Few places in Zandalar are more sacred than Kings’ Rest. Every king, conqueror, or tyrant who has held control of the Zandalari empire is housed within this great city of the dead to protect and honor not only their bodies, but also their spirits. Entry has historically been restricted solely to the Zandalari priesthood and royalty, but as Zul’s dark magic winds its way through the tomb you must venture inside and put an end to the darkness that has found purchase there.
King’s Rest
Dungeon Entrance
Entrance: Zuldazar, Zandalar
Zone ID: 9526
Mythic+ Timer: 39 minutes
2 Keystone Upgrade: 31 min 12 sec (7 min 48 sec remaining)
3 Keystone Upgrade: 23min 24 sec (15 min 36 sec remaining)
Boss 1: The Golden Serpent
Boss 2: Mchimba the Embalmer
Boss 3: The Council of Tribes (The Council of Tribes)
Boss 4: Dazar, The First King
Boss Order: Linear
The dungeon can be found in Atal’Dazar (non-instanced), in Zuldazar on the Zandalar continent. Go through the temple grounds and up to the pyramid (where Yazma is located in the instanced version), there you will find the meeting stone and the entrance.
Path up to The Golden Serpent
- Animated Guardian
- Minion of Zul
Bound by Shadow Offensive Dispel – Instantly dies upon dispel.
- Fixate – Run away to avoid being feared upon touch.
- Shadow-Borne Champion
- Vigilant Defense
Ancestral Fury Offensive Dispel
- Shadow-Borne Witch Doctors
Deathly Chill Interrupt
Shadow Bolt Volley Interrupt
- Shadow-Borne Warriors
- Gust Slash Dodge!
Debuff: | Fixate | Pit of Despair | Suppression Slam | Gust Slash |
---|---|---|---|---|
Spell ID: | 269936 | 276031 | 270003 | 269932 |
School: | Shadow | Shadow | Nature | Nature |
Dispel Type: | N/A | Curse | N/A | N/A |
Mechanic: | N/A | Fleeing | Stunned | N/A |
Mistweaver Strategy
- Players afflicted with Spit Gold will take heavy damage over 9 seconds. Keep them topped with Enveloping Mist, and even use Life Cocoon if needed.
- After expiration of the debuff, a pool of Molten Gold will spawn beneath the affected player’s feet. These should be stacked in a corner of the room.
- When The Golden Serpent casts Lucre’s Call, the pools will spawn Animated Gold that slowly move towards the boss.
- If an Animated Gold reaches the boss, it gets a buff of Luster, which can only be removed by dealing enough damage to break through the absorb shield.
- Killing an Animated Gold returns them to their Molten Gold form. Kill them close to each other so that the pools melt together, resulting in fewer adds by the next Lucre’s Call.
- Mistweavers can help the damage dealers dealing with the adds by stopping them with Leg Sweep or Ring of Peace, and even cast a few Spinning Crane Kicks.
- If the Golden Serpent gains stacks of Luster, be ready for heavy healing on the tank when it gets hit by Tail Thrash!
- Be ready to spot-heal any players that steps into Molten Gold pools.
- Run out of Serpentine Gust.
- If affected by Spit Gold, run out and place the subsequent Molten Gold near other pools.
- When the Golden Serpent casts Lucre’s Call and Molten Gold turns into an Animated Gold globule, be ready to stun and kill the adds before they reach the boss.
- Kill Animated Gold globules near each other! If they’re close enough, the pools will melt together.
- If an Animated Gold reaches the boss, do enough burst damage to quickly break through the absorb shield to remove the Luster buff on the boss.
- Run out of Serpentine Gust.
- When the Golden Serpent casts Lucre’s Call and Molten Gold turns into an Animated Gold globule, be ready to move the boss away from the adds to prevent the boss from gaining Luster.
- Keep Ironskin Brew up for Tail Thrash.
- If The Golden Serpent has stacks of Luster, be ready with Fortifying Brew when Tail Thrash hits.
- Run out of Serpentine Gust. Note that the boss won’t move when he casts this ability, making it perilous if the adds are close by!
Path up to Mchimba the Embalmer
- Event: You’ll have to defeat four encounters to proceed.
- Orange: King Timalji, Queen Wasi
- King Timalji
- Bladestorm Dodge!
- Queen Wasi
Shadow Bolt Interrupt
Seduction WARNING! Dispel
- King Timalji
- Blue: King Rahu’ai, Guard Captain Atu, Seneschal M’bara
- King Rahu’ai
- Channel Lightning WARNING! – Move away from Rahu’ai when he is channeling. You can interrupt him with Ring of Peace.
- Guard Captain Atu
- Axe Barrage Healer Alert
- Seneschal M’bara
Induce Regeneration Interrupt/Offensive Dispel
- King Rahu’ai
- Pink: Queen Patlaa, Skeletal Hunting Raptor
- Queen Patlaa
- Skeletal Hunting Raptor
- Hunting Leap Dodge!
- Green: King A’akul, Bloodsworn Agent
- King A’akul
Hidden Blade Dispel – Spawns pool of poison each tick.
- Bloodsworn Agent
- Shadow Whirl Dodge!
- King A’akul
- Orange: King Timalji, Queen Wasi
- Bridge
- Purification Construct
- Purification Strike Dodge!
- Purification Beam Dodge!
