The Shrine of the Storm is a seat of power for both House Stormsong and the tidesages alike. Here, blessings upon the fleet are performed to ensure that the Kul Tiran fleet knows no equals in combat. Yet, a dark force has corrupted these sacred grounds and threatens to steal control of the Kul Tiran Fleet forever.
Shrine of the Storm
Dungeon Entrance
Name: Shrine of the Storm
Entrance: Stormsong Valley, Kul Tiras
Zone ID: 9525
Mythic+ Timer: 39 minutes
2 Keystone Upgrade: 31 min 12 sec (7 min 48 sec remaining)
3 Keystone Upgrade: 23 min 24 sec (15 min 36 sec remaining)
Boss 1: Aqu’sirr
Boss 2: Tidesage Council (Tidesage Council)
Boss 3: Lord Stormsong
Boss 4: Vol’zith the Whisperer
Boss Order: Linear.
Entrance: Stormsong Valley, Kul Tiras
Zone ID: 9525
Mythic+ Timer: 39 minutes
2 Keystone Upgrade: 31 min 12 sec (7 min 48 sec remaining)
3 Keystone Upgrade: 23 min 24 sec (15 min 36 sec remaining)
Boss 1: Aqu’sirr
Boss 2: Tidesage Council (Tidesage Council)
Boss 3: Lord Stormsong
Boss 4: Vol’zith the Whisperer
Boss Order: Linear.
The dungeon can be found in the eastern part of Stormsong Valley, on the Kul Tiras continent. There are Horde and Alliance flight paths just by the entrance. You can easily reach the island with waterwalk potions or mounts.
Path to Aqu’sirr
- Tidesage Initiate
- WARNING! Runs away in fear on low health.
- Temple Attendant
Water Blast
Wash Away Dodge!
- Animated Droplet
- Tidesage Spiritualist
- Spirit’s Swiftness Offensive Dispel
Anchor of Binding Dodge!
Mending Rapids Interrupt/Offensive Dispel – Enemy heal
- Shrine Templar Priority Kill
Tidal Surge Interrupt/Offensive Dispel
Heaving Blow Dodge!
Protective Aura – Either keep away from other mobs, or kill first to negate the aura.
- Living Current Priority Kill
- Rising Tides WARNING! – Knocks you up in the air, stunning you. This ability is dangerous and Living Currents should not be engaged with other mobs.
Detailed List of Debuffs
Debuff: | Heaving Blow | Anchor of Binding | Rising Tide |
---|---|---|---|
Spell ID: | 276268 | 268059 | 268027 |
School: | Physical | Frost | Frost |
Dispel Type: | N/A | N/A | Magic |
Mechanic: | Stunned | Rooted | Stunned |
Mistweaver Strategy
- Put down a Transcendence at the start of the fight, in case you get knocked off.
- Don’t stand in Aqu’sirr’s path when he casts Surging Rush, or you will get knocked off.
- Detox any players with Choking Brine debuff, as long as they are not close to any other players (or it will spread). If the player doesn’t move, simply heal through its duration.
- Avoid any player with Choking Brine to prevent it from spreading.
- Use Roll or Tiger’s Lust when targeted by Undertow to prevent being cast out of the platform. If one of your allies is affected by Undertow, be ready to spot heal the player with Enveloping Mist.
HEROIC: Grasp from the Depths tentacles will erupt on a random player, rooting it and dealing damage. Heal the player while the damage dealers kill the tentacle.
Windwalker Notes
- Put down a Transcendence at the start of the fight, in case you get knocked off.
- Don’t stand in Aqu’sirr’s path when he casts Surging Rush, or you will get knocked off.
- Use Roll or Tiger’s Lust when targeted by Undertow to prevent being cast out of the platform.
- Quickly defeat each of the smaller elementals created by Erupting Waters to minimize their threat.
HEROIC: Grasp from the Depths tentacles will erupt on a random player, rooting it and dealing damage. Kill these fast!
Brewmaster Notes
- Put down a Transcendence at the start of the fight, in case you get knocked off.
- Don’t stand in Aqu’sirr’s path when he casts Surging Rush, or you will get knocked off.
- Use Roll or Tiger’s Lust when targeted by Undertow to prevent being cast out of the platform.
