A new alpha build has hit the servers! The zone Azsuna is now available, and so is the Brewmaster spec. Mistweavers had a few nerfs and changes, our Class Hall has updated UI and new models have been introduced. A small spoiler tag for Brewmaster acquisition quest is in order for this post.
Reawaken is now learned at level 44, up from level 14.
It’s sad to see the heavy mana nerf to the fistweaving build; it reduces its viability and can potentially hurt talent diversity in the long run. But it’s only alpha and a long way till launch, we will have to see how the build performs in raid testing as well!
Monk Hall UI Updates
The Monk Class Hall has got a UI update where you can see your followers and available quest. Class Hall campaigns has also been unlocked (haven’t tried it personally though). So far, listed Monk champions are: Chen Stormsout (BM), Aegira (BM), Angus Ironfist (BM), Li Li Stormstout (MW), Hiro (MW), Sylara Steelsong (MW), Taran Zhu (WW) and The Monkey King (WW).
The most commonly asked question to anyone who has access to Legion alpha is: how does the new Mistweaver feel like? While I haven’t done extensive testing due to not having access on my personal account (but I have borrowed access), I’ve still done some Proving Grounds and dungeons on alpha. Here’s a lowdown on my first impressions, and I’ll be focusing more on the feeling rather than numbers here.
It is a very different feeling to play Mistweaver in Legion, part because the change of the toolkit but also part because the healing focus has changed in Legion. Single target healing and its various forms has much greater importance, taking the spotlight from our very heavy Uplift-spamming rotation that we have today. But is it good, is it bad? Is it more or less complicated and interactive?
I would say the new Mistweaver is much more adaptable, and you definitely has to change your rotation based on the situation. You are more likely to work with several different spells rather than spamming a few chosen ones. The Legion Mistweaver may look simple at first glance, but there are several ways that the spells interact with each other:
An alpha build was deployed yesterday and though the patch notes were quite long, most of it were corrections of the tooltip text. It seems that Blizzard is taking the fight against subject-verb agreement and other mishaps to generally tighten up the language. I have done a treasure hunt through the notes to see if there were actually any changes to be seen.
And I do find some interesting stuff! In addition to alpha notes, there are some interesting developer feedback that I have summarized at the end of the post as well. Have a look!
Since the latest deployed alpha build, PvP has been enabled on the new level 110 PvP realm. Players are able to test out the honor talents and get a feel for the new progression system. Due to weird time zones, queue times have been horrible when I’ve tried, so no luck for me yet. However, Brian Holinka has shared some developer thoughts on the new system!
Here’s a few quick facts to refresh your memory about Legion PvP:
Players will have a separate, additional, talent tree for PvP.
To unlock the talents, you must gain Honor first, which works more like PvP experience.
To unlock the respective talents, you must earn:
Levels 1-10: 750 honor
Levels 11-20: 875 honor
Levels 21-30: 1000 honor
Levels 31-40: 1125 honor
Levels 41-50: 1250 honor
Once on max honor level, you can reset your honor level to gain a Prestige level. Prestige levels can unlock cosmetic rewards.
Your gear has less impact in Legion PvP. You have predesignated stats when entering PvP battle, meaning that all stats from your gear, set-bonuses and trinkets are disabled in PvP.
Item level can boost your predesignated stats, but only a little. 25 ilvls difference means a 2.5% increase in stats, as opposed to in Warlords of Draenor where it would have meant a 25% increase.
Since stats are predesignated, developers can tweak individual specs in a way they haven’t before, making PvP balancing easier.
When we least expected it, a new alpha build struck. Mistweavers have been granted a few minor buffs, but other than that, not much new. Frost Mage and Assassination Rogue have been unlocked and a new map of Azeroth has been introduced. Take a look!
Updated Map of Azeroth
Broken Isles have been granted a place on the grand map, and shuffled the Maelstrom and the Eastern Kingdoms to the sides. Fancy!
Chi Burst now deals 330% of attack power damage and healing, up from 275% of attack power.
The majority of the icons seem to be designated for the Mistweaver PvP talent tree, and aren’t they pretty?
