Monk Blog – Mistweaver Changes for Legion

The Monk blog for changes in Legion is live! I will make several posts to give feedback on all this new information – but right now, I have to raid!

Mistweaver

Mistweavers are unique among those who heal. The energies they channel are mysterious, oftentimes misunderstood by commoners—who rarely travel beyond the borders of their homelands—as some form of folk medicine. But those who weave the mists wield the power of life’s essence, using a mixture of preventative and restorative spells to mend their allies’ wounds. The inner tranquility that guides mistweavers allows them to sustain their healing for long periods of time, and gives them the strength to care for multiple injured allies.

…those who weave the mists wield the power of life’s essence, using a mixture of preventative and restorative spells to mend their allies’ wounds.

Gameplay

Our goal with Mistweaver Monks is to accentuate the existing characteristics that define them, and resolve some core gameplay issues. In simple terms, this means we’ve redesigned their abilities so that you can directly use the spells you want rather than having to set up an excessive amount of other abilities first.

The most prominent example of this was Renewing Mist, which served primarily as a setup for Uplift; we’ve reworked Renewing Mist to stand on its own, and replaced Uplift with a couple of new spells: Vivify and Essence Font. In addition, a new passive Soothing Mist mechanic gives Mistweavers a unique healing style with variable efficiency, over which you have more direct control.

We’re also focusing Mistweavers solely on healing, rather than supporting a type of mixed attack-healing gameplay that felt awkward and ultimately didn’t live up to our goals for the spec—it was unintuitive, and chiefly useful as a mana management tool. Lastly, Mistweavers will now use Mana, not Chi, as a resource, since it reduced choices and restricted gameplay in many situations.

Here’s a basic look at the core combat healing abilities for Mistweaver Monks:

  • Mastery: Gust of Mists
    • Your targeted heals also cause a gust of healing mists, instantly healing the target for a minor amount (increasing with Mastery from gear).
  • Soothing Mist
    • Passive
    • Your Effuse, Enveloping Mist, and Vivify also trigger Soothing Mist.
    • After casting these spells, you continue to channel healing mists into the target, healing them for a minor amount every 0.5 sec, until you take any other action.
    • Developer Comments
      • Need efficient healing? Cast any heal and let Soothing Mist continue to provide free healing as long as you feel comfortable!
      • Need high-throughput healing? Cast any heal and move onto the next target in need of healing, without spending time on Soothing Mist.
      • For Mistweavers, it’s OK to have open global cooldowns between heals—Soothing Mist fills these gaps.
  • Effuse
    • 1.8% Mana, 40 yd range, 1.5 sec cast
    • A fast and efficient spell, healing the target for a minor amount.
  • Enveloping Mist
    • 6.0% Mana, 40 yd range, 2 sec cast
    • Wrap the target in healing mists, healing them for a huge amount over 6 sec, and increasing healing received from your spells by 30%.
  • Renewing Mist
    • 3.5% Mana, Instant, 6 sec cooldown
    • You surround the target with healing mists, restoring a huge amount of health over 20 sec.
    • If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds.
    • When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%.
  • Essence Font
    • 8.0% Mana, 40 yd range, Channeled
    • Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1 sec for 3 sec.
    • Each bolt heals the target for a moderate amount, plus an additional moderate amount over 8 sec.
  • Vivify
    • 5.0% Mana, 40 yd range, 1.5 sec cast
    • Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for a moderate amount.

Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Mistweaver-specific talents:

  • Mistwalk
    • 40 yd range, Instant, 20 sec recharge, 2 charges
    • Instantly dash to an ally, and heal them for a large amount.

8 thoughts on “Monk Blog – Mistweaver Changes for Legion”

  1. RIP fistweaving? Uplift is being removed, seems odd but I like the idea of the 2 spells that are replacing it.New mastery as well, so does that mean the healing balls are gone as well? I really like the mistwalk spell, id like to see it apply a renewing mist to the players we run through. No more chi, we use mana now. What about chi brew, I would hope they improve our mana regen then. Guess we have to wait till beta to see how things work out. Curious on the changes though. Hope for the best!

