portal is back in this new login screen.
  • Arena Skirmishes– Proving that persistence pays off, the ongoing request for skirmishes has been granted.
  • UI Improvements– The default UI has received several upgrades, including Raid and Battleground specific graphical settings.
  • Darker Nights– A few areas such as Redridge and and Elwynn Forest are now actually dark at night.
  • Old World Dungeon Revamps– Blackfathom Deeps, Razorfen Downs, and Razorfen Kraul have been updated.
  • Undelete Character Feature– You can now restore characters above level 50 forever.
  • Server Responsiveness Improvements– The sever now processes events much faster, which should make gameplay feel even more responsive.
  • Anti-Aliasing– MSAA had to go away to move the client technology forward, so we only have FXAA and CMAA now.
  • Addons– As always, we need your help collecting data from in game by installing the WoWDB addon. Many other addons are also already updated for Patch 6.0.2.

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