New pages have been added to the Teahouse! I’ve finished the mythic guide for Zek’voz, and added pages for the 8.1 raids. The new raid pages does not contain much at the moment, but I will add new information as it rolls in!
My guild has started Mythic Uldir this week, after having cleared Heroic a second time. I have healed through the Taloc encounter and MOTHER (not dead yet, but 5% there!) so I have been able to write down my mistweaver strategies for these encounters. Please have a look below!
I must say, it’s been a joy to come back to mythic raiding. Mistweavers are strong and there’s constant damage to heal through, as opposed to normal/heroic where the unit frames bounces up and down at all times (may the best sniper win!).
After months of work, I’ve finally finished my Uldir guide. It took a while, mostly because there were so many changes between Beta and live, so I had to wait before I’ve run through normal and heroic difficulties on live before I could do the finishing touches. But here it is!
I’ll probably add a few more mistweaver-specific tips as I go along, but now the basics are there at least. I tentatively plan to add mythic guides as well, hopefully my guild will progress fast enough to make them relevant.
I’m working on several projects at the same time and since guides takes forever to produce, I don’t have a clear timeline. I have barely started on my next Patreon UI (hunter one), I need to update the Advanced Mistweaving guide, I have several secret projects running as well. It’s a lot! Here’s to strong tea and whiskey, cheers!
Be ready – for it’s here – the pre-patch! Prepare yourself for wonky balance issues and loud crying on the forums while you frantically try to figure out what the hell happened to your spec. But don’t be afraid, I’m here to let you find your way back home to the Mistweaver spec.
Before I start, I just want to go over the latest changes I haven’t been able to post about yet.
- Mistweaver Monk aura changed from -20% to 0% (affecting Rising Sun Kick).
- Renewing Mist now has a recharge time of 9 sec, up from 8 sec.
- Vivify now heals for 95% of spell power, down from 105%.
- Life Cocoon now absorbs damage equal to (Spell Power * 11)* Versatility, down from 12.6.
- Surging Mist (Honor Talent) now heals for 160% of spell power, down from 200%. Also, base mana cost changed from 2%, up from 1%.
Tuning continues and they obviously want mistweavers to be down again with the other healers after having been ever so slightly overtuned. Here’s hoping they don’t overdo it! I have no way of knowing, I haven’t really done any hardcore content on beta, just fixing all my weakauras for Bfa. We will see how it pans out in the pre-patch!
Patch 8.0 Teahouse Updates
Here are the so far updated pages:
As with every big launch, I have to do the updates in stages. Now you can at least re-learn the basics of Mistweaving, its talents and an added bonus: a completely new HUD to go with the fancy new talents and spell priorities! Hurray!
Anyway, I’ll patiently wait until the pre-patch actually hits EU servers (about half a day until then). Meanwhile, I’ll continue working on my secret monk project that you might be hearing about closer to launch *wink wink*.
More updates will be rolling in as I get to them. Until next time!
With my very own alpha access, I can now test the new features whenever I get the urge. One of the most fun experiences is testing dungeons and since the dawn of Mythic+, knowing your ins and outs of the dungeons have never been more relevant. That’s why I have been writing new and fresh guides!
I actually have had Dungeons guides on the blog before, way back in Warlords of Draenor. My old guides looked something like this:
They took forever to make and I remember feeling very burnt out after creating those. Not to mention that there were several other guides that were much better and came out a faster pace. Lastly, it was Warlords of Draenor which didn’t have Mythic+, so they became obsolete very fast (unless you did Challenge Mode, which wasn’t very popular, especially for Mistweavers back then).
I’m stuck in PvP swamp. Which is incredibly fun as a Mistweaver! I’ve set my eyes on high prestige levels to get all the artifact looks and mounts, which resulted in a lot of battleground popping. Since there is very little out there about PvP, I thought I’d write down the little knowledge I have (hence the ‘Basic’ in the name). Hopefully, it’ll help you get started!
Admittedly, there are tremendously many great Mistweavers out there that are so much better at me at PvP. However, not much knowledge is written down to easy-to-read guides. For the ones that just need a basic overview, this guide is a great start!