  2. Well I definitely have to agree with them on fistweaving. It felt clunky as hell with the introduction of Crane Stance and its probably best just to get rid of it all together. Not having to cast Soothing Mist as filler is interesting too, but I think the most interesting new thing is Essence Font. That spell looks super fun.

    Also yay for not having a Mastery thats complete garbage! I’m curious what the numbers for those heals will end up being to see if it will be worth it to prioritize in the future.

  3. I am shocked by all those changes. They basically designed an entirely new spec, which looks very similar to how resto druid/holy priest plays right now. I liked fistweaving and I liked this “always having something to do”-feeling as a MWer. :< On the other hand, it's probably best to not jump into conclusions just yet, as we need to see all the talents and generally how it plays. I just feel like we needed tweaks here and there, not an entire redesign. :O

  4. I’m overall excited about the changes, though fistweaving will be missed. I am a bit concerned about the new functionality of soothing mist. I don’t want a big part of oour gameplay mechanic to revolve around the excitement of NOT having to push buttons. But as so much of the talent tree and artifacts abilities are still in the dark, im trying to withhold judgement.

    1. After dwelling on this, I’m more and more excited. Blizzard has been talking about fulfilling the fantasies of the class, and while I’m sour about fistweaving going away, i can see how these new abilities could start form a road-map towards a much more “mist-dancer” oriented class theme healer, where we are all about mobility aoe healing going where it needs to go. Color me HYPED!

  5. It felt to me like I was reading a new class being released. RIP Monk healing as we know it, that much is for certain. I supposed I’m the minority in a similar boat as a Survival Hunter is right now. While I enjoy the class as it is right now, and in fact it’s because of it’s complexity that I do, not everybody else agrees. I was hoping the changes would shift us to more of a fistweaving style of play, seeing as that’s how Monk healing was initially conceptualized. Now that the opposite has occurred… well I might have to retire my monk. It’s definitely early to make that decision, but as it stands right now I don’t think I’d enjoy monk healing in the next expansion because of how much it will feel like I’m a druid by another name.

  6. As far as I am concerned, I can see 2 MAJOR CONS and 2 minor PROs:

    – CONS: They have removed the play style that made me fall in love with Mistweavers’ spec, that is the channeling of Soothing Mist and then layering other spells on top of it. I was shocked by the fact that everything has a cast time now. Moreover, what was previously channelled will now turn into something going on its own (I’m referring to Soothing Mist here). Very unappealing to me.

    -CONS: They have removed Chi!!!. And I think that, by doing this, developers have stripped the spec of half of its interesting dynamics.

    -PRO: They have removed Crane Stance. Yay! Probably I am one of the few out there who hated the fact of having to go in melee to do stuff. I always kept my distance as a Serpent Stance Mistweaver, unless it couldn’t be helped. So removing Crane stance is a plus to my eyes.

    -PRO: As you said at the end of the paragraph dedicated to comment on Mistweavers’ changes, they will probably give us ranged abilities to level since they are removing melee abilities from our spellbook. And I couldn’t be happier about that! I love the Monk- Mistweaver feel to this class, but I can’t really stand beeing in melee. So welcome ranged stuff :D

    So, all in all, I feel they have “ruined” the spec for me. No Chi e No channeling+layering is too a huge blow to recover from. They have taken away the two aspects of the spec that made it more interesting and MOST IMPORTANTLY CHALLENGING. Before only a niche kind of player could master Mistweaving, while now it has lost a lot of its complexity. Anyone could play a Mistweaver from now on! However, if they implement a ranged play style into the spec, I will feel at least good with playing my Monk as an alt.

    Hopefully, talents and artifact weapons will add something so interesting to make me reconsider everything. Let’s see what the future has in store.

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