June is over and I’m home from my latest and last trip. In July, I’m gonna go full cave woman and you’ll have to ply me with a crowbar to get me out of my chair now. I’m here, and I’m gonna be here for a while. So now, let me update you on all that has been going on while I’ve been away!
I’ve done my next-to-last journey for this month (one to go!) and I’ve got a few days at home to catch up on the news. There’s been a few updates in the mistweaver front that I’d like to go through, not to mention a few nerfs (sigh).
With the world’s shakiest internet connection, high up in the mountains, I’m writing to you between all the puppy walks, puppy playtimes and puppy-please-stop-biting-mes. A new beta build launched this night and we finally got the long-awaited change to Renewing Mist!
The direct heal now heals for 120% of spell power, up from 105%.
The cleave heal on Renewing Mist targets now heals for 80% of spell power, up from 70%.
The Uplifting Trance part (4% chance to increase the healing of your next Vivify by 40%) of Renewing Mist has been removed. In exchange, we get 2 charges of Renewing Mist and a buff to Vivify instead. A happy trade, I’d say! I’m wishing I was back home to test the changes on beta, but I’m gonna be on puppy duty for a while longer.
Whatever you do Blizzard, don’t launch the pre-patch until I’m home. Just don’t!
Summer is a bit of a hectic time due to travelling, but I got the chance to do some catch up now when I’m home for the day. There have been two new builds to the Bfa beta while I was gone, plus a developer post on mistweavers that is very important. Let’s get to it!
Next build will try 2 charges on Renewing Mist, and Uplifting Trance removed.
A little background for interest:
We try to be really careful about adding charges to baseline spells, since it’s a higher-complexity mechanic than simply having a cooldown. Essentially every spell is slightly more efficient with charges, since you don’t get the little bit of slippage when the cooldown comes up each time, and you can better sync it with other effects. So it’s always an attractive ask, because adding charges to anything improves spec performance. Renewing Mist is a better case due to bad feeling of every second lost slightly reducing Vivify efficiency for 20s, and this also helps the weirdness of wanting to start ramping it up 20s before any pull.
Uplifting Trance was added in Legion to try to give something that enforced a little more spell variance (pushing Vivify to top priority sometimes and not other times). By now, there are so many more spell interactions contributing to the “weaving” part of Mistweaving (Essence Font buffs other spells, Soothing Mist empowers other spells, Renewing Mist improves Vivify, etc.) that button choice is richer without sticking a proc in there. Since other things control when you want to use Vivify, this just feels like random variance that you can’t control.
A new build has been dropped on the beta! It’s a bit light on mistweaver changes, but the azerite armor has finally gotten its spanking new interface. Here are the relevant changes for any curious mistweavers!
Surging Mist (Honor Talent) now heals for 200% of attack power, up from 32.76%.
Another beta build has arrived, though there aren’t many mistweaver changes in this one. Instead, we get a sniff of upcoming Azerite Traits that will basically replace tier set bonuses. I suspect we’ve only seen the beginning of Azerite traits so far, and there are likely many more to come. But here’s a preview!
Life Cocoonnow absorbs [(((Spell power * 12.6) + 0)) * (1 + Versatility)], up from * 9.
A new beta build came last night and there are new mistweaver changes implemented based on recent feedback! I’m glad to see that there’s a fruitful discussion between developers and mistweavers. Or at least, I assume so, looking at the changes that keep rolling in. I don’t visit forums very often, I like my happy corner here, but I don’t doubt that there’s lots of good mistweaver feedback from all corners of the internet!
Revival now heals for 200% of spell power, up from 180%.
Soothing Mist – Each tick of SooM now has a chance to cause a Gust of Mist heal on the target.
The Bfa beta was updated last night with a new build. Today we got some minor changes to mistweavers, and a blue post on the new war mode. I got to say, I’m starting to warm up to the idea of world pvp. Always having active honor talents and being able to go full on bounty hunter seems kind of fun!
Another wave of changes has hit the BFA Alpha. This time around, Mistweavers’ talent tree has been scrambled around, while two old talents are gone and replaced with two sparkling new ones. Take a look below!
For every 6 sec Essence Font spends off cooldown, your next Essence Font may be channeled for 1 additional second.
The duration of Essence Font’s heal over time is increased by 4 sec.
Note: Baseline channel is 3 sec, this talent pushes that to a maximum of 6 seconds (before haste). Once it’s off cooldown, you can see the tooltip changes the channel time. It takes 18 sec to hit the max duration, but it ticks up by the decimals (channel time 3.0 sec, 3.1 sec, 3.2 sec, etc until it hits 6 sec).
Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for (20% of Spell power), and extends those effects by 2 sec.
Mist Wrap no longer allows Soothing Mist to be channeled while moving.
Many talents have switched places and the talent tree looks like this now:
After killing Argus Mythic, I finally got access to the Battle for Azeroth alpha! Now I can check out all the changes by myself, and keep you freshly updated. Speaking of changes, a new build rolled out and it seems that Blizzard has turned its eye to healers. Down below are all the changes they’ve made to Mistweavers.
Enveloping Mist: Instant cast and immediately heals for (130% of Spell power).
Vivify Causes a surge of invigorating mists, around the target, healing them and their 2 nearest injured allies for (75%) healing the target for (100% of Spell power) and all allies with your Renewing Mist active for (60% of Spell power).
Cost changed from 4.0% of base mana to 3.2% of base mana.