Hello my dear readers!
As you might can see, the Teahouse is looking rather strange. This is due to the site is being exported to a self-hosted server, which basically means that I can finally start editing the source code. Currently, I have a preliminary theme while I work on the actual theme. So yeah, stuff will look weird for some time. But please be patient, I will do my very best to make it look awesome in the end.
Hopefully, I have the new site up and running before New Year, but expect some minor oddities until then. It should be functional in the meanwhile!
In the wake of WoD levelling it might be prudent to talk a little about how you’re going to gear your Mistweaver. If you have done some studying you already know the stat priority for Mistweavers;
Multistrike (66 rating for each %)
Crit (110 rating for each %)
Versatility (130 rating for each %)
Haste (100 rating for each %)
Mastery (115 rating for each %)
In this post I will do a little more in-depth discussion of why the priorities look like they do. I will explain exactly how the stats work and what they do for your healer.
I have discussed a little about the importance of spirit before. In short, spirit is essential in progression, but while levelling Mistweavers can get away with a little less than other healers since we can partly depend on Mana tea. But in progression you want spirit on every piece that is available. At level 100 our mana regen is lacking and the only cure is to put some spirit on it.
Finally done with the first updates.
These pages are updated for Mistweavers 6.0 and beyond, so take a look!
– For a list of all MW abilites go to —-> Spellbook
– If you’re interested in the new talents go to —-> Talents
– If you want to know about stats and glyphs go to —-> Build
– If you need help with rotation and strategies go to —-> Strategy
Since the tuning keep changing the spell coefficients I have simply put in [X%] or [X% of Spell Power] where the spell equation is supposed to go. I will be updating them when Warlords of Draenor hits. Hopefully Blizzard has made up their mind by then.
In the meantime, take a look at the guides. Hopefully you’ll learn something new. I’ll keep working on the Proving Grounds guide for now. I’ll just might get it up before the next century (damn, it got immense).
6.0 has finally launched and it feels like early Christmas! I’ve already sunk my teeth into the new dungeon (easy peasy) and lolled around in Crane Stance (while admiring my new character model). Mostly of it feels pretty comfortable for me since I’ve already gotten accustomed to the changes by playing Beta. Not so for everyone though. Many questions has been raised in Trade Chat about what’s happening. Most of the answers can be found in the patch notes, so why won’t we go through them?
This is a list of changes I have shamelessly copied from MMO;
New Character Models– Often requested, finally here!
Stat Changes– The stat squish is finally here. Yes, you can still solo old raids.
Item Changes– Reforging, Hit, Expertise, Dodge, Parry, all gone!
Auction House Changes– The Alliance, Horde, and Neutral auction houses have all been merged. The BMAH has moved to Draenor.
Currency Changes– Justice and Valor? Gone! You can still buy most items (other than Heirlooms) for gold.
Toy Box– The toy box is here to hold your novelty items and free up some bag space.
Reagent Bank– More storage space for profession reagents has been added. Most also stack up to 200 now as well.
Void Storage Size Increase– Another Void Storage tab has been added. Try not to fill it up in a week.
Guild Changes– Guild levels? Gone! Most perks? Gone!
Group Finder– The Raid Browser is gone and the much improved Group Finder is here.
Siege of Orgrimmar Changes– SoO is giving out Heirloom weapons and now uses the new Warlords raid size system.
Level 90 Upper Blackrock Spire– You can grab some item level 550 gear and preview this dungeon for the next month.
Blasted Lands Quests– The Iron Horde have invaded the Blasted Lands and have a short quest line for you.
New Login Screen– The Dark Portal is back in this new login screen.
Arena Skirmishes– Proving that persistence pays off, the ongoing request for skirmishes has been granted.
UI Improvements– The default UI has received several upgrades, including Raid and Battleground specific graphical settings.
Darker Nights– A few areas such as Redridge and and Elwynn Forest are now actually dark at night.
Old World Dungeon Revamps– Blackfathom Deeps, Razorfen Downs, and Razorfen Kraul have been updated.
Undelete Character Feature– You can now restore characters above level 50 forever.
Server Responsiveness Improvements– The sever now processes events much faster, which should make gameplay feel even more responsive.
Anti-Aliasing– MSAA had to go away to move the client technology forward, so we only have FXAA and CMAA now.
Addons– As always, we need your help collecting data from in game by installing the WoWDB addon. Many other addons are also already updated for Patch 6.0.2.
Warming up for the upcoming pre-patch to one of the most long-awaited (and long overdue!) expansion, I will be discussing the changes the Mistweaver spec will be undergoing.
Like every expansion, there are a whole set of revamps and roller-coaster-rides of tuning and changes. The following segment of WoD-know-how is entirely subject to change and I will not profess any sort of certainty. We know Blizzard, they are queen of decision anxiety. And so we smile and nod every patch only to expect another revamp the next month. But maybe that is what keeps the game interesting?
First off, and rather excitingly, I present to you a whole new stance for Mistweavers; the Crane Stance! This is our brand new stance, wholly dedicated to fistweaving (for those who like this rotation, it’s like Christmas, right?). Stance of the Spirited Crane replaces our old and unused Stance of the Fierce Tiger. MWs have a total of 2 stances then, and to actually make the stance-changing a worthwhile and tactical decision, some spells are restricted to either stance. The following spells have stance restrictions;
Stance of the Spirited Crane Jab Blackout Kick Tiger Palm Rising Sun Kick
Serpent Stance is our traditional healing stance (and most likely, the one we’ll use for progression raids where heavy healing is called upon). Crane Stance is our hybrid, hybrid stance where we gain Eminence, or healing through DPS. Eminence is entirely restricted to Crane Stance, accompanied by our set of DPS abilities. As far as Beta has gone, Crane Stance does inferior healing compared to Serpent Stance. But most likely, as with all fistweaving, it is intended to be used during the downtimes of healing. Strategic choices, remember?
To change stance it costs one GCD and you lose all chi. This is to hinder willy-nilly stance changing and preserve it as a strategic and tactical decision. But it does suit our slightly uh, frenetic style of healing. Downtime means DPS time. Furthermore, fistweaving seems to more mana efficient this time around, so it is definitely a suitable option.