I have good news and bad news, my dear readers. The good news is that we’ve got a very strong and fun 2 & 4-set bonus for patch 6.2. We also got an awesome class trinket with a cool effect! The bad news is that our set bonuses and our class trinket hate each other. They want us to do two completely different things with our rotations and sadly, we have to make a decision between them. There is a clear winner, which I will explain to you in this post, so hang tight. Let’s start with the basics. What are our bonuses and how do they work?
Tier 18 – Battlewrap of the Hurricane’s Eye
Head – Crit/Haste – Kormrok
Shoulders – Haste/Mastery – Xhul’horac
Chest – Mastery/Multistrike – Mannoroth
Hands – Haste/Multistrike – Soulbound Construct
Legs – Crit/Multistrike – Gorefiend
2 set bonus SERPENT Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for 105,8% of Spell Power and increasing all healing done to them by 15% for 12 sec.
4 set bonus SERPENT When you heal with Enveloping Mist or Uplift, 50% of the heal is also applied to targets with your Extend Life effect.
2 set bonus CRANE Your Rising Sun Kick increases the damage the target recieves from your abilities by an additional 6%.
4 set bonus CRANE When you Rising Sun Kick, you have a
45% 50% chance to apply Renewing Mist on a nearby injured ally.
The 2 set bonus will, in other words, add a direct heal to our first Renewing Mist target and apply the buff;
Extend Life All healing done by the Monk is increased by 15%.
The buff is only applied to our initial target, which means there will only be one target with the buff per ReM cast. So, we directly decide which player should get the buff. At 4-set half of our EvM and Uplift healing is directed to those targets. This is an exciting 2 and 4 set bonus because it basically means we have a 12 second beacon on everyone with the Extend Life buff.
Where we put our initial Renewing Mist will be a strategic choice of high importance! Those targets (I say targets because we will have several, with the now obligatory Pool of Mists, plus the Jade Mists procs) will basically need no additional single-target healing from the Mistweaver within the next 12 seconds. The set bonus is that powerful. The only time you will have to resort to Soothing Mist is in extreme emergencies or heavy tank healing.
If you do find yourself in the situation where heavy single target healing is called upon, you can power up your single target healing even further. If you put Extend Life and Enveloping Mist on the same target, that player will get both the 990% strong EvM AND half of that as a Extend Life redirection heal. That is a very strong heal and you only need to channel Soothing Mist for half a second to set it up before you turn your attention to other things (stuttering an EvM with SooM is much faster with the reduced 0.5 GCD than doing the full 1.5 sec cast).
The practical side of having the 4-set is that we will cut down on our Soothing Mist uptime and mostly focus on our ReM/Uplift mechanism with the added Extend Life buff. And it gets more interesting with the Crane set bonus addition!
The 2-set bonus is very straightforward. It’s a 6% increase to our damage/healing in Crane, which is boring but good. Let’s just hope Blizzard let the Windwalker/Crane stance spells be as they are for just a while before they start the buff&nerf roller-coaster again.
Our 4-set is a little peculiar. Every RSK we do we have a 45% chance to apply a Renewing Mist to a nearby target. If you have the glyph, “nearby” means 40 yards specifically. The bonus prioritizing injured targets, so it’ll essentially grant a 3 stack Renewing Mist to any party or raid member within healing reach. It does not apply Extend Life.
I say it’s a peculiar Crane bonus, since it doesn’t do that much for Crane’s healing/damage. But it’s a great bonus for Serpent healing, or rather, stance dancing. You can stance dance more freely without worrying that you won’t have your ReM stacks up before a huge damage hit on the raid. Your spread healing will be safe and secure even if you stance dance like your feet are burning. The ReM healing is just topping for Crane stance.
The Monk Class Trinket
Sacred Draenic Incense Equip: Mistweaver Soothing Mist also heals allies around the target for
16.47% 33% of the primary target.
This is a trinket that drops from Hellfire Citadel’s endboss Archimonde (normal version). It has different bonuses depending on your spec, but let’s focus on the Mistweaver bonus. When you’ve equipped this trinket, your Soothing Mist cast will also do some splash healing on injured allies within 10 yards (tested and confirmed). The Serpent’s Accord (SooM from our Jade Serpent Statue) will also do splash healing.
Soothing Mist is our strong and cheap heal, which we can do even if we are only running on mana fumes. Adding splash healing on both it and the Statue’s cast makes it a very nice and strong bonus. The HPM value is high and it also makes it less inconvenient if DPS are taking damage while you heal the tank.
There’s a huge “but” on this though.
The contradiction lies within which sort of spell rotation the different bonuses promotes. The set bonuses want us to focus on ReM/Uplift and you could almost skip single target healing with Extend Life. The class trinket wants us on the other hand to focus on Soothing Mist as single target/AoE healing. We must have a quite high uptime on Soothing Mist to justify a trinket without any stats on it. But with the set bonus we would have a very low uptime on SooM. The only option is to choose between them.
In a raid setting, the clear choice is the set bonuses of course. The class trinket is not bad, it’s just ill suited for such a setting. In Challenge Mode with Chi Explosion it would be heaven on earth, but not for raiding. The set bonus is too strong to be dismissed, and the class trinket is dwarfed in comparison.
When 6.2 launches and Hellfire Citadel opens, set your eyes on getting the 4-set bonus first and foremost. As for trinkets, the BRF ones might hold their own for a while but when it’s time to trade them for higher level ones you have a few other choices. I will go through them in another post (there’s quite a few).
I hope this sorts out future decision on gear choice! Until next time, guys.