Temple of Sethraliss

Centuries ago, Sethraliss, a powerful snake loa, sacrificed herself to stop Mythrax from unleashing his master upon Azeroth. After the battle, her devoted followers transported her remains and built a temple around them while they awaited her rebirth. Now, a dark force stirs within this sacred temple that seeks to twist her power towards nefarious ends.


Dungeon Entrance

Name: Temple of Sethraliss
Entrance
: Vol’dun, Zandalar
Zone ID: 9527
Mythic+ Timer: 33 minutes
2 Keystone Upgrade: 26 min 24 sec (6 min 36 sec remaining)
3 Keystone Upgrade: 19 min 48 sec (13 min 12 sec remaining)
Boss 1: Adderis & Aspix
Boss 2: Merektha
Boss 3: Galvazzt
Boss 4: Avatar of Sethraliss
Boss Order: Linear.

The dungeon can be found in northern Vol’dun on the Zandalar continent.


Path to Adderis and Aspix

Detailed List of Debuffs
Debuff: Cheap Shot Neurotoxin Neurotoxin
Spell ID: 268993 273563 280032
School: Physical Nature Nature
Dispel Type: N/A Poison Poison
Mechanic: Stunned N/A Asleep

Adderis and Aspix

A pair of powerful sethrak charged with guarding the temple’s entrance to prevent anyone from interfering with their master’s plot.

Abilities

Detailed List of Debuffs
Debuff: Conduction Gale Force
Spell ID: 263371 263778
School: Nature Physical
Dispel Type: N/A N/A
Mechanic: N/A N/A

Mistweaver Loot

Mistweaver Strategy

  • If affected by Conduction, move at least 8 yards away from other players to prevent the damage from hitting multiple people.
  • Top up players before Aspix casts Static Shock at 100 energy.
  • Side step Adderis’ Cylcone Strike.
  • When you see Adderis casts A Peal of Thunder at 50 energy, get moving so you can easily dodge the explosion.
  • Spread out when Adderis casts Arc Dash at 100 energy. Adderis marks the position of the players and then dashes between the marked points. You can avoid the hit by moving.
  • HeroicHEROIC: Group up when Adderis casts Arcing Blade to split the damage. Adderis only uses this ability when he doesn’t have the shield.
  • HeroicHEROIC: If targeted by Aspix’s Gale Force, run towards him to avoid being pushed too far away. Aspix only uses this ability when he doesn’t have the shield.
Windwalker Notes
  • Focus on the boss that does not have Lightning Shield active. The shield will transfer to the other boss once the initial boss gains 100 energy and casts his ultimate.
  • Interrupt Jolt and Gust.
  • Side step Adderis’ Cylcone Strike.
  • Pop Touch of Karma before Aspix casts Static Shock at 100 energy.
  • If affected by Conduction, move at least 8 yards away from other players to prevent the damage from hitting multiple people.
  • Spread out when Adderis casts Arc Dash at 100 energy. Adderis marks the position of the players and then dashes between the marked points. You can avoid the hit by moving.
  • HeroicHEROIC: Group up when Adderis casts Arcing Blade to split the damage. Adderis only uses this ability when he doesn’t have the shield.
  • HeroicHEROIC: If targeted by Aspix’s Gale Force, run towards him to avoid being pushed too far away. Aspix only uses this ability when he doesn’t have the shield.
Brewmaster Notes
  • Focus on the boss that does not have Lightning Shield active. The shield will transfer to the other boss once the initial boss gains 100 energy and casts his ultimate.
  • As the boss with Lightning Shield active becomes immobile, you need to tank the other boss on him to enable cleave damage.
  • Interrupt Jolt and Gust.
  • Side step Adderis’ Cylcone Strike.
  • Pop Ironskin Brew before Aspix casts Static Shock at 100 energy.
  • Spread out when Adderis casts Arc Dash at 100 energy. Adderis marks the position of the players and then dashes between the marked points. You can avoid the hit by moving.
  • HeroicHEROIC: Group up when Adderis casts Arcing Blade to split the damage. Adderis only uses this ability when he doesn’t have the shield.
  • HeroicHEROIC: If targeted by Aspix’s Gale Force, run towards him to avoid being pushed too far away. Aspix only uses this ability when he doesn’t have the shield.