- Purification Construct
- Chamber of Eternal Preservation
- Interment Construct
- Entomb – Find the player within the wiggling sarcophagus and free them to interrupt Wail of Mourning.
- Wail of Mourning Healer Alert
- Entomb – Find the player within the wiggling sarcophagus and free them to interrupt Wail of Mourning.
- Embalming Fliud
- Splash Fluid
Embalming Fluid Dispel – Stacks!
- Splash Fluid
- Interment Construct
Debuff: | Bladestorm | Seduction | Axe Barrage | Darkshot | Hidden Blade |
---|---|---|---|---|---|
Spell ID: | 270927 | 270920 | 270084 | 270931 | 270865 |
School: | Physical | Physical | Physical | Shadow | Nature |
Dispel Type: | N/A | Magic | N/A | N/A | Poison |
Mechanic: | N/A | N/A | Bleeding | Snared | N/A |
Debuff: | Purification Beam | Embalming Fluid | Entomb |
---|---|---|---|
Spell ID: | 270289 | 271564 | 271555 |
School: | Fire | Nature | Physical |
Dispel Type: | N/A | Poison | N/A |
Mechanic: | N/A | N/A | N/A |
Mistweaver Strategy
- Mchimba will channel Drain Fluids on a random player, dealing high ticking damage. Once the cast is finished, the player is afflicted by Dessication, lowering their movement and damage output. The only way to remove the debuff is to heal them above 90% health.
- Latch on to the affected player with Soothing Mist and weave in a Thunder Focus Tea-empowered Enveloping Mist. Keep them topped up so that the Dessication debuff is removed almost immediately.
- Mchimba will Entomb a random player in one of the 4 crypts. Use your Struggle ability (vehicle action bar) to make the sarcophagus wiggle, alerting your allies to which crypt you’re trapped in.
- Mchimba will also look for the entombed player, by opening the sarcophaguses one by one (the one that contains the player is always opened last). Each crypt that does not contain the player instead contains a Half-Finished Mummy add that will attack the players.
- Locate and free the player as quickly as possible to reduce the amount of adds you get!
- Half-Finished Mummy casts Wretched Discharge, a disease that covers the entire group and deals massive amount of damage. Interrupt this cast before it goes through! Mistweavers can also clear it with Revival if needed.
- Mchimba will cast Burn Corruption, creating large Burning Ground zones beneath random players that will last for a very long time. Make sure to position yourself appropriately, so you never cut off the room with fire.
- Use Touch of Karma if targeted by Drain Fluids.
- Mchimba will Entomb a random player in one of the 4 crypts. Use your Struggle ability (vehicle action bar) to make the sarcophagus wiggle, alerting your allies to which crypt you’re trapped in.
- Mchimba will also look for the entombed player, by opening the sarcophaguses one by one (the one that contains the player is always opened last). Each crypt that does not contain the player instead contains a Half-Finished Mummy add that will attack the players.
- Locate and free the player as quickly as possible to reduce the amount of adds you get!
- Half-Finished Mummy casts Wretched Discharge, which must be interrupted.
- Mchimba will cast Burn Corruption, creating large Burning Ground zones beneath random players that will last for a very long time. Make sure to position yourself appropriately, so you never cut off the room with fire.
- Keep Ironskin Brew up if targeted by Drain Fluids.
- Mchimba will Entomb a random non-tank player in one of the 4 crypts. The player has to Struggle to make the sarcophagus wiggle, alerting you to which crypt the player is trapped in.
- Mchimba will also look for the entombed player, by opening the sarcophaguses one by one (the one that contains the player is always opened last). Each crypt that does not contain the player instead contains a Half-Finished Mummy add that will attack the players.
- Locate and free the player as quickly as possible to reduce the amount of adds you get!
- Half-Finished Mummy casts Wretched Discharge, which must be interrupted.
- Mchimba will cast Burn Corruption, creating large Burning Ground zones beneath random players that will last for a very long time. Make sure to position yourself appropriately, so you never cut off the room with fire.
Path up to The Council of Tribes
- Spectral Hex Priest
Spectral Bolt
Hex Interrupt
- Spectral Berserker
- Blooded Leap Dodge!
Severing Blade Healer Alert – Stacking physical dot.
- Spectral Brute
- Ground Crush – Don’t stand close when he finishes his cast.
- Spectral Witch Doctor
Frost Shock Dispel
- Healing Tide Totem Priority Kill
- Spectral Beastmaster
- Shoot
- Deadeye Shot – On random player, knock back.
Poison Barrage Dodge!/Dispel
- Honored Raptors
- Hunting Leap Dodge!
Debuff: | Severing Blade | Frost Shock | Hex | Poison Barrage |
---|---|---|---|---|
Spell ID: | 270487 | 270499 | 270492 | 270507 |
School: | Physical | Frost | Nature | Nature |
Dispel Type: | N/A | Magic | Curse | Poison |
Mechanic: | Bleeding | N/A | Polymorphed | N/A |
Mistweaver Strategy
- You will face three bosses, one at a time, in a random order. Once each boss has been defeated, they will be out of play but will occasionally reappear and do their key abilities.
- Aka’ali Active Ability: Aka’ali the Conqueror’s Debilitating Backhand will inflict Shattered Defenses and heavy damage to your tank, forcing them to use defensives or kite during the duration of the debuff.
- A Thunder Focus