I’m so used to having the alpha build being deployed 4 in the morning my local time, I was a bit unprepared for the update. But here it is, and I must say that I greatly appreciate new icons. Could we have some more, please?
Good evening, my fellow Mistweavers!
Today I finished my little project of recording a video of the new Mistweaver animations. Not all abilities have been recorded, but I’ve included those with notable spell effects, especially the new ones. Since it’s alpha, they might be changed, maybe even as early as the next build. But for now, this is how the spells, talents and artifact traits look. Enjoy!
List of Spells Shown
Effuse 1.8% Mana, 40 yd range, 1 sec cast
A fast and efficient spell, healing the target for [200% of Spell Power].
Vivify 4.0% Mana, 40 yd range, 1.5 sec cast
Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [225% of Spell Power].
Essence Font 8.0% Mana, 40 yd range, 3 sec channel
Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1 sec for 3 sec. Each bolt heals the target for [110% of Spell Power], plus an additional [36% of Spell Power] over 6 sec.
In today’s alpha build Mistweaver’s will a lot of tweaks to the artifact tree, including a new effect to our initial trait Sheilun’s Gift. An alpha realm with level 110 characters and fully upgraded artifacts has also been launched.
I confess, I started the day by nicking my boyfriend’s alpha account to see the major artifact traits of Sheilun. Celestial Breath has a completely new animation we’ve never seen, and Blessing of Yu’lon actually spawns Yu’lon, though they haven’t made her do anything yet than just to appear. So far. She is a lot less scary than Chi-Ji at least (his jumps still freak me out), even though she looks a bit like a ghost.
Essence Font‘s direct healing now heals for 110% of Spell Power, up from 90%. The HoT effect now heals for 36% of Spell Power, down from 60% of Spell Power.
Sheilun’s power over the mists, almost overwhelming at first, has become second-nature over time, allowing you even greater mastery of your powers. Increases healing done by 0.5% (Rank 1) – 10% (Rank 20).
It is fairly quiet in the World of Warcraft – alpha builds has been more focused on adjusting the classes after feedback, rather than overarching changes. New dungeons have opened though, and FatbossTV has been kind enough to share their experience. Here are the new dungeons:
The discussion about the new incarnation of Fistweaving is still raging across the forums. Some people argue that the talent (Rising Thunder) is too overpowered, and now the Developers have joined the discussion. Also, I’m getting closer to the Patreon deadline and wanted to show you a small sneak peek of the new UI! So much excitement!
I must say, alpha has been way more fun than any beta I’ve ever participated in (actively or as a spectator). The developers go completely bananas with experimenting on abilities and talents, in a way they couldn’t have done in a closer-to-release beta environment. It’s really an opportunity to weigh in on the future of our classes.
The latest development from the mad scientists is the new incarnation of Fistweaving, in the form of two talents: Rising Thunder and Spirit of the Crane. There has been some concern about Rising Thunder being too overpowered against the other available level 100 talents, and a few question marks regarding Essence Font. The developers have now joined the Mistweaver discussion:
This will be short and sweet guys, because Mistweavers were barely touched in this build. Considering that they shut down the alpha servers last night, just when I was about to stream alpha, I had hoped for something more. Can’t get it every time though. Hope’s up for next build!
Fancy that, art for our Class Hall loading screen up and about already. Considering how long it took for Garrisons to get their own loading screens, I’m impressed. On the same note, equally glad that they were quick with the new icons for our core spells (Effuse, Vivify and Essence Font). Now I’m only hoping for a few more icons to our spells. The goal, I would say, is to have all our icons made for Monks. Some of our icons are from other classes (Mistwalk uses an icon that has been around forever). But that might just be my artistic side that craves more Monk icons. Possibly.
Would you say new spell animations are too much to hope for? I guess it costs a lot of time and money to update them, and the current Legion spells use a patchwork of old animations that wouldn’t had been used otherwise (their previous spells were removed, *cough* uplift, zen sphere, chi wave for mistweavers, surging mist *cough*). I’d still like to see some new fancy ways to hurl jade on our allies’ faces. Variety has never hurt! What do you think?