Brain Vacation at the Teahouse

I have been rather absent the past month, not just from the blog, but pretty much any social context. I’m trying to get my bearings again, and I thought that a post to recap my recent misbehaviours and adventures might just do the trick. So, warning! warning!, it’s a bit of personal post. I allow myself those on occasion.

I’m not gonna make this a pity-party so let’s go for the short version of the story. A huge amount of stressed coincided and piled up on me in a large festival of “Let’s see how much worse 2016 can become!” in a short amount of time. My mind felt like that was a good time to go on a strike, despite my objections, and I had to do a small retreat to avoid a complete burnout.

Can’t say I’ve been very successful. Social interactions were always hard for me, but now I was starting to look like a hermit. I’ve consumed tons of books. And when I say tons I mean that I’ve read about a book a day for the past month. It’s a coping mechanism for me, because when I read I forget I have stress and/or problems. Recently, I did a deep-dive in Urban Fantasy, which critically suffers from flat plot points, self-contradictory heroines with more bark than bite, inconsistent characters and book covers that make you cringe into a pretzel. But occasionally you find those golden nuggets of Urban Fantasy that take all your morals and worldviews and smack them in your face with it. I mean, they might not turn your world completely up-side-down but at least they got you thinking.

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Breakfast at Peak of Serenity – Gear Models

Peak of SerenityIwowx4-artwork-91-fulln the coming dawn of a new expansion, it is only pertinent to discuss what new content will come – because let’s face it, we have already left Draenor behind, at least in our minds (I know I think more often of Legion than current content). One possible change that has been little discussed is gear models. Or are they called archetypes? Whichever – I am talking about the base model of our gear. Every expansion we see more and more detail to the textures, but not much actual development of the base model.

If we look at the original sketches of tier sets, we can see a whole look that has only vaguely come across in the game. Shoulders and head gear are the most developed ones, while the chest piece often looks flat and formless. I know that the game is over 10 years old and there’s a limit of how much one can expect of it to perform graphic-wise. But we have seen development in some parts of the gear models – can’t we expect the same on chest pieces? Or preferably, every gear piece?

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