Once a highly maintained prison, Tol Dagor has since been purchased and run by the Ashvane Company. Now, it serves as indefinite holding for any who would oppose the Ashvane Trading Company.
Dungeon Entrance
Name: Tol Dagor
Entrance: Tiragarde Sound, Kul Tiras
Zone ID: 9327
Mythic+ Timer: 33 minutes
2 Keystone Upgrade: 26 min 24 sec (6 min 36 sec remaining)
3 Keystone Upgrade: 19 min 48 sec (13 min 12 sec remaining)
Boss 1: The Sand Queen
Boss 2: Jes Howlis
Boss 3: Knight Captain Valyri
Boss 4: Overseer Korgus
Boss Order: Linear
Entrance: Tiragarde Sound, Kul Tiras
Zone ID: 9327
Mythic+ Timer: 33 minutes
2 Keystone Upgrade: 26 min 24 sec (6 min 36 sec remaining)
3 Keystone Upgrade: 19 min 48 sec (13 min 12 sec remaining)
Boss 1: The Sand Queen
Boss 2: Jes Howlis
Boss 3: Knight Captain Valyri
Boss 4: Overseer Korgus
Boss Order: Linear
The dungeon can be found in out on an island east of Tiragarde Sound. It is possible to run across the ocean to reach the island, if you have water walk.
Mobs up to The Sand Queen
- Sewer Vicejaw
Massive Chomp WARNING! – Instant death at 20 stacks.
- Silt Crab
Squeeze Healer Alert
- Stinging Parasite
Detailed List of Debuffs
Debuff: | Massive Chomp | Itchy Bite | Squeeze |
---|---|---|---|
Spell ID: | 258079 | 258075 | 258058 |
School: | Physical | Physical | Physical |
Dispel Type: | N/A | N/A | N/A |
Mechanic: | N/A | Bleeding | Rooted |
Mistweaver Strategy
- Avoid running into Sand Traps as they can litter the field.
- Spot-heal anyone caught in a sand trap as it can deal massive damage apart from the stun.
- Make sure to not be pushed back into Sand Traps when the boss summon Sandstorms.
- If a player is targeted by Upheaval, avoid standing near that player to prevent being damaged and knocked up in the air.
- At 30% health remaining, The Sand Queen uses Enrage. Be ready for heavier healing!
HEROIC: Buzzing Drones will join the fight and apply Itchy Bite to their targets. When they die, they will apply a stack of Enrage to the boss, as long as she is above ground. The enrage can be dispelled with a soothe, but if you don’t have one available you need to outheal the increasing damage.
Windwalker Notes
- Avoid running into Sand Traps as they can litter the field.
- Make sure to not be pushed back into Sand Traps when the boss summons a Sandstorm.
- If a player is targeted by Upheaval, avoid standing near that player to prevent being damaged and knocked up in the air.
- At 30% health remaining, The Sand Queen uses Enrage.
HEROIC: Buzzing Drones will join the fight and apply Itchy Bite to their targets. When they die, they will apply a stack of Enrage to the boss, as long as she is above ground.
Brewmaster Notes
- Avoid running into Sand Traps as they can litter the field.
- Make sure to not be pushed back into Sand Traps when the boss summons a Sandstorm.
- If a player is targeted by Upheaval, avoid standing near that player to prevent being damaged and knocked up in the air.
- At 30% health remaining, The Sand Queen uses Enrage.
HEROIC: Buzzing Drones will join the fight and apply Itchy Bite to their targets. When they die, they will apply a stack of Enrage to the boss, as long as she is above ground.
Mobs up to Jes Howlis
- Stinging Parasite
- Sewer Vicejaw
Massive Chomp WARNING! – Instant death at 20 stacks.
- Irontide Thug
Debilitating Shout Interrupt/Dispel
- Cutwater Striker
- Blacktooth Arsonist
Torch Strike Dispel
- Bilge Rat Looter
Darkstep Offensive Dispel
- Bilge Rat Seaspeaker
Salt Blast
Watery Dome Interrupt/Offensive Dispel
- Block Warden
- Lockdown Dodge!