Path up to Merektha

Detailed List of Debuffs
Debuff: Noxious Breath Dust Cloud Neurotoxin Neurotoxin Cytotoxin
Spell ID: 272657 256333 273563 280032 267027
School: Nature Physical Nature Nature Nature
Dispel Type: Poison N/A Poison Poison Poison
Mechanic: N/A N/A N/A Asleep N/A
Debuff: Lightning in a Bottle Venomous Spit
Spell ID: 272696 272699
School: Nature Nature
Dispel Type: N/A Poison
Mechanic: N/A N/A

Merektha

Merektha is the product of foul experiments to produce an army of unstoppable beast. With her clutch of eggs beginning to hatch, this mother is on the hunt for victims to serve as food for her ravenous children.

Abilities

Detailed List of Debuffs
Debuff: Cytotoxin A Knot of Snakes Blinding Sand Dust Cloud
Spell ID: 267027 263958 269970 256333
School: Nature Physical Physical Physical
Dispel Type: Poison N/A N/A N/A
Mechanic: N/A Stunned N/A N/A

Mistweaver Loot

Mistweaver Strategy

  • Above Ground Phase: 100-60% health
  • Below Ground Phase: 60% health (3o sec timer)
    • When Merektha is burrowing across the arena, make sure to avoid her path or you will get knocked back.
    • Help kill all the Venomous Ophidians that have spawned.
    • Detox any players affected by Cytotoxin.
  • Above Ground Phase: 60-45% health
    • Same as first above ground phase.
  • Below Ground Phase: 45% health (3o sec timer)
    • When Merektha is burrowing across the arena, make sure to avoid her path or you will get knocked back.
    • Help kill all the Sand-crusted Strikers that have spawned.
  • Above Ground Phase: 45-0% health
    • Same as first above ground phase.
  • HeroicHEROIC: A random player will be afflicted by  A Knot of Snakes. Damage dealers must kill the snakes to remove the stun and DoT effect as soon as possible.
Windwalker Notes
  • Above Ground Phase: 100-60% health
  • Below Ground Phase: 60% health (3o sec timer)
    • When Merektha is burrowing across the arena, make sure to avoid her path or you will get knocked back.
    • Kill all the Venomous Ophidians that have spawned.
  • Above Ground Phase: 60-45% health
    • Same as first above ground phase.
  • Below Ground Phase: 45% health (3o sec timer)
    • When Merektha is burrowing across the arena, make sure to avoid her path or you will get knocked back.
    • Kill all the Sand-crusted Strikers that have spawned.
    • You cannot hit Sand-crusted Strikers while they are [Obscured].
  • Above Ground Phase: 45-0% health
    • Same as first above ground phase.
  • HeroicHEROIC: A random player will be afflicted by  A Knot of Snakes. Kill the snakes to remove the stun and DoT effect as soon as possible.
Brewmaster Notes
  • Above Ground Phase: 100-60% health
  • Below Ground Phase: 60% health (3o sec timer)
    • When Merektha is burrowing across the arena, make sure to avoid her path or you will get knocked back.
    • Kill all the Venomous Ophidians that have spawned.
  • Above Ground Phase: 60-45% health
    • Same as first above ground phase.
  • Below Ground Phase: 45% health (3o sec timer)
    • When Merektha is burrowing across the arena, make sure to avoid her path or you will get knocked back.
    • Kill all the Sand-crusted Strikers that have spawned.
    • You cannot hit Sand-crusted Strikers while they are [Obscured].
  • Above Ground Phase: 45-0% health
    • Same as first above ground phase.
  • HeroicHEROIC: A random player will be afflicted by  A Knot of Snakes. Kill the snakes to remove the stun and DoT effect as soon as possible.


Path up to Galvazzt


Galvazzt

With the corruption of her temple, Sethraliss’ command of lightning has created twisted elementals that roam the sunken chambers. The most powerful of these creatures is called Galvazzt, capable of eradicating anything that crosses its path.

Abilities

Detailed List of Debuffs
Debuff: Galvanize
Spell ID: 266923
School: Nature
Dispel Type: N/A
Mechanic: N/A

