Battle for Zuldazar

Battle for Zuldazar is the second raid in the Battle for Azeroth expansion, launching in Patch 8.1. There will be a full guide on the raid when it arrives, but meanwhile, here’s some of glimpses of information we got through datamining!

Bosses

  • Frida Ironbellows  / Ra’wani Kanae 
    • Lore (Frida): On the frontlines of the assault on Zuldazar, Frida Ironbellows leads her troops towards victory. Using the powers of the Light to both infuse herself and her allies with power, she is a overpowering force on the battlefield.
    • Lore (Ra’wani): Ra’wani and her troops are the first line of defense against the Alliance, and are willing to lay down their lives for their city. Working as a cohesive unit, they work together to empower and heal each other while fending off the incoming invaders.
    • Overview: Frida/Ra’wani empowers herself with various seals, and releases those seals to improve her allies whenever she reaches 100 Energy. Additionally, Frida/Ra’wani and her allies work to reduce the size of the battlefield for their enemies, using both [Consecration]and [Wave of Light] to do so. Crusader allies provide additional damage and crowd control for Frida/Ra’wani, while disciples heal wounded allies.
  • King Grong  /Grong the Revenant 
    • Lore (King Grong): —
    • Lore (Grong the Revenant): —
    • Overview: —
  • Flamefist and the Illuminated  / Grimfang and Firecaller 
    • Lore: —
    • Overview: Players with face off against Ma’ra Grimfang, then Anathos Firecaller, and finally both combatants. As the fight progresses the combatants will perform different Team Attacks in addition to using their individual abilities.
  • Treasure Guardian 
    • Lore: —
    • Overview: —
  • Loa Council 
    • Lore: Deep within the golden city of Zuldazar, the revered loa are worshipped within a chamber constructed to honor them. Six of the most prominent loa are represented here, gaurded by their most devout champions. Any trespasser that dar enter this sacred hall will be met with the fury of Zuldazar’s most powerful loa.
    • Overview: A pair of champions joing the fight at the start of the encounter, while the others observe. These champions must be kept apart to prevent them from receiving [Loa’s Pact]. Each time a champion is defeated, any other active champions heal to full and receives a stack of [Loa’s Wrath]. Afterwards, a new champion joins the fight. The encounter ends when all the loa’s champions are defeated.
  • King Rastakhan 
    • Lore: —
    • Overview: —
  • High Tinker Mekkatorque 
    • Lore: —
    • Overview: —
  • Sea Priest Blockade 
    • Lore: —
    • Overview: Working to cover the main portion of the Alliance fleet as they fell back, a cadre of Stormsong tidepriests have established a blockade and summoned a overwhelming elemental to wash away Zuldazar’s port area. Re-establish a foothold on the docks, overrun the alliance ships and return the summoned monstrosity back to the deep before they destroy a large portion of the city.
  • Jaina Proudmoore 
    • Lore: —
    • Overview: The pursuit of Jaina across the seas takes place across two stages. During stage one, Jaina assaults the zandalari warship with kul tiran corsairs that bombard the play space. As the fight progresses, marines set charges that inflict heavy damage to the raid unless these bombs are thrown overboard before detonated. During stage two, Jaina unleashes the full force of her power, freezing the raid over time. Dwindeling heat sources must be used to slow the stacks of this freezing debuff in order to avoid becoming frozen.


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