Siege of Boralus

Lady Ashvane has unleashed her endgame and set her forces against Boralus. As the city burns, a small group of heroes must quell the rising choas and put an end to Ashvane’s plan to dominate the region.


Dungeon Entrance

Name: Siege of Boralus
Entrance
Tiragarde Sound, Kul Tiras
Zone ID: 9354
Mythic+ Timer: 39 minutes
2 Keystone Upgrade: 31 min 12 sec (7 min 48 sec remaining)
3 Keystone Upgrade: 23 min 24 sec (15 min 36 sec remaining)
Boss 1Chopper Redhook (Alliance) / Sergeant Bainbridge (Horde)
Boss 2Dread Captain Lockwood
Boss 3Hadal Darkfathom
Boss 4Viq’Goth 
Boss Order: Linear

The dungeon can be found in Boralus, on the Kul Tiras continent. For Alliance, the entrance is on the northeastern docks of Boralus, below the Tradewind District. Horde has their entrance at Plunder Harbor.


Path up to Sergeant Bainbridge/Chopper Redhook

Detailed List of Debuffs
Debuff: Hindering Cut  Heavy Slash
Spell ID: 273930 257292
School: Physical Physical
Dispel Type: N/A N/A
Mechanic: N/A Stunned

Sergeant Bainbridge/Chopper Redhook

Chopper Redhook (Alliance Encounter): Chopper Redhook’s brutality is feared throughout Kul Tiras. Supported by Irontide forces, Chopper is free to rampage through Boralus, relishing the chaos rampant in the streets.
Sergeant Bainbridge (Horde Encounter): Sergeant Bainbridge is a rigid officer that vehemently enforces his rule of iron. Believing weakness should be punishable by death, Bainbridge is quick to send those who offend him to the noose.

Abilities

  • Sergeant Bainbridge Abilities
  • Chopper Redhook Abilities

  • Detailed List of Debuffs
    Debuff: Iron Gaze On the Hook Heavy Slash Hangman’s Noose
    Spell ID: 260954 257459 257292 261428
    School: Physical Physical Physical Physical
    Dispel Type: N/A N/A N/A N/A
    Mechanic: N/A N/A Stunned Silenced

    Mistweaver Loot

    Mistweaver Strategy

  • Seargent Bainbridge (Horde Encounter)

    • The boss does not need to be tanked, he will instead fixate on random targets with Iron Gaze. Kul Tiran Marskmen inflict damage to everyone in the party, while the Kul Tiran Vanguards need to be tanked and faced away from the group, so players don’t get caught in their Heavy Slash.
    • The boss will chase random players with Iron Gaze, with increasing movement speed due to the stacking Boiling Rage buff. If he reaches the player, he will deal massive amount of damage and has a chance to knock them back due to his Heavy Hitter passive.
    • The fixated player should kite the boss into Heavy Ordnance mines that will be scattered across the arena floor after a wave of Cannon Barrage.
    • When Sergeant Bainbridge comes into contact with Heavy Ordnance, he’ll take damage and his speed buff resets. Additionally, the mine will stun him and cause him to take 50% extra damage for 6 seconds.
    • If the group fails to kite Bainbridge into the mines, they will explode and cause massive damage to the group. Bainbridge will also start to cast Hangman’s Noose on his fixated target, silencing them and dragging towards him. The victim player should run against the noose, because after 10 seconds, Bainbridge will smash the ground with Steel Tempest, knocking back all nearby player while causing damage to the whole group.
    • Leftover bombs should be soaked with an immunity!
  • Chopper Redhook Abilities (Alliance Encounter)

    • The boss does not need to be tanked, he will instead fixate on random targets with On the Hook. Irontide Powdershots inflict damage to everyone in the party, while the Irontide Cleavers need to be tanked and faced away from the group, so players don’t get caught in their Heavy Slash.
    • The boss will chase random players with On the Hook, with increasing movement speed due to the stacking Boiling Rage buff. If he reaches the player, he will deal massive amount of damage and has a chance to knock them back due to his Heavy Hitter passive.
    • The fixated player should kite the boss into Heavy Ordnance mines that will be scattered across the arena floor after a wave of Cannon Barrage.
    • When Chopper Redhook comes into contact with Heavy Ordnance, he’ll take damage and his speed buff resets. Additionally, the mine will stun him and cause him to take 50% extra damage for 6 seconds.
    • If the group fails to kite Redhook into the mines, they will explode and cause massive damage to the group. Redhook will also start to cast Meat Hook on his fixated target and drags them towards him. The victim player should run against the noose, because after 10 seconds, Redhook will smash the ground with Gore Crash, knocking back all nearby player while causing damage to the whole group.
    • Leftover bombs should be soaked with an immunity!

