This page is written for patch 6.2
If you haven’t yet read up on how to prepare your character head over to the Preparation Guide to Proving Grounds. There you can study up on talent and glyph choices, the arena, your party and most importantly; the enemies.
Notes about Endless;
- Each wave has a duration of 1 minute, therefore it takes 30 minutes to reach wave 30.
- The enemies get the buff
Endless Wave that increases their damage with 1% for each wave. Wave 30 does 30% increased damage compared to Gold.
- Endless has 10 predictable waves that repeat infinitely. After every 10th wave you will have a 15 second break to drink. Then you will meet the same 10 waves, just stronger each time.
- Clearing wave 30 will reward you the title “the Proven Healer”.
Clear time; 30 min
- Large Illusionary Flamecaller
- Small Illusionary Ripper
- Small Illusionary Ripper
Wave strategy; This wave is easy. Just interrupt the Flamecaller’s Invoke Lava and you won’t have to bother about NPCs stepping in fire. If you are adept in the ways of the Crane, you can start in Crane Stance to stack some Mana Tea. Otherwise, just keep healing in Serpent Stance like normal.
- Large Illusionary Hive-Singer
- Large Illusionary Aqualyte
- Small Illusionary Ripper
Wave strategy; In this wave there will be heavy tank damage from the Aqualyte and Ripper, while the Hive-Singer does AoE damage. Cast Xuen on the Hive-Singer and help Ki and Kavan interrupt it as many times as possible. Mostly Ki will interrupt the first cast unless she is otherwise engaged (with the previous wave for example, but low chance of that this early). If you have problem with keeping the tank up there is room to cast
Life Cocoon, since you will not be needing it again until wave 5. Remember to dispel the Aqua Bombs.
- Small Illusionary Tunneler
- Small Illusionary Tunneler
- Small Illusionary Ripper
Wave strategy; Two Tunnelers active at the same time will mean two Chomps. Be ready for burst healing, especially if both Chomps are on the same target.
Thunder Focus Tea is your friend here. I mainly use it on the tank, a target with two Chomps or myself, but if neither is the case I use it more freely. Remember that you have the most health in the party, therefore you will be the hardest to get rid of Chomp from.
- Large Illusionary Aqualyte
- Small Illusionary Aqualyte
- Small Illusionary Flamecaller
Wave strategy; This is a dispelling match. Because two Aqualytes are active, you will get two Aqua Bombs to deal with at the same time. If you have
Glyph of Detoxing you can dispel them both. If you have spent your charges, try to prioritize. The hunter only does damage on himself which makes him low priority. The melees, tank and rogue, have high priority. If you get the debuff, you can either run out and take the hit yourself or cleanse it with
Diffuse Magic. If you get two bombs in melee, use
Revival to clear them both!
- Large Illusionary Conqueror
- Large Illusionary Hive-Singer
Wave 5B; Cross (Spawns at 0:40)
- Large Illusionary Tunneler
Wave strategy; This wave has high tank and party damage. Cast Xuen on the Hive-Singer and be ready with
Life Cocoon on the tank when the Conqueror casts
Enrage. The Tunneler spawns at cross and often put its
Chomp on the hunter or the mage at square. This wave can be a bit hectic since you have to deal with a Large Hive-Singer, while Chomp is active, while the tank takes heavy damage. Just deal with each mechanic methodically and you will get through.
- Small Illusionary Aqualyte
- Small Illusionary Flamecaller
- Small Illusionary Tunneler
- Small Illusionary Ripper
Wave strategy; This wave can spawn before the Conqueror from the previous wave is down. Just note the timer and place yourself so you can easily interrupt the Flamecaller as soon as he spawns. Make sure to continue to interrupt and stun this entire wave to prevent as much damage as possible. The Aqualyte and Ripper do high tank damage while the Tunneler and Flamecaller keep hitting the party with their respective attacks.
