Blackhand

Blackhand

Blackhand

A ruthless tyrant and fierce warrior, Blackhand is Warlord of the Blackrock Clan, second only to Grommash in stature within the Iron Horde. Bathed in sweltering heat that few other mortals could withstand, Blackhand oversees the operations of his Foundry from atop its Crucible, wielding his smoldering slag hammer to forge weapons of peerless quality.

Map

Path to Blackhand

List of Abilities

Stage One: The Blackrock Forge

Blackhand pours Molten Slag into the moulding of the room, the slag slowly encroaches on players as the phase progresses.

inv_summerfest_firespiritMolten Slag
The Molten Slag will destroy any Slag Bombs or Debris Piles it comes in contact with. Inflicts 7,143 Fire damage every 0.50 sec while standing in the Molten Slag. Damage from Molten Slag increases by 50% every 0.50 sec. Stacks.

ability_blackhand_demolitionDemolition (Important!)
Blackhand throws his hammer at the ceiling, causing Demolition and Massive Demolition to occur. Demolition inflicts 17,500 Physical damage to all enemies within 12 yards. The damage is inflicted decreases the farther away an enemy is from the impact point.

ability_blackhand_demolitionMassive Demolition (Deadly)
Massive Demolition inflicts 220,000 Physical damage to all enemies and creates a Debris Pile at the location. The damage decreases the farther away an enemy is from the impact point.

Debris Pile
Debris Piles are created from the Massive Demolition. Debris Piles will be destroyed by Molten Slag or when an Impaling Throw impacts with it.

ability_blackhand_marked4deathMarked for Death (Important!)
Blackhand marks a target for death. After 5 sec Blackhand will cast Impaling Throw at the target. Impaling Throw impacts the first object it hits. Marked targets movement speed is increased by 30%.

ability_searingarrowImpaling Throw (Deadly)
Inflicts 80,000 Physical damage, ignoring armor and knocking the target back and causing Impaled, inflicting 30,000 Physical damage every 3 sec for 45 sec. Impaling Throw impacts the first object it hits.

ability_blackhand_slagbombsThrow Slag Bombs
Blackhand throws Slag Bombs at several nearby location. Slag Bombs arm after 3 sec, a triggered Slag Bomb inflicts 107,143 Fire damage to enemies within 10 yards of the bomb, applying Slagged. Slag Bombs will detonate on contact with Molten Slag.

Ragewing the Untamed - Magma SpitSlagged
Increases damage taken by 100% for 10 sec.

ability_smashShattering Smash (Tank Alert)
The Shattering Smash inflicts 430,000 Physical damage split among all enemies within 5 yards, knocking the targets back clearing all threat and stunning them for 3 sec.

Stage Two: Storage Warehouse

Blackhand has stored deadly siege weaponry and calls in reinforcements on the balcony above.

Siegemaker (Important!)

Siegemakers are called in periodically by Blackhand and Fixate on the nearest target and go into an Overdrive after casting Mortar.

ability_vehicle_demolisherflamecatapultMortar (Important!)
Fires a Mortar that creates a Blaze that spreads.

Kargath Bladefist - Flame JetBlaze
Inflicts 30,750 Fire damage while standing in Blaze.

ability_vehicle_siegeenginechargeOverdrive
Increases Energy regeneration.

inv_misc_armorkit_09Blackiron Plating
The Siegemaker’s Blackiron Plating decreases damage taken by 90% per stack. Piercing the armor with an Impaling Throw or a Slag Bomb will destroy the armor.

ability_vehicle_demolisherramBattering Ram
Inflicts 80,000 Physical damage to enemies in a cone in front of the Tank, knocking enemies back.