  • Windwalker Notes
    • Seargent Bainbridge (Horde Encounter)
    • Chopper Redhook (Alliance Encounter)
      • If targeted by On the Hook, kite the boss into Heavy Ordnance mines.
      • If the boss casts Meat Hook on you, run against the pull to avoid getting hit by Gore Crash.
      • Kill the Irontide Powdershots and Irontide Cleavers, while avoiding Cleaver’s frontal cone Heavy Slash
    Brewmaster Notes
    • Seargent Bainbridge (Horde Encounter)
      • You can’t tank the boss, so pick up the adds and face the Vanguards away from the party.
      • If targeted by Iron Gaze, kite the boss into Heavy Ordnance mines.
      • If the boss casts Hangman’s Noose on you, run against the pull to avoid getting hit by Steel Tempest.
      • Kill the Kul Tiran Marksmans and Kul Tiran Vanguards, while avoiding Vanguards’s frontal cone Heavy Slash
      • Soak any leftover Heavy Ordnance mines with a defensive.
    • Chopper Redhook (Alliance Encounter)
      • You can’t tank the boss, so pick up the adds and face the Cleavers away from the party.
      • If targeted by On the Hook, kite the boss into Heavy Ordnance mines.
      • If the boss casts Meat Hook on you, run against the pull to avoid getting hit by Gore Crash.
      • Kill the Irontide Powdershots and Irontide Cleavers, while avoiding Cleaver’s frontal cone Heavy Slash
      • Soak any leftover Heavy Ordnance mines with a defensive.


    Path up to Dread Captain Lockwood

    Detailed List of Debuffs
    Debuff: Cursed Slash  Trample Cover Iron Volley Sighted Artillery
    Spell ID: 257168 272874 272144 272140 272421
    School: Arcane Shadow Physical Physical Arcane
    Dispel Type: Curse N/A N/A N/A N/A
    Mechanic: N/A Stunned N/A N/A N/A
    Debuff: Hindering Cut
    Spell ID: 273930
    School: Physical
    Dispel Type: N/A
    Mechanic: N/A

    Dread Captain Lockwood

    Dread Captain Lockwood commands a host of Azerite artillery. Currently her cannons are trained on the palace, threatening to reduce the seat of the Proudmoore’s power to rubble unless they surrender.

    Abilities

    Detailed List of Debuffs
    Debuff: Gut Shot
    Spell ID: 273470
    School: Physical
    Dispel Type: N/A
    Mechanic: N/A

    Mistweaver Loot

    Mistweaver Strategy

    • Phase One – Facing Boss
      • Dread Captain Lockwood is slippery boss that don’t like melee particularly much. Her Evasive passive allows her to Bounding Retreat when hit by melee, and shooting Gut Shots from range. Snares/roots allow melee to damage her.
      • Keep away from her frontal cone Clear the Deck to avoid the damage and knock back.
      • At 100 power, she will jump on the ship and you enter phase two.
    • Phase Two – Facing Adds, Boss on Ship
      • You will face Ashvane Deckhands and Ashvane Cannoners, while the Lockwood bombards you with Dread Volley, which should be dodged.
      • Avoid Deckhands frontal cleave Crimson Swipe, and Cannoneer’s Broadside shot that targets the tank.
      • Kill Cannoneers to be able to pick up their Unstable Ordnance cannon, shooting the boss to force her back to the arena and cycle back to phase one!
    Windwalker Notes
    • Phase One – Facing Boss
      • Dread Captain Lockwood is slippery boss that don’t like melee particularly much. Her Evasive passive allows her to Bounding Retreat when hit by melee, and shooting Gut Shots from range. Keep Disable up on her to make it easier to hit her.
      • Keep away from her frontal cone Clear the Deck to avoid the damage and knock back.
      • At 100 power, she will jump on the ship and you enter phase two.
    • Phase Two – Facing Adds, Boss on Ship
      • You will face Ashvane Deckhands and Ashvane Cannoners, while the Lockwood bombards you with Dread Volley, which should be dodged.
      • Avoid Deckhands frontal cleave Crimson Swipe, and Cannoneer’s Broadside shot that targets the tank.
      • Kill Cannoneers to be able to pick up their Unstable Ordnance cannon, shooting the boss to force her back to the arena and cycle back to phase one!
    Brewmaster Notes
    • Phase One – Facing Boss
      • Dread Captain Lockwood is slippery boss that don’t like melee particularly much. Her Evasive passive allows her to Bounding Retreat when hit by melee, and shooting Gut Shots from range. Snares/roots allow melee to damage her.
      • Face away the boss away from the party, and dodge her frontal cone Clear the Deck.
      • At 100 power, she will jump on the ship and you enter phase two.
    • Phase Two – Facing Adds, Boss on Ship
      • You will face Ashvane Deckhands and Ashvane Cannoners, while the Lockwood bombards you with Dread Volley, which should be dodged.
      • Face away the Deckhands frontal cleave Crimson Swipe from the party.
      • Bait Cannoneer’s Broadside shot away from allies.
      • Kill Cannoneers to be able to pick up their Unstable Ordnance cannon, shooting the boss to force her back to the arena and cycle back to phase one!