- Small Illusionary Conqueror
- Small Illusionary Conqueror
- Small Illusionary Hive-Singer
Wave strategy; The tank will take immense damage when both the Conquerors Enrage, while the Hive-Singer will keep lowering the party health with
Sonic Blast. Interrupt the Hive-Singer as many times as possible. The tank is going to need
Life Cocoon and attention when the Conquerors
Enrage.
- Small Illusionary Flamecaller
- Small Illusionary Flamecaller
- Small Illusionary Flamecaller
- Small Illusionary Flamecaller
- Small Illusionary Ripper
Wave strategy; Before this wave spawns, place yourself so that you can easily cast a Charging Ox Wave across them. This is to interrupt every
Invoke Lava the Flamecallers cast. I’ve had problems with Flamecallers doing a second cast of Invoke Lava if I interrupt the cast that comes before the channel. If you have the same problem, just wait a moment to let them start channelling before interrupting. It will be a few spots of fire on the ground but it is manageable.
During the rest of the wave, try to interrupt as many Fireballs as possible. If too many go through, use
Revival to save yourself. Otherwise, save the cooldown for the next wave.
- Large Illusionary Hive-Singer
- Small Illusionary Tunneler
- Small Illusionary Aqualyte
Wave strategy; This is the hard wave. A large Hive-Singer casts Sonic Blast that deals heavy party damage while you have to deal with both
Chomp and
Aqua Bomb. Use
Xuen on the Hive-Singer for extra heals and
Revival if too many Sonic Blasts get through (if you didn’t use it on the previous wave). Deal with the Aqua Bomb and Chomp as quickly as possible and spot heal those who need it most.
- Large Illusionary Conqueror
- Small Illusionary Flamecaller
Wave 10B; Moon (Spawn at 0:45)
- Small Illusionary Aqualyte
Wave strategy; If you have gotten through the previous wave, then you are pretty much fine. Note that the Aqualyte will spawn a little later across the room at the same time as the Conqueror enrages. Use Life Cocoon on enrage and dispel the
Aqua Bombs. Try to finish off the last add before the timer runs out so that you are out of combat for the 15 sec break. Drink up and get ready for the next ten waves. Rinse and repeat!
Strategy Breakdown
Succeeding in Endless is all about the timing. The timing of your spells and cooldowns, of your interrupts and stuns. A little luck is also needed so the debuffs and random casts do not hit the same target at the same time. But mostly, it is a question of practicing and trying to remember the waves and what cooldowns to use. If you do not succeed at first, just keep at it again and again. Suddenly, you will find yourself at wave 30!
Spell Strategy
- If you can manage, try to use cheap spells like
Soothing Mist as often as possible.
- Use
Renewing Mist,
Expel Harm and
Zen Sphere on CD.
- Always place your
Jade Serpent Statue close to the group.
- For heavier single-target damage use
Enveloping Mist or a
Thunder Focus Tea charged
Surging Mist.
- For heavier AoE damage, use
Chi Explosion in melee clump (
Detonate Chi for burst) and spot heal the rest (Do not use
Uplift, since it has limited efficency).
Cooldown Strategy
Enemy Strategy
- Interrupt Hive-singers’
Sonic Blast.
- Cast
Xuen on the Hive-singers in the designated waves.
- Flamecallers’
Invoke Lava needs to be interrupted as soon as he spawns.
- Interrupt Flamecallers’
Pyroblast as often as possible.
- Dispel Aqualytes’
Aqua Bombs before they explode.
- Aqualytes do heavy tank damage, focus Oto when they’re up.
- Focus
Chomp-affected targets and get rid of the debuff as soon as it is up. Either with
Soothing Mist and
Enveloping Mist.
- A
Thunder Focus Tea charged
Surging Mist.
- Conquerors do heavy tank damage, focus Oto when they’re up.
- When Conquerors
Enrage, use
Life Cocoon on tank on the designated waves.
Try to learn as much as possible about the waves until you can accurately predict their behaviour. That is when you’ll find yourself succeeding! Good luck :)
Proving Grounds Video
Proving Grounds
Preparation Guide
Bronze
Silver
Gold
Endless (30)