Mistweaver Loot

Mistweaver Strategy

  • Stand in between Galvazzt and any existing Energy Cores to prevent Galvazzt from getting Galvanized.
  • Players take more damage from Galvanize the longer they stand in the beam. Don’t take more than 10 stacks each.
  • At 100 energy, Galvazzt will cast Consume Charge, granting the boss 1 stack of Capacitance, which increases his damage. Keep an eye for the Consume Charge cast as it will do party-wide damage.
  • Induction will do increasing damage as Galvazzt gains stacks of Capacitance.
Windwalker Notes
  • Stand in between Galvazzt and any existing Energy Cores to prevent Galvazzt from getting Galvanized.
  • Players take more damage from Galvanize the longer they stand in the beam. Don’t take more than 10 stacks each.
  • At 100 energy, Galvazzt will cast Consume Charge, granting the boss 1 stack of Capacitance, which increases his damage.
Brewmaster Notes
  • Stand in between Galvazzt and any existing Energy Cores to prevent Galvazzt from getting Galvanized.
  • Players take more damage from Galvanize the longer they stand in the beam. Don’t take more than 10 stacks each.
  • At 100 energy, Galvazzt will cast Consume Charge, granting the boss 1 stack of Capacitance, which increases his damage.
  • Induction will do increasing damage as Galvazzt gains stacks of Capacitance.


Path to Avatar of Sethraliss

The Bazaar of Watchful Eyes: Once you’ve cleared the gauntlet of electric balls (and sworn an appropriate amount), you’ll enter the bazaar. Here you have to take the Eyes of Sethraliss (one on normal, both on heroic) to the Skull of Sethraliss at the end of the room and insert it in the eye socket to open the path to the last boss. Carrying the eye slows you and Orb Guardians will try to steal the eye from you to replace it at the pedestal. Meanwhile, Faithless Conscripts will attack you and respawn after a short while after death. What you must do is carry the eye as far as you can and throw it between party members (with the special action button) to get it to the skull. Kill any Orb Guardians and use CC to help the carriers.

  • Spark Channeler
  • Eye of Sethraliss – Carry the eye to the skull and place it in the empty eye socket.
    • Orb – Movement speed reduced by 70%.
    • Throw
    • HeroicHEROIC: Both eyes needs to be carried to the skull.
    • Numb Hands – Unable to carry the orb for 10 seconds after dropping it.
  • Faithless Conscripts
  • Faithless Guardian
Detailed List of Debuffs
Debuff: Polarized Field Orb Numb Hands Flame Shock Heart Attack
Spell ID: 273274 265315 275566 268013 268007
School: Physical Physical Physical Fire Nature
Dispel Type: N/A N/A N/A Magic N/A
Mechanic: Snared Snared N/A N/A N/A

Avatar of Sethraliss

The Heart of Sethraliss is in the grips of a terrible power that seeks to corrupt her. Her avatar must be restored before this evil takes root and she is reborn as a dark loa capable of destroying the whole of Vol’dun.

Abilities

Detailed List of Debuffs
Debuff: Heart Attack Pulse Snake Charm Plague Empowerment
Spell ID: 268007 268024 268008 269686 269670
School: Nature Nature Shadow NS Nature
Dispel Type: N/A N/A Magic Disease N/A
Mechanic: N/A N/A Polymorphed N/A N/A

Mistweaver Loot

Mistweaver Strategy

  • You must heal the Avatar of Sethraliss to full health to succeed.
  • Do not try to heal the Avatar if she’s afflicted by Hoodoo Hexer’s Taint.
  • The party will take ticking damage when afflicted by Pulse.
  • The tank will take high damage is afflicted by several stacks of Heart Attack.
  • Plague Toad will try to reach you, afflicting you with Plague if it comes into contact with you. Avoid it and make good use of Ring of Peace.
  • Sidestep any Cardiac Shock whirls.
  • When Heart Guardians die, they spawn Energy Fragments. Clicking on it will buff the Heart with Life Force, allowing you to do increased healing on the heart as long as it’s not afflicted by Taint. Be ready with Thunder Focus Tea and Enveloping Mist!
  • HeroicHEROICPlague Doctors will also spawn, casting Chain Lightning and Snake Charm. Be quick to Detox anyone afflicted by Snake Charm.
Windwalker Notes
  • Prioritize Heart Guardians to prevent the tank from taking extreme damage.
  • Hoodoo Hexers decrease the amount of healing the Avatar of Sethraliss receives, and should be killed to allow the healer to heal the Heart.
  • Plague Toads chase healers and inflict them with [Plague], and they should be killed as quickly as possible.
  • The Energy Fragment spawned by a dying Heart Guardian is most useful when the Avatar of Sethraliss is free from [Taint].
Brewmaster Notes
  • Heart Guardians will deal significantly more damage to you the longer they are alive.
  • Move Heart Guardians near any Hoodoo Hexxers to allow your damage dealers to captilize on their damage potential.
  • Plague Toads chase healers and inflict them with [Plague], and they should be killed as quickly as possible.
  • The Energy Fragment spawned by a dying Heart Guardian is most useful when the Avatar of Sethraliss is free from [Taint].



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