Iron Soldier

Iron Soldiers reinforce the balcony at an increasing rate.

inv_ammo_bullet_04Explosive Round
Fires an Explosive Round at the target, inflicting 13,392 Fire damage to enemies within 6 yards.

ability_hunter_crossfireIncendiary Shot
Inflicts 7000 Fire damage, increasing damage taken from the Incendiary Shot by 10%. Stacks.

ability_blackhand_marked4deathMarked for Death (Important!)
Blackhand marks a target for death. After 5 sec Blackhand will cast Impaling Throw at the target. Impaling Throw impacts the first object it hits. Marked targets movement speed is increased by 30%.

ability_searingarrowImpaling Throw (Deadly)
Inflicts 80,000 Physical damage, ignoring armor and knocking the target back and causing Impaled, inflicting 30,000 Physical damage every 3 sec for 45 sec. Impaling Throw impacts the first object it hits.

ability_blackhand_slagbombsThrow Slag Bombs
Blackhand throws Slag Bombs at several nearby location. Slag Bombs arm after 3 sec, a triggered Slag Bomb inflicts 107,143 Fire damage to enemies within 10 yards of the bomb, applying Slagged. Slag Bombs will detonate on contact with a Siegemaker.

Ragewing the Untamed - Magma SpitSlagged
Increases damage taken by 100% for 10 sec.

ability_smashShattering Smash (Tank Alert)
The Shattering Smash inflicts 430,000 Physical damage split among all enemies within 6 yards, knocking the targets back clearing all threat and stunning them for 3 sec.

Stage Three: Iron Crucible

The Iron Crucible has hardened over after the Black Furnace was destroyed.

ability_rhyolith_lavapoolOverheated
Inflicts increasing Fire damage.

Invoke LavaSlag Eruption
Causes all slag craters to erupt!

ability_blackhand_marked4deathMarked for Death (Important!)
Blackhand marks a target for death. After 5 sec Blackhand will cast Impaling Throw at the target. Impaling Throw impacts the first object it hits. Marked targets movement speed is increased by 30%.

ability_searingarrowImpaling Throw (Deadly)
Inflicts 90,000 Physical damage, ignoring armor and knocking the target back and causing Impaled, inflicting 22,000 Physical damage every 3 sec for 30 sec. While on the Iron Crucible Blackhand is empowered and Impaling Throw impacts all targets in a line.

ability_blackhand_attachedslagbombsAttach Slag Bombs
Blackhand throws Slag Bombs at several nearby enemies, attaching the bomb to the target. Slag Bombs arm after 3 sec, a triggered Slag Bomb inflict 107,143 Fire damage to enemies within 10 yards of the bomb, applying Slagged and creating a Slag Hole.

inv_elemental_primal_fireMassive Shattering Smash (Deadly)
The Massive Shattering Smash inflicts 378,900 Fire damage instantly and an additional 60,750 Fire damage every 1 sec, split evenly among all targets within 6 yards, knocking the targets back and creating a Slag Crater.

Healing Strategy

Blackhand

This fight consists of three phases that you transition through in a rapid pace. You start by engaging Blackhand on the upper floor in phase one. When he hits 70% he breaks the floor and you descend to the lower level and enter phase two. At 30% health he does the same manoeuvre and you go down to the lowest level to the Crucible for the third phase. You will be able to see the two lower floors when you take the elevator up to Blackhand.

Phase One; The Blackrock Forge
In the first phase you engage Blackhand in the upper floor. From all the sides of the room you will have encroaching inv_summerfest_firespiritMolten Slag that will damage anyone standing in it. This lava will be of significance when later mechanics are in play.

Slag Bomb 3The first ability Blackhand does is called ability_blackhand_slagbombsThrow Slag Bombs. These look like small mines with a red circle around them. When they first are thrown out they have a very short timer until they arm. Players have a couple of seconds to get out their range. If someone steps in them, it’ll likely mean the death of all players that are nearby, otherwise they get the debuff Ragewing the Untamed - Magma SpitSlagged (making them vulnerable to more damage). The mines will persist the whole phase so the raid should rotate around the room to avoid cluttering the entire space with bombs. If the Molten Slag reaches the bombs, they will explode.