- Despondent Scallywag
Detailed List of Debuffs
Debuff: | Massive Chomp | Itchy Bite | Sewer Slime | Torch Strike | Debilitating Shout |
---|---|---|---|---|---|
Spell ID: | 258079 | 258075 | 265271 | 265889 | 258128 |
School: | Physical | Physical | Physical | Fire | Shadow |
Dispel Type: | N/A | N/A | N/A | Magic | Magic |
Mechanic: | N/A | Bleeding | Snared | N/A | N/A |
Debuff: | Lockdown |
---|---|
Spell ID: | 259711 |
School: | Physical |
Dispel Type: | N/A |
Mechanic: | Rooted |
Mistweaver Strategy
- Phase One: 100-50% health
- Move out of line of sight when Jes casts Flashing Daggers. Anyone hit will take massive damage and will be knocked back.
- If Howling Fear isn’t interrupted, the group will be feared.
- Detox any players hit by Crippling Shiv.
- Phase Two: 50-0% health
- After Jes has cast Smoke Powder, he’ll run a U-turn in the room and open all the cells. Follow him to the end, while keeping up the healing on the group. Once his Motivating Cry is interrupted the phase will be like the first phase, but with adds.
HEROIC: Jes will also free Bobby Howlis as he goes on his phase two rampage. Howlis also have Howling Fear which needs to be interrupted. When he attacks a player with Vicious Mauling, damage dealers need to focus him to get rid of the Blade Turning buff so the mauling can be interrupted. Focus-heal the player that takes the mauling as the damage can be quite intense.
Windwalker Notes
- Phase One: 100-50% health
- Move out of line of sight when Jes casts Flashing Daggers. Anyone hit will take massive damage and will be knocked back.
- Interrupt Howling Fear, or the group will be feared.
- Detox yourself if afflicted by Crippling Shiv.
- Phase Two: 50-0% health
- After Jes has cast Smoke Powder, he’ll run a U-turn in the room and open all the cells. Follow him to the end and interrupt his Motivating Cry as quickly as possible..
HEROIC: Jes will also free Bobby Howlis as he goes on his phase two rampage. Howlis also have Howling Fear which needs to be interrupted. When he attacks a player with Vicious Mauling, focus him to get rid of the Blade Turning buff so the mauling can be interrupted.
Brewmaster Notes
- Phase One: 100-50% health
- Move out of line of sight when Jes casts Flashing Daggers. Anyone hit will take massive damage and will be knocked back.
- Interrupt Howling Fear, or the group will be feared.
- Detox yourself if afflicted by Crippling Shiv.
- Phase Two: 50-0% health
- After Jes has cast Smoke Powder, he’ll run a U-turn in the room and open all the cells. Follow him to the end and pick up all the adds as you go along. Interrupt Motivating Cry as quickly as possible.
HEROIC: Jes will also free Bobby Howlis as he goes on his phase two rampage. Howlis also have Howling Fear which needs to be interrupted. When he attacks a player with Vicious Mauling, focus him to get rid of the Blade Turning buff so the mauling can be interrupted.
Mobs up to Knight Captain Valyri
- Ashvane Jailer
- Riot Shield – Be careful with this add when the shield is up.
- Ashvane Officer
Handcuff Interrupt
- Irontide Thug
Debilitating Shout Interrupt/Dispel
- Ashvane Marine
- Shoot
Suppression Fire Dodge!/Dispel
- Ashvane Spotter
- Shoot
Suppression Fire Dodge!/Dispel
- Ashvane Flamecaster
Blaze Interrupt
Fuselighter Interrupt
Detailed List of Debuffs
Debuff: | Debilitating Shout | Suppression Fire | Handcuff |
---|---|---|---|
Spell ID: | 258128 | 258864 | 258313 |
School: | Shadow | Fire | Physical |
Dispel Type: | Magic | Magic | N/A |
Mechanic: | N/A | N/A | Silenced |
Mistweaver Strategy
- Keep the four munition barrels from exploding by keeping them out of fire.
