After finally having some video material of two clears of the wholly Mythic Dungeons, I’ve finally been able to finish the guides for these two: King’s Rest and Siege of Boralus. Both are mythic-only and are unlocked through the War Campaign. If you’re heading there, take a look at my guides!
After many months of hard work, the first batch of my dungeon guides for Battle for Azeroth have been published! So far, the 8 basic dungeons are done and I’m currently working on getting King’s Rest and Siege of Boralus done. Hopefully, not too far off.
The world launch of Battle for Azeroth is here in a few minutes! I won’t rant on for long, I just wanted to give you a few helpful links and wish you luck on your levelling!
There will be BFA dungeon guides up on the blog in the coming days (knock on wood) as well. Otherwise, I’ll be preoccupied with levelling. I wish you good luck and all the best, see you on the other side! ♥
Not everyone has been granted beta access to Bfa, yet, so there are many questions regarding the new capitals – Where are they? How big are they? How do they look? For those who still wonder about this, let me guide you around our new homes for Battle for Azeroth. There’s the Horde capital Dazar’Alor, together with the Alliance capital Boralus. Enjoy!
Dazar’Alor – Horde Capital
Dazar’Alor is located within the jungles of Zuldazar on the Zandalar continent (confusing, I know). The area is comprised of two big pyramids together with a large harbor. There are some questing areas within the capital itself, so don’t be surprised if you run into enemies if you take a wrong turn.
By looking only at the map, one gets the impression that the capital is quite small. This is of course an illusion of scale; the capital is huge. To give you an impression of how big it is, I made a video of me running through the capital. Have a look:
I have been on the alpha (build 26476) and tried the new mistweaver changes. I hope I’m catching the blizzard developers in one of their class-changing cycles right now, because there’s a lot of feedback I want to give – both good and bad! Here’s hoping that a developer sees this. I’ve tried to be clear and succinct in my feedback, but I’m still me so it’s longer than I planned. Oh, well!
Overall, I’m positive about the changes and I think we’re going in the right direction for Mistweavers. So far, I’ve haven’t had the opportunity to raid heal on the alpha, but I’ve done plenty of dungeon healing, so my focus will probably be skewed in that direction in this post. I will go through both positive changes and some of the things I want improved.
With my very own alpha access, I can now test the new features whenever I get the urge. One of the most fun experiences is testing dungeons and since the dawn of Mythic+, knowing your ins and outs of the dungeons have never been more relevant. That’s why I have been writing new and fresh guides!
I actually have had Dungeons guides on the blog before, way back in Warlords of Draenor. My old guides looked something like this:
They took forever to make and I remember feeling very burnt out after creating those. Not to mention that there were several other guides that were much better and came out a faster pace. Lastly, it was Warlords of Draenor which didn’t have Mythic+, so they became obsolete very fast (unless you did Challenge Mode, which wasn’t very popular, especially for Mistweavers back then).
After killing Argus Mythic, I finally got access to the Battle for Azeroth alpha! Now I can check out all the changes by myself, and keep you freshly updated. Speaking of changes, a new build rolled out and it seems that Blizzard has turned its eye to healers. Down below are all the changes they’ve made to Mistweavers.
- Effuse has been removed.
- Mastery: Gust of Mists is no longer activated by Effuse.
- Soothing Mist is now an active ability:
- Heals the target for (360% of Spell power) over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target.
- Rising Sun Kick now deals 115% of attack power damage, up from 106.86%.
- Spinning Crane Kick now deals 10% of attack power damage, down from 16.38%.
- Thunder Focus Tea
- No longer empowers Effuse.
- Enveloping Mist: Instant cast and immediately heals for (130% of Spell power).
- Vivify Causes a surge of invigorating mists,
around the target, healing them and their 2 nearest injured allies for (75%)healing the target for (100% of Spell power) and all allies with your Renewing Mist active for (60% of Spell power).
- Cost changed from 4.0% of base mana to 3.2% of base mana.
- Invoke Chi-Ji, the Red Crane now heals for 30% of attack power, up from 22.113%.
- Mana Tea duration has increased to 12 sec, up from 10 sec.
- Summon Jade Serpent Statue now heals for 16% of spell power, changed from 50% of the Mistweaver’s Soothing Mist.
- Way of the Crane no longer removes stun effects.
- Paralysis now has a cooldown of 45 sec, down from 1 min.
I’ll be honest with you, there’s just something incredibly invigorating with Beta-periods. The alpha/beta for Battle for Azeroth has been sent out to several of my friends (not to me, but I can always shamelessly borrow from others) and there’s a sense of newness and adventure in the air. To celebrate, I’ve finally done some well-deserved updates to my poor neglected blog. And with ‘some’ I mean ‘many’.
Legion has been a blast to play, but it has caused a severe burn-out on my blog work. Between playing the game, working and doing everything else, it hasn’t been easy to justify the time needed to maintain a well updated blog. It isn’t until now at the end I finally can find time and inspiration to work on the blog. I’ve missed it a lot.
But I love change, and a new expansion is the biggest change of all in World of Warcraft. So, with new energy and inspiration I’ve finally made a lot of updates on the blog. As you might have noticed, things have moved around on the blog the past days. The Weakaura Hub has been split up to the separate Weakaura and UI Hubs. There are a few new pages and some serious rewrites. Here are the most important changes:
- NEW: Battle for Azeroth – a new page that is dedicated to the Mistweaver changes that rolls out on the alpha/beta.
- Mistweaver Talents – Added tags and rewritten.
- Advanced Mistweaving Guide – Rewritten from scratch and more up to date with the latest Mistweaver strategies.
- Monk Sets – I’ve updated and streamlined the transmog page with new images to better showcase the different sets. Sorely needed!
- The Secret Tearoom – This will remain in mystery for a while longer…
I’m not done with all the updates yet. Most notably the UI Philosophy needs to be rewritten, the UI Inspiration page updated and the UI Troubleshooting guide needs several additions and subtractions. There’s a lot more work to be done, but I’ll continue with the revamp.
I have finally come home after being gone for who-knows-how long. My living room floors are renovated and my fingers are itching for some writing. Blizzcon was the past weekend and the new WoW expansion has finally been announced! Here are some of my thoughts about the new expansion.
Quick Recap of Battle for Azeroth
After the events of Legion, the two factions will once again take up arms against each other. The rivalry and conflict of the factions will be the focal point in Battle of Azeroth. Here are a few of the new features:
- Level cap increased to 120.
- Two new continents available:
- Kul Tiras for Alliance.
- Zandalar for Horde.
- 10 new dungeons.
- New raids: first one called Uldir, Halls of Control.
- Island Exploration: new 3-man scenarios.
- Warfronts: new 20-man events.
- 6 new allied races:
- Horde: Nightborne, Highmountain Tauren, Zandalari Trolls.
- Alliance: Void Elves, Lightforged Draenei, Dark Iron Dwarves.
- New artifact: Heart of Azeroth.