Shattering SmashBlackhand’s key ability is ability_smashShattering Smash, which he will do in all phases but should be handled a little differently depending on the phase. In the first phase only the tanks should stand in Shattering Smash, which is indicated by a red circle. When hit, the tank will take very high physical damage and gets knocked back to the other side of the room. Healers should rotate tank cooldowns with every smash. Priests can also Leap of Faith the flying tank back to safe ground, instead of having him land in the Molten Slag at the other side of the room.

DemolitionExclusive to the first phase, Blackhand will throw his hammer up in the roof and cause ability_blackhand_demolitionDemolition and ability_blackhand_demolitionMassive Demolition. Debris will fall down on the floor, marked by brown indicators (demolition) and orange indicators (massive demolition). The closer players are to these markers the more damage they will take. When Blackhand activates Demolition you will have several smaller ones and the big ones will come in a wave of three. The whole raid should spread out and constantly try to move out of the Massive Demolitions. There will still be high damage on the raid, so healers should rotate raid cooldowns for each Demolition and hunters should use Aspect of the Fox to facilitate healing.

Marked for deathAnother ability that is consistent through the entire fight is ability_blackhand_marked4deathMarked for Death. Blackhand will mark two players with the debuff Mark for Death and then do ability_searingarrowImpaling Throw towards the affected target. Impaling Throw will do heavy damage to the first target it hits (the direction of the throw will be indicated by orange arrows from Blackhand), which also leaves a debuff that does high ticking damage. In the first phase, players who get Marked for Death should run and hide behind Debris piles that were left behind from the Demolition. The Impaling Throw will hit the debris instead of players, as long as no one is standing in the way of the debris. Players have to note where the throw will be going and move out of the way!

Arrows 2
Direction of Marked for Death Players – Impaling Throw will hit the first target in that direction

Once Blackhand hit 70% health, you descend to the second floor and the second phase.

Phase Two; Storage Warehouse
In the second phase Blackhand will still do Shattering Smash, Marked for Death and Throw Slag Bombs. But this time, you will handle them slightly different.

Explosive Round
Two players targeted by Explosive shards – don’t stand within 6 yards of each other!

On the second level’s room you will have a surrounding balcony. On this balcony there will spawn adds that will throw inv_ammo_bullet_04Explosive Rounds on random players. The damage is unavoidable and won’t amount to much until you have a lot of adds that throw many Explosive Rounds. The raid should spread out and have at least 6 yards between each other to avoid multiplying the damage.

To lower the raid damage, you must kill the adds. But the only way to get up to the balcony is to get launched by Shattering Smash. Designate a team of five DPS that will position themselves in the smash every time. When they get launched up to the balcony, their goal is to kill as many adds as possible during a short time. People on the balcony will take increasing damage from the stacking debuff ability_hunter_crossfireIncendiary Shots, which limits their time. Use damage dealers that have very high burst and at least moderate survivability, to increase your chances of clearing as many adds as possible.

SiegemakerThis phase is one of the longer phases, which means you will have a lot of mines from Throw Slag Bombs lying around. Fortunately, you can clear this with the Siegemaker that enters the fight at a steady interval. When the Siegemaker enters the room it will fixate on the closest player. You should assign a damage-dealer, preferably a hunter, that always stands closest to the Siegemaker when it enters the room. That person will have to kite it around and should make sure that it runs over all mines! The mines will explode and cause damage to the Siegemaker.

Blaze is spreading!

But you don’t want this tank up and running forever. There will be more tanks that enters the fight and if they are up for too long, they will throw ability_vehicle_demolisherflamecatapultMortar at 100 energy which causes Kargath Bladefist - Flame JetBlaze. a large puddle of fire, to consume much of your space for movement. They will also go into ability_vehicle_siegeenginechargeOverdrive and launch more Mortar at a rapid pace. You have to take down the Siegemaker before that happens! The tank has a inv_misc_armorkit_09Blackiron Plating that has to be removed to enable you to kill it. It can be removed with either a Slag Bomb or an Impaling Throw!

Since Blackhand still do Marked for Death in this phase, but you don’t have any debris to hide behind, the marked players should instead hide behind the moving Siegemaker. This will break the Blackiron Plating and soak up the damage from Impaling Throw. There can be times however when you don’t have a Siegemaker active and Impaling Throw incoming. It’ll be the tanks job then to soak Impaling Throw instead of the Siegemaker.

