A Quick Alpha Update

Morning, dear readers! I am currently knee-deep in my Patreon work, so I haven’t been able to update the blog until now. There was a new alpha build a few days ago (though it took awhile before data diffs appeared), and here are the mistweaver changes!

Mistweaver Changes

Rising Sun Kick has reverted to its old cost, bumping up the relevance of Fistweaving 2.0 slightly. Spinning Crane Kick has had a serious buff that partly addresses the problem with leveling that I mentioned in the previous post.

Some of the other class halls have had a few updates, but we have yet to see that in the Monk Class Hall. Hopefully, we’ll get some more Monk-themed interior. It is still very much the same as when you level a Pandaren of any class. But we’re still in alpha, so there is lots of time for updates still. Speaking of which, Blizzard has now released all classes/specs on the alpha, all dungeons heroic/mythic, and almost all zones. Max level has increased to level 110 on the leveling servers. We’re getting closer to a beta, I believe.

AlphaBuild

We’re still waiting for Suramar and Horde Broken Shore scenario to open up. But that will probably not be long. Suramar Palace does indeed look like the greatest creation Blizzard has ever made, and I’ll probably bombard you with screenshots when it opens up. Anyway, I need to return to my UI creation – until next time!

4 thoughts on “A Quick Alpha Update”

  1. Hey there!
    I rolled to MW monk on the halfway of this expansion and your Blog’s helping me keep the hype to continue on playing it during legion! So thanks and keep up the good work :)

  2. Good Morning ftom sunny Leicester🐼 Tho home of monks well in the old days anyway the Abbey is deralict now 😂 My problem with MW is levelling in Wod to level Ivstayed as WW but the chance donto regear to MW never came it would have taken 2 much time away from raiding to catch back up again😈 Have Blizz learnt from this Fubar or not in your opionion? Your Patreon servant 🐼

    1. Either auto-correct is ghosting you or I’m just confused over english, because the first sentence, what? xD
      But as for the second part, I believe switching between specs will be fairly easy. There are catch-up mechanics for the Artifact and only trinkets seem to be spec-specific now that neck and rings don’t have any primary stats and spirit/bonus armor does not exist on gear anymore. It is possibly that the Artifact will gate us initially between switching, but we shall have to wait and see!

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