The discussion about the new incarnation of Fistweaving is still raging across the forums. Some people argue that the talent (Rising Thunder) is too overpowered, and now the Developers have joined the discussion. Also, I’m getting closer to the Patreon deadline and wanted to show you a small sneak peek of the new UI! So much excitement!
I must say, alpha has been way more fun than any beta I’ve ever participated in (actively or as a spectator). The developers go completely bananas with experimenting on abilities and talents, in a way they couldn’t have done in a closer-to-release beta environment. It’s really an opportunity to weigh in on the future of our classes.
The latest development from the mad scientists is the new incarnation of Fistweaving, in the form of two talents: Rising Thunder and Spirit of the Crane. There has been some concern about Rising Thunder being too overpowered against the other available level 100 talents, and a few question marks regarding Essence Font. The developers have now joined the Mistweaver discussion:
Essence Font, as mentioned, should already not be too weak (roughly matching Vivify) when there are 5 targets to heal. But that might not be enough to make it interesting in a 5-player setting–we can move some healing from the HoT to the initial heal to shore it up there. It’s possible the HoT causes the spell’s use to be poorly messaged, even though it’s quite a large heal on 5-6 targets (the aforementioned change would make it closely comparable to Wild Growth). If tinkering with the numbers doesn’t succeed in making its usage intuitive, a cooldown is an option in lieu of the HoT–but that would reduce its flexibility, and the current advantage it has on large numbers of targets (and its uniqueness as well).
While there’s been a lot of positive feedback on Rising Thunder, I’ve seen a lot of intimations that it’s overpowered (usual caveat that tuning should not be the foremost concern at this stage regardless). I’m curious if this is based on evaluations of the talent that are 1) in the absence of artifact traits affecting Thunder Focus Tea, 2) after the nerf to Renewing Mist, and 3) taking into account the mana cost of Rising Sun Kick. Any theorycraft on RT in those conditions would likely by the most useful.
I don’t think I’ve seen much theorycrafting on RT without the TFT traits. Typically when most of us talk about things it’s either all traits we can access or none of them, and on this build you can have both Dancing Mists and Harmony and Focus which enables a kind of silly ReM spam that in turns allows a ton of buffed Vivifies. These aren’t really relevant in playtesting because 5 mans don’t have enough people for those ReMs to add extra targets.
Right, sorry, “without the TFT traits” meant “without any traits” would be fine too. Just want to isolate discussion about RT from the interactions with Celestial Breath and Focus and Harmony.
Rising Thunder is overpowered in a talent-selection sense that it blows Focused Thunder out of the water (one extra TFT’d spell per 30 seconds or an extra TFT spell even before artifacts.. basically whenever the hell you want) as well as Mana Tea (mana savings of TFT-Vivify).
That’s the question–does it so obviously dominate Focused Thunder, when it’s the gain of 1 TFT buff every 30s, at the cost of 3 GCDs, a nontrivial amount of mana, and a range requirement.
I believe we will see a lot of tweaks before the launch of Legion, but there’s no doubt that the Mistweaver spec is going in a very interesting direction. Personally, I’m not too concerned that RT is too overpowered, because I think people underestimate how often we will have to leave melee now that we are classified as ranged. I doubt that we can stand in melee for too long on every single fight. Some fights might allow us to stand in melee for a longer time period, making Rising Thunder the best option. The fights when we have to run all the way to China, Focused Thunder will be better. And lastly, fights that require heavy burst healing (as in a Gorefiend-esque kind of fight), I’d bet Mana Tea would be a strong contender as well. But it’s alpha, they might turn the talent tree up-side-down, who knows!
On a completely different note, I’m approaching my Patreon deadline (Feb 29) with lightning speed, but I am almost done with all the rewards. Since I want the new UI to be a surprise, I haven’t shown anything yet. But I’d like to give you a sneak peek of it, as obscurely as I can. So, are you ready? Here goes!
Sneak peek! You’re not supposed to understand what it is, I’ll keep that secret for now, but you can see the overarching color theme and style of the UI. I have made this myself in Adobe Illustrator and Photoshop, and to be honest, my hand is cramping after painting so much. But I’m quite proud of it, and can’t wait to show you guys!
Are you interested in owning the art files of the new UI? If so, head over to my Patreon and pledge for tier 3 rewards – deadline February 29! The donation will not be processed until March 1-7 though (I’ll send a Patreon message with the rewards when I’ve seen all donations have been processed).
Note: reward contains only my art that I have created myself. Any help with UI setup and elvui profiles will be available for everyone on the blog!
If you do decide to support my work – thank you for the donation and I hope you’ll enjoy the rewards! Much love ♥