    Path up to Hadal Darkfathom

    Detailed List of Debuffs
    Debuff: Cover Iron Volley Viscous Slobber Banana Rampage Terrifying Roar
    Spell ID: 272144 277432 272834 274942 257169
    School: Physical Physical Nature Physical Physical
    Dispel Type: N/A N/A N/A N/A N/A
    Mechanic: N/A N/A Snared Stunned Fleeing
    Debuff: Rotting Wounds Choking Waters Sighted Artillery Stinging Venom Trample
    Spell ID: 272588 272571 272421 275836 272874
    School: Nature Frost Arcane Nature Shadow
    Dispel Type: Disease Magic N/A Poison N/A
    Mechanic: N/A Silenced N/A N/A Stunned

    Hadal Darkfathom

    Hadal Darkfathom is an ancient sea giant called from the depths to unleash his fury on Boralus. Using his powerful strength he crushes buildings, statues and civilians alike.

    Abilities

    Detailed List of Debuffs
    Debuff: Brine Pool
    Spell ID: 257886
    School: Frost
    Dispel Type: N/A
    Mechanic: N/A

    Mistweaver Loot

    Mistweaver Strategy

    • This fight is all about dodging waves and placing Brine Pools away from the space you need for movement.
    • Hadal should be faced away from the encounter area so that his frontal cone Crashing Tide can easily be avoided. The frontal cone also leaves Brine Pools for a long stretch of space, which you don’t want in the middle of the room.
    • Players should not stand near the statue in the middle of the room, since Hadal will mark all players with Break Water, which will explode after a short moment, knocking players back, and leave behind another Brine Pool. This ability also inflicts unavoidable damage to the entire party, so be ready by keeping up as many Renewing Mists as you can and cast Vivify once the damage hits.
    • The reason for keeping the middle of the room clear is because when Hadal casts Tidal Surge, a large wave will spawn at the side of the room that will sweep the entire arena. The only way to dodge the wave is to hide behind the large statue in the middle. It will require some rapid movement and any Brine Pools can cause delays and extra damage.
    • Hadal can also cast his frontal cone Crashing Tide mere moments after the Tidal Surge wave has passed, making it vital that you pay attention and react quickly by moving away from the statue as quick as possible.
    Windwalker Notes
    • This fight is all about dodging waves and placing Brine Pools away from the space you need for movement.
    • Hadal should be faced away from the encounter area so that his frontal cone Crashing Tide can easily be avoided. The frontal cone also leaves Brine Pools for a long stretch of space, which you don’t want in the middle of the room.
    • Players should not stand near the statue in the middle of the room, since Hadal will mark all players with Break Water, which will explode after a short moment, knocking players back, and leave behind another Brine Pool
    • The reason for keeping the middle of the room clear is because when Hadal casts Tidal Surge, a large wave will spawn at the side of the room that will sweep the entire arena. The only way to dodge the wave is to hide behind the large statue in the middle. It will require some rapid movement and any Brine Pools can cause delays and extra damage.
    • Hadal can also cast his frontal cone Crashing Tide mere moments after the Tidal Surge wave has passed, making it vital that you pay attention and react quickly by moving away from the statue as quick as possible.
    Brewmaster Notes
    • This fight is all about dodging waves and placing Brine Pools away from the space you need for movement.
    • Hadal should be faced away from the encounter area so that his frontal cone Crashing Tide can easily be avoided. The frontal cone also leaves Brine Pools for a long stretch of space, which you don’t want in the middle of the room.
    • Players should not stand near the statue in the middle of the room, since Hadal will mark all players with Break Water, which will explode after a short moment, knocking players back, and leave behind another Brine Pool
    • The reason for keeping the middle of the room clear is because when Hadal casts Tidal Surge, a large wave will spawn at the side of the room that will sweep the entire arena. The only way to dodge the wave is to hide behind the large statue in the middle. It will require some rapid movement and any Brine Pools can cause delays and extra damage.
    • Hadal can also cast his frontal cone Crashing Tide mere moments after the Tidal Surge wave has passed, making it vital that you pay attention and react quickly by moving away from the statue as quick as possible.