- An exploding barrel deals extreme damage via Burning Arsenal, and a new barrel will be rolled into the arena.
- Right-click the barrels and carry them out the Ignition zones before they explode.
- When Valyri starts casting Cinderflame, move all the barrels from the frontal cone before the cast finishes.
- Never carry a barrel if afflicted by Fuselighter, since it’ll make the barrel explode.
- Quickly Detox any players with Fuselighter.
- Save Revival to situations where several barrels explode.
Windwalker Notes
- Keep the four munition barrels from exploding by keeping them out of fire.
- An exploding barrel deals extreme damage via Burning Arsenal, and a new barrel will be rolled into the arena.
- Right-click the barrels and carry them out the Ignition zones before they explode.
- When Valyri starts casting Cinderflame, move all the barrels from the frontal cone before the cast finishes.
- Never carry a barrel if afflicted by Fuselighter, since it’ll make the barrel explode.
Brewmaster Notes
- Keep the four munition barrels from exploding by keeping them out of fire.
- An exploding barrel deals extreme damage via Burning Arsenal, and a new barrel will be rolled into the arena.
- Right-click the barrels and carry them out the Ignition zones before they explode.
- When Valyri starts casting Cinderflame, move all the barrels from the frontal cone before the cast finishes.
- Never carry a barrel if afflicted by Fuselighter, since it’ll make the barrel explode.
Mobs up to Overseer Korgus
- Ashvane Warden
Heavily Armed
- Lockdown Dodge!
- Ashvane Priest
Inner Flames Interrupt
Righteous Flames Dodge!/Dispel
Detailed List of Debuffs
Debuff: | Lockdown | Righteous Flames |
---|---|---|
Spell ID: | 259711 | 258917 |
School: | Physical | Fire |
Dispel Type: | N/A | Magic |
Mechanic: | Rooted | Disoriented |
Mistweaver Strategy
- When Korgus is armed with Azerite Rounds: Incendiary, the damage from the DoT can ramp up quite high.
- When Korgus is armed with Azerite Rounds: Blast, it’s higher risk that players are knocked into other abilities that also trigger knock backs.
- Avoid standing in the black Cross Ignition zones.
- Run out with Explosive Burst to avoid exploding on your allies.
- Rotate between players to soak Deadeye ability (large, red arrow).
- Keep an eye on the cannons and make sure not to be hit by their Massive Blast ability.
HEROIC: All players will be afflicted with Heartstopper Venom. You will get an energy bar to see how close to the heart the venom is. Moving will cause bar to fill up, stunning you for 8 sec at 100 energy. Keep movement to a minimum to avoid getting stunned too frequently.
Windwalker Notes
- When Korgus is armed with Azerite Rounds: Incendiary, abilities apply a stacking DoT.
- When Korgus is armed with Azerite Rounds: Blast, ablities knocks you back.
- Avoid standing in the black Cross Ignition zones.
- Run out with Explosive Burst to avoid exploding on your allies.
- Rotate between players to soak Deadeye ability (large, red arrow).
- Keep an eye on the cannons and make sure not to be hit by their Massive Blast ability.
HEROIC: All players will be afflicted with Heartstopper Venom. You will get an energy bar to see how close to the heart the venom is. Moving will cause bar to fill up, stunning you for 8 sec at 100 energy. Keep movement to a minimum to avoid getting stunned too frequently.
Brewmaster Notes
- When Korgus is armed with Azerite Rounds: Incendiary, abilities apply a stacking DoT.
- When Korgus is armed with Azerite Rounds: Blast, ablities knocks you back.
- Avoid standing in the black Cross Ignition zones.
- Run out with Explosive Burst to avoid exploding on your allies.
- Rotate between players to soak Deadeye ability (large, red arrow).
- Keep an eye on the cannons and make sure not to be hit by their Massive Blast ability.
HEROIC: All players will be afflicted with Heartstopper Venom. You will get an energy bar to see how close to the heart the venom is. Moving will cause bar to fill up, stunning you for 8 sec at 100 energy. Keep movement to a minimum to avoid getting stunned too frequently.