During the entire phase all players must know where the Siegemaker and the players with Marked for Death are located. If people fail to notice the Siegemaker’s position, they are running a great risk of getting Impaled Throw in their faces. That must never happen!

Of all Blackhand’s phases, this is the trickiest one to get the mechanics right. Just make sure that you don’t stand on the bombs, never in front of the Siegemaker (since it does ability_vehicle_demolisherramBattering Ram to all players directly in front of it) and always have an eye on where the Marked for Death players are so you can avoid Impaling Throw. It’s also important that the designated DPS gets launched properly on the balcony and deal with the adds.

If you can manage all this, then you are up for phase three down at the Crucible.

Phase Three; Iron Crucible
There will be extremely high damage in this phase so make sure you have Revival ready (if you used it in the first phase this shouldn’t be a problem).

Attached slag bomb
Attached slag bomb

There will be bombs in this phase as well, but this time they will be attached to players who have to place them properly to avoid cluttering too much of your precious space.

You will also have Marked for Death and Impaling Throw which will be empowered in this phase and hit all players in its path. This time you can’t avoid the damage in any way, the affected players simply have to soak it.

You should have a prearranged strategy for this phase. If you move clockwise, have people with ability_blackhand_attachedslagbombsAttached Slag Bombs move to the left and players with ability_blackhand_marked4deathMarked for Death move to the right. No one should stand close to the players affected by Slag bombs, or in the path of Impaling Throw. Stay as stacked as possible and avoid these abilities.

When Blackhand does inv_elemental_primal_fireMassive Shattering Smash, tanks and damage dealers should position themselves to soak the smash but not get launched off the very small platform you are standing on. Do this by having the targeted tank standing with the back against the middle of the room and the raid behind the tank. Healers can choose not to stand in the smash to be able to heal at all times.

Slag crater
Craters

The smash will leave a Slag Crater (and the Attached Slag Bombs), which Blackhand will cause to erupt with Invoke LavaSlag Eruption. When it does, you will see a very large lava field that you should not stand in. Standing in the erupted area will cause very high ticking damage.

Since both Slag Craters and the Attached Slag Bombs will take up space, you have a very short time to kill Blackhand before the whole platform is covered. Be very meticulous where you place the bombs and where you position Blackhand for Massive Shattering Smash. You could easily wipe because you have nowhere to move.

Another thing that can easily wipe the raid is if players get launched off the small platform because of Impaling Throw or Massive Shattering Smash. Always position yourself so that you have enough space behind you for the launch.

If you are meticulous and deliberate with the mechanics, you will kill Blackhand.

Mistweaver Specifics 2

Since ranged players will stay spread pretty much the whole fight, you will mostly depend on Uplift as a major healing output. The tier 6 talents, Xuen, Chi Torpedo and Rushing Jade Wind will have minimal impact in comparison.

Chi Torpedo is very dangerous since you could easily torpedo into a mine. Unless you are very good at handling the torpedo, you should stay away from this ability. Use Xuen for some free healing and extra DPS, or use Rushing Jade Wind if you need the extra burst healing in the third phase.

As for Revival, you should use it in the first phase after Massive Demolition have impacted. You can use it again in phase three when the damage from Massive Shattering Smash is high.

If you use Crane stance, you should have 100% focus on not standing on the orange arrows that indicate the direction of Impaling Throw. Also make sure not to stand in bombs!

There will also be many times when you need to use defensives. Dampen Harm is gold in this fight since A) it mitigates both physical and fire damage and B) it has three charges that are active for 45 seconds (as opposed to Diffuse Magic’s 6 seconds duration). The demolition in the first phase happens in several outbursts during a longer period of time, the Explosive Rounds in phase two do the same over the whole phase and in phase three there will be damage from many sources. Dampen Harm is just perfect in every way for this fight.