I know it took forever for me to update the Advanced Mistweaving Strategy guide, but in my defense I had no idea what to write until now and didn’t have the time to sit down and figure it out. This is why vacations are awesome!
This time I expound more on the different styles of healing in Mythic+ vs raiding and how you can improve on both accounts. I also give a more detailed account of mana management, since that is usually a big topic in raid settings. The section of ‘What is a good healer’ from the old guide still has valid principles that can be applied to any healer class, and is therefore still in the guide.
As for my own adventures in a Mistweaving world, my guild is currently progressing Nighthold Mythic. I must say, I infinitely prefer the encounters in Nighthold to those in Emerald Nightmare and Trial of Valor and this may or may not have to do with more opportunity for stack healing. And that I got the Legendary trinket. But just maybe!
I’ve been in a bit of a funk the past weeks. Long story short, I was a bit blue but now I’ve decided to pull myself up by the bootstraps and do things I’ve procrastinated. Step one, update as many blog pages as I can manage between work hours. The Elvui page is quite easy, so I’ve started with that.
There’s only one profile so far (the old ones were completely outdated). But I’ve added a few more steps and addons to tweak the UI, so it’s a bit more elaborate than before. The guide takes you through each step, so don’t worry if you’re not too familiar with the addons.
I’ll probably add a few more color variations at some point, and maybe a few more textures. But for now, this steel-grey profile works quite elegantly for all classes, if you prefer a more minimalistic style.
Here is a clean version of my personal notes from Ursoc mythic encounter. If you want to add any knowledge or help other players with the encounter, feel free to comment and discuss below!
- Urosc charges the player affected by Focused Gaze after 6 seconds. The further away the player is from Ursoc, the less damage the player takes by Trampling Slam. When he hits the player, the raid takes damage by Barreling Impact, which does less damage the more players are standing in it.
- Players hit by Barreling Impact get the Momentum debuff, which means they can’t always help soak the Impact.
- Split the raid into two groups and let them rotate to soak Barreling Impact!
- The raid should soak the damage of Roaring Cacophony together by standing close to Ursoc when he casts it. Never stand in the Miasma patches that are left behind.
- Roaring Cacophony does more and more damage each time he casts it. Barreling Impact also deals high damage.
- High tank damage. If the two tank debuffs (Overwhelm and Rend Flesh) aren’t handled properly, the tanks will die.
- Roaring Cacaphony and Barreling Impact are physical damage, Diffuse Magic does not help. Consider Dampen Harm.
- At 30%, Ursoc enrages and you enter the burn phase (Blood Frenzy).
Here are my personal notes from my progression on Mythic Nythendra – or at least the cleaned-up version of them. The original notes had more colorful language, spelling mistakes and abbreviations until oblivion. But now they’re legible – hurray!
- Infested debuff stacks inevitably during the fight and is cleared at Heart of the Swarm. If you have 10 or more stacks of Infested, you will be mind-controlled after Nythendra casts Infested Mind (which always happen directly after casting Infested Breath). Stack up before the cast so that non-mc people can dish out enough damage to break the mc.
- Do not use Leg Sweep since debuffs remain even after MC. The mind-control is easily broken though, so Spinning Crane Kick is fine.
- Try to stagger MCs so that you always have enough people to break out affected players. This sometimes mean that you have to stand in puddles to accumulate stacks on purpose. Raid leader should keep an eye out on how many will get mind-controlled.
- 3rd MC is critical since Rot will be cast about the same time. Spread directly after MC is broken.
- Stand at least 8 yds away from allies when affected by Rot. When expired, green patch will spawn beneath you. Put puddles at the edge of a room at a designated location.
- Use a Health Pot to heal while running out with Rot unless you can cast an emergency heal during or before the run. High-ticking damage!
- Run out of Infested Breath. It targets random non-tank players. Make sure that the subsequent puddles are as stacked as possible by having players standing near existing puddles when breath is incoming.
- Don’t stand close to the affected tank when Volatile Rot explodes. It’s raid-wide damage, but the closer to the explosion the more damage it does.