    Path up to Viq’Goth

    After defeating Hadal, it’s just a short stretch of road to the last boss. While on the path, you will be bombarded with water bolts that you must quickly dodge. Once any player has reached the encounter area, the bombardment stops.

    Viq’Goth

    Summoned from the depths by Lady Ashvane, Viq’Goth has devastated the harbor. Capable of pulling entire galleons to the crushing depths, this leviathan must be defeated before the Kul Tiran fleet is destroyed.

    Abilities

    Detailed List of Debuffs
    Debuff: Putrid Waters Terror From Below
    Spell ID: 275014 279897
    School: Frost Physical
    Dispel Type: Magic N/A
    Mechanic: N/A N/A

    Mistweaver Loot

    Mistweaver Strategy

    • While the boss can be damaged with ranged attacks, the point of this fight is to free Kul Tiran Engineers from the boss’s grip so that they can repair the three available cannons. Using each of the three cannons will defeat the boss.
    • Due to Terror From Below, you shouldn’t spend too much time in the water, or a Constricting Terror will latch on to you and cause massive damage with Crushing Embrace.
    • Avoid the torrents of water the boss spews over the area with Call of the Deep.
    • Only Detox allies afflicted by Putrid Waters when they’re a safe distance from the group (about 10yds), to avoid causing damage and knock backs to nearby players.
    • Gripping Terrors holds the engineers you want to free, while the Demolishing Terrors will cause massive damage with Hull Cracker unless tanked.
    • Demolishing Terrors will also Slam the ground in front of them, which should be avoided.
    • All the Terrors should be killed off before one player jumps into the cannon and Blasts the boss. The cannon will then be destroyed by Eradication and you need to move on to the next cannon.
    Windwalker Notes
    • While the boss can be damaged with ranged attacks, the point of this fight is to free Kul Tiran Engineers from the boss’s grip so that they can repair the three available cannons. Using each of the three cannons will defeat the boss.
    • Due to Terror From Below, you shouldn’t spend too much time in the water, or a Constricting Terror will latch on to you and cause massive damage with Crushing Embrace.
    • Avoid the torrents of water the boss spews over the area with Call of the Deep.
    • Move away from allies if afflicted by Putrid Waters, until you’ve been dispelled by the healer.
    • Gripping Terrors holds the engineers you want to free, while the Demolishing Terrors will cause massive damage with Hull Cracker unless tanked.
    • Demolishing Terrors will also Slam the ground in front of them, which should be avoided.
    • All the Terrors should be killed off before one player jumps into the cannon and Blasts the boss. The cannon will then be destroyed by Eradication and you need to move on to the next cannon.
    Brewmaster Notes
    • While the boss can be damaged with ranged attacks, the point of this fight is to free Kul Tiran Engineers from the boss’s grip so that they can repair the three available cannons. Using each of the three cannons will defeat the boss.
    • Due to Terror From Below, you shouldn’t spend too much time in the water, or a Constricting Terror will latch on to you and cause massive damage with Crushing Embrace.
    • Avoid the torrents of water the boss spews over the area with Call of the Deep.
    • Move away from allies if afflicted by Putrid Waters, until you’ve been dispelled by the healer.
    • Gripping Terrors holds the engineers you want to free, while the Demolishing Terrors will cause massive damage with Hull Cracker unless tanked.
    • Demolishing Terrors will also Slam the ground in front of them, which should be avoided.
    • All the Terrors should be killed off before one player jumps into the cannon and Blasts the boss. The cannon will then be destroyed by Eradication and you need to move on to the next cannon.



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