- Quickly defeat each of the smaller elementals created by Erupting Waters to minimize their threat.
HEROIC: Grasp from the Depths tentacles will erupt on a random player, rooting it and dealing damage. Kill these fast!
Path to Tidesage Council
- Tidesage Initiate
- WARNING! Runs away in fear on low health.
- Galecaller Apprentice
Gale Shear
Tempest Interrupt/Dodge!
- Slicing Hurricane Dodge!
- Windspeaker Heldis
- Ironhull Apprentice
Sundering Blow
- Whirling Slam Dodge!
Lesser Blessing of Ironsides – Tank should kite when the add has this buff.
- Temple Attendant
Water Blast
Wash Away Dodge!
- Runecarver Sorn
- Minor Reinforcing Ward
- Carve Flesh WARNING! Healer Alert – Affected player must enter the Reinforcing Ward to survive!
- Guardian Elemental
Detailed List of Debuffs
Debuff: | Tempest | Slicing Hurricane | Sundering Blow | Carve Flesh | Electrifying Shock |
---|---|---|---|---|---|
Spell ID: | 274438 | 276286 | 274633 | 268214 | 268233 |
School: | Nature | Nature | Physical | Shadow | Nature |
Dispel Type: | N/A | N/A | N/A | N/A | Magic |
Mechanic: | N/A | Snared | N/A | N/A | N/A |
Mistweaver Strategy
- Use Reinforcing Ward to remove the Slicing Blast debuff, especially at high stacks.
- If the group has high stacks of Slicing Blast, be ready for high damage. Consider using Revival at this stage.
- Stand in Swiftness Ward to gain increased haste and movement speed.
- Expect heavy tank damage when Brother Ironhull casts Hindering Cleave.
HEROIC: Brother Ironhull will occasionally buff himself with Blessing of Ironsides, forcing the tank to kite him. Keep an eye out for the tank if he gets caught.
HEROIC: Galecaller Faye will occasionally buff herself with Blessing of the Tempest, making each interrupt cause a Blowback tornado. Avoid spawning these by not interrupting for 10 sec or avoid the tornadoes all together.
Windwalker Notes
- Use Reinforcing Ward to remove the Slicing Blast debuff, especially at high stacks.
- Stand in Swiftness Ward to gain increased haste and movement speed.
- Interrupt Galecaller Faye’s Slicing Blast.
HEROIC: Brother Ironhull will occasionally buff himself with Blessing of Ironsides, forcing the tank to kite him.
HEROIC: Galecaller Faye will occasionally buff herself with Blessing of the Tempest, making each interrupt cause a Blowback tornado. Avoid spawning these by not interrupting for 10 sec or avoid the tornadoes all together.
Brewmaster Notes
- Keep the bosses out of [Reinforcing Ward] and [Swiftness Ward].
- Use Reinforcing Ward to remove the Slicing Blast debuff, especially at high stacks.
- Prepare for heavy damage when Brother Ironhull casts Hindering Cleave.
HEROIC: Brother Ironhull will occasionally buff himself with Blessing of Ironsides, forcing you to kite him around to avoid the heavy hits.
HEROIC: Galecaller Faye will occasionally buff herself with Blessing of the Tempest, making each interrupt cause a Blowback tornado. Avoid spawning these by not interrupting for 10 sec or avoid the tornadoes all together.
Path to Lord Stormsong
- Dredged Sailor
- Reanimated Bones Offensive Dispel
- Deepsea Ritualist
Unending Darkness Interrupt WARNING!
- Void Seed – spread out before the explosion.
- Tidesage Enforcer
- Deep Smash Dodge!
- Drowned Depthbringer
- Shifting Guise
- Reveal Darkness – Summons Abyss Dwellers.
Void Bolt
Touch of the Drowned Dispel
Rip Mind WARNING! – Instant kill at 10 stacks.
- Abyss Dweller
- Abyssal Cultist
- Reveal Darkness – Summons Colossal Tentacle.
Detect Thoughts Interrupt/Offensive Dispel
Consuming Void Interrupt/Offensive Dispel
- Mental Assault Dodge!