The highest peak damages in the entire fight is demolition in the first phase, use Dampen Harm and Xuen in the first (if you have it) and Fortifying Brew and Revival in the second. Get Blackhand down to 70% before a third happens. If you use Rushing Jade Wind, be conservative with it until phase three where you need to burst heal a lot.

Serpent Tactics 2

Phase One; The Blackrock Forge

  • Tanks will take high damage when hit by ability_smashShattering Smash. Use Life CocoonLife Cocoon to mitigate some of the damage.
  • Keep a track of players with ability_blackhand_marked4deathMarked for Death and avoid getting hit by ability_searingarrowImpaling Thow.
  • The raid will take high damage when ability_blackhand_demolitionMassive Demolition hits. Use Invoke Xuen, the White Tiger (Talent)Xuen healing and Dampen Harm (Talent)Dampen Harm during the first demolition and then Fortifying BrewFortifying Brew and RevivalRevival on the second (unless Revival is designated for other purposes).
  • Don’t stand in inv_summerfest_firespiritMolten Slag.
  • Don’t walk on a ability_blackhand_slagbombsSlag Bomb.

Phase Two; Storage Warehouse

  • Keep a track of players with ability_blackhand_marked4deathMarked for Death and avoid getting hit by ability_searingarrowImpaling Thow.
  • Players branded with ability_blackhand_marked4deathMarked for Death should hide behind the Siegemaker. If there are no Siegemakers active, the off-tank has to soak the ability_searingarrowImpaling Thow and will need external cooldowns.
  • You will need a designated team of 5 players that will go up on the balcony to clear all the adds. They can do so by getting launched by ability_smashShattering Smash.
    • Pre-hot the balcony players with Renewing MistRenewing Mist before they jump up.
    • When the balcony players get too many stacks of ability_hunter_crossfireIncendiary Shot they have to jump down before it kills them.
  • Use Dampen Harm (Talent)Dampen Harm when the inv_ammo_bullet_04Explosive Shard damage becomes massive.
  • Don’t stand in front of the Siegemaker. The ability_vehicle_demolisherramBattering Ram does high damage.
  • Don’t stand in Kargath Bladefist - Flame JetBlaze.
  • Don’t walk on a ability_blackhand_slagbombsSlag Bomb.

Phase Three; Iron Crucible

  • The raid will take constant but moderate damage from ability_rhyolith_lavapoolOverheated. The damage will increase over time.
  • All players have to help soak the inv_elemental_primal_fireMassive Shattering Smash. Healers could opt out on it to be able to heal continuously.
  • Prearrange where the people with ability_blackhand_attachedslagbombsAttached Slag Bombs should go and where the people who are ability_blackhand_marked4deathMarked for Death should stand.
  • Never stand between Blackhand and a player Marked for Death.
  • Massive Shattering Smash and Attached Slag Bombs leave Slag Craters which Blackhand will erupt with Invoke LavaSlag Eruption. Never stand in the orange areas where the eruption has been.
  • You will have limited time to kill Blackhand before the whole Crucible is covered in erupted slag craters. Use Bloodlust, Time Warp or Ancient Hysteria to shorten the phase.
  • If you have the talent, this is the time to use Rushing Jade Wind (Talent)Rushing Jade Wind.

Crane tactics 2

  • Take extra care to not stand in a ability_blackhand_slagbombsSlag Bomb. They always land on melee and it takes only three seconds until they arm and become active. Watch out!
  • Be careful not to stand in ability_smashShattering Smash unless you are designated to go up on the balconies in phase two.
    • If you are designated to go up on the balconies, use Touch of DeathTouch of Death liberally.
  • When ranged players get  ability_blackhand_marked4deathMarked for Death, notice where the orange arrows point from Blackhand to avoid the ability_searingarrowImpaling Thow.

Blackrock Foundry Bosses

Slagworks
Gruul
Oregorger
The Blast Furnace

The Black Forge
Hans’gar & Franzok
Flamebender Ka’graz
Kromog

Iron Assembly
Beastlord Darmac
Operator Thogar
Iron Maidens

The Crucible
Blackhand


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