I’ve been doing some housecleaning in the teahouse and I’ve realized that some pages must be canned due to irrelevance. The Legion pages doesn’t have any bearing on today’s game. But instead of throwing them out the window, I’ve decided to keep them in a new Legacy tab, where I also archived my old Warlords of Draenor pages.
My blog is a constant work in progress, and I have a whole list of things I want to go through. For example, I want to update every single page for BFA, but also sort out the outdated pages. The standard procedure is that I remove the expansion-specific pages by changing their status from published page to a draft, and then they rest in my archive forever. But now I thought, maybe some people could still have use of all that content, so I’m gonna let it stay published.
So I’ve finally updated my Transmogrification page and even renamed it to Transmog guide. It has been long overdue for a makeover for that page, and now I finally extended and updated it for Warlords of Draenor. What I’ve added is Monk sets, the Customized sets are the same from before, and I’ve also added all kinds of weapons and weapon enchants (both Draenor enchants and Illusions). Here are the links:
I’m drinking Chai tea and ponder the future of transmog. Not only have Blizzard been thinking about redoing the transmog system to be easier (menus instead of Void Storage, as I’ve understood it), but I also read that they’re going in a different direction on the Tier 18 sets’ looks:
After reaching the 610 ilvl benchmark, the heroic dungeons finally open up. From a healer perspective, these are very challenging. In my opinion it’s a very fun sort of challenge, the kind that test your abilities to the limits. I haven’t gotten around to trying all the dungeons, but those I’ve tried have been difficult to heal, and fun! The tanking role seems the easiest and the DPS role have had to relearn to use their CCs and interrupts more, an ability that had become obsolete in endgame MoP. But I’ve never used Paralysis as much as I do now.
The last boss in the dungeons seems to be the hardest ones (usually). We’ve actually had to stop several times, and think out a sound strategy to manage the boss mechanics. I’ve scouted the internet after some good dungeon guides, and I found Dayani’s on Wowhead (you can check them out here). But I’ve felt that I always needed something a little more specific to Mistweaver healing in heroic, so for the future I’ll be working on some encounter guides. The goal is that they cover everything you need to think of when healing as a Mistweaver, both in Serpent stance and Crane stance. It will take a while to write them though, so be patient.
I’ve also experienced that some bosses are just simpler to do completely in Crane stance. Like Roltall in Bloodmaul Slag Mines. As a melee it is much easier to counter the mechanics, but the damage pattern also put higher demands on Crane stance healing. Because of this I’ve added an “Advanced Crane stance healing” section to the Strategy guide, where I explain different ways to maximise your healing in Crane stance. Take a look!
The launch of Warlords of Draenor has been a rollercoaster ride of joy and frustration. The content is magnificent, beautiful and fun, but also bugged and burdened with lag. I managed to finally get my Mistweaver up to a level 100 about a day ago. It took many hours, of which half of the time I battled with D/C, freeze spikes with NPCs and characters not loading. But let me tell the tale of how the journey went.
Through the Portal – I cried for so many different reasons
Or you know, cried, laughed, and internally howled in frustration. It started with all of us logged in right before midnight. The lag had already started and everyone was crowding in Blasted Lands. I had parked myself in Deadwind Pass just to get away from the worst of it, even though that didn’t help much. When the clock struck midnight the whole server stood upon Khadgar, not letting anyone click on him to continue the quest chain. After some shuffling and shouting, I finally entered the Dark Portal.
The experience of the opening event was even cooler than in the Beta, partly because there were so many people there, and partly because there were actually NPCs there, instead of cardboard cut-outs (haha, Blizzard). It took forever to process through, the lag was vicious. I had a whole party who did it (we were four people LANing), but we all got in at different times. We met up later when we got to Shadowmoon Valley. If anyone was there at the time of the launch, you’ll probably remember the impossible raven quest when there was a complete frenzy to tag the few spawning mobs. Oh yeah, and you had to spam the banners until your fingers started bleeding. But after that, the actual levelling started.
For today’s schedule we saw Method and Midwinter race each other to finish 4 of the bosses in Highmaul WoD raid fastest. We also saw a panel about the WoD cinematics and how the work process looked like, and later a panel with general Q&A.
The raid was definitely the most interesting part. I watched this purely from a healing perspective and my first impression was that it looked a lot of fun. The content seemed challenging but not overly punishing. As promised, we didn’t see the “health bar whiplash” effect as in MoP. The damage pattern looked more like the raid had a bouts of ticking damage, so it was a slower progress down to the like 30-50% health spectrum. The healing process to full health was much slower and it was clear that the healers had to focus some player over the others. When the raid health was back to full it was another bout of ticking damage down to lower health almost immediately. The healers were constantly occupied in other words.
First day of Blizzcon, and in celebration I’ve corked up my Mohawk Blizzard beer (probably the best porter there is) and watched the whole show online. Today there weren’t too many surprises WoW-wise, but I’ll summarize a little of what was brought up on the WoW panels.
There was one panel about the Warcraft Movie, which we still don’t know much about other than the story will be 50% about the Horde and 50% about the Alliance. We saw some of the actors and they talked a little about the work and characters (Durotan and Orgrim amongst others). Still no trailers though.
On the WoW panel we got a small summary of a lot of things we already knew, but some new things as well. Reduction in CC, ability pruning, item squish and healing gameplay were among the topics that were brought up.
The Guide – Here you’ll find useful advice on talents, glyphs about your team and the enemies you’ll meet. Bronze Strategy – Wave setup for Bronze, including strategy breakdown Silver Strategy – Wave setup for Silver, including strategy breakdown Gold Strategy – Wave setup and cooldown distribution for Gold, including strategy breakdown Endless (30) – Wave setup and cooldown distribution for Endless (uptil wave 30), including strategy breakdown
After a long journey of Beta Proving Grounds, I’ve finally finished the guide I’ve wanted to do for so long. It has taken it’s time and I’ve finished each difficulty more times than I can count. I’ve recorded videos, taken hundreds of photos to bit by bit nail a strategy that I think is the best.
We all know at the end of Mythic SoO, Garrosh Hellscream lies ultimately defeated. He is contaminated by the blood of an old god, but hey, it’s still him! We know that he didn’t die, even though Go’el wanted to inverse his face with a hammer. Varian stopped him the last second and demanded a trial. Fair enough.
But now we know from the story of Warlords of Draenor that Hellscream is out and about again. Not just in another world, but also several years in the past. In a different timeline.
Confused? You’re not the only one. The story from the end of the Siege to where the new expansion unfold is told in a couple of novels. For you who lack patience to dig yourself through the hefty lore, I’ll do a short recap of what happened after the end of Siege of Orgrimmar!
Finally done with the first updates.
These pages are updated for Mistweavers 6.0 and beyond, so take a look!
– For a list of all MW abilites go to —-> Spellbook
– If you’re interested in the new talents go to —-> Talents
– If you want to know about stats and glyphs go to —-> Build
– If you need help with rotation and strategies go to —-> Strategy
Since the tuning keep changing the spell coefficients I have simply put in [X%] or [X% of Spell Power] where the spell equation is supposed to go. I will be updating them when Warlords of Draenor hits. Hopefully Blizzard has made up their mind by then.
In the meantime, take a look at the guides. Hopefully you’ll learn something new. I’ll keep working on the Proving Grounds guide for now. I’ll just might get it up before the next century (damn, it got immense).
While 6.0 have kept storming on and people have screamed themselves hoarse over the changes, there have been a few nuggets of news that have slipped by unnoticed. And to my great surprise, amazingly awesome changes for Mistweavers. I’m not talking about a big upheaval here, only a simply change that makes all the difference; two new spells are castable without breaking Soothing Mist. Thunder Focus Tea and Chi brew, people. Now this may not seem like much, but these small changes enabled me to clear up to wave 33 in Proving Grounds, compared to before when I struggled with Gold even.
Why is this so amazingly awesome then? It all takes it roots in the changes to how Soothing Mist and Surging Mist work. Before, we generated chi with Soothing Mist, and Surging Mist was basically an equivalent to Flash Heal; strong and expensive. Now Surging Mist is a base heal that gives us chi instead of Soothing Mist. This meant the loss of our Flash Heal equivalent, besides a slightly slower chi generation. But making Thunder Focus Tea castable during Soothing Mist means that we can use it to boost our Surging Mist instantly, making it a very strong Flash Heal. Making Chi Brew castable means that we can much easier get enough chi to do a quick Enveloping Mist.
When I did Proving Grounds on Beta, this has resulted in a much more fluid gameplay that is congruent with WoD healing (single-target heals are the way to go). Also, I could actually clear those bloody Chomps off the tank. That was an immense struggle before the change. Whoopie!