- Colossal Tentacle
Detailed List of Debuffs
Debuff: | Void Seed | Unending Darkness | Lash | Touch of the Drowned | Rip Mind |
---|---|---|---|---|---|
Spell ID: | 276297 | 268309 | 268315 | 268322 | 268317 |
School: | Shadow | Shadow | Shadow | Shadow | Shadow |
Dispel Type: | N/A | N/A | N/A | Magic | N/A |
Mechanic: | N/A | N/A | N/A | N/A | N/A |
Debuff: | Mental Assault |
---|---|
Spell ID: | 268391 |
School: | Shadow |
Dispel Type: | Magic |
Mechanic: | Stunned |
Mistweaver Strategy
- When Stormsong casts Waken the Void, several Awoken Void orbs will spawn. Avoid these unless you are under the effects of the Ancient Mindbender.
- Detox any players caught by the orbs and are affected by Explosive Void.
- If affected by Ancient Mindbender, soak up all the Awoken Void orbs to take enough damage before you are mind controlled. Let damage dealers do the rest of the damage if the arbs aren’t enough.
HEROIC: Quickly dispel Mind Rend from players.
Windwalker Notes
- Interrupt [Void Bolt].
- When Stormsong casts Waken the Void, several Awoken Void orbs will spawn. Avoid these unless you are under the effects of the Ancient Mindbender.
- If affected by Ancient Mindbender, soak up all the Awoken Void orbs to take enough damage before you are mind controlled.
- Damage allies who are under the affects of the Ancient Mindbender!
Brewmaster Notes
- Interrupt [Void Bolt].
- When Stormsong casts Waken the Void, several Awoken Void orbs will spawn. Avoid these unless you are under the effects of the Ancient Mindbender.
- If affected by Ancient Mindbender, soak up all the Awoken Void orbs to take enough damage before you are mind controlled.
- Damage allies who are under the affects of the Ancient Mindbender!
Path to Vol’zith the Whisperer
- Jellyfish
- Zap – Avoid the Jellyfishes or get stunned!
- Abyssal Eel
- Sunken Denizen
- Forgotten Denizen Priority Kill
Consume Essence Interrupt
Detailed List of Debuffs
Debuff: | Zap | Abyssal Strike |
---|---|---|
Spell ID: | 267956 | 274720 |
School: | Physical | Shadow |
Dispel Type: | N/A | N/A |
Mechanic: | Stunned | N/A |
Mistweaver Strategy
- Move away from Vol’zith when it casts Yawning Gate to avoid being silenced.
- Avoid spawning tentacles and dodge their Tentacle Slam.
- Be careful to not let Whispers of Power stack too high, Detoxing when necessary. At 9 stacks, the affected player can’t be healed above 10% health.
- After Vol’zith casts Grasp of the Sunken City, you will be grouped with the tank to take down a Sunken Denizen before you run out of breath. Once it’s defeated, you will return to the surface.
HEROIC: Vol’zith will cast Call the Abyss, spawning several adds that will explode and give him energy if they manage to reach them. Help the damage dealers kill and CC them with Leg Sweep, Ring of Peace and Paralysis.
Windwalker Notes
- Move away from Vol’zith when it casts Yawning Gate to avoid being silenced.
- Avoid spawning tentacles and dodge their Tentacle Slam.
- After Vol’zith casts Grasp of the Sunken City, you will be grouped with the other DPS to take down two Forgotten Denizen before you run out of breath. Make sure to interrupt their Leviathan’s Wake cast. Once they’re defeated, you will return to the surface.
HEROIC: Vol’zith will cast Call the Abyss, spawning several adds that will explode and give him energy if they manage to reach them. Kill and CC them with Leg Sweep, Ring of Peace and Paralysis.
Brewmaster Notes
- Move away from Vol’zith when it casts Yawning Gate to avoid being silenced.
- Avoid spawning tentacles and dodge their Tentacle Slam.
- After Vol’zith casts Grasp of the Sunken City, you will be grouped with the healer to take down a Sunken Denizen before you run out of breath. Once it’s defeated, you will return to the surface.
HEROIC: Vol’zith will cast Call the Abyss, spawning several adds that will explode and give him energy if they manage to reach them. Keep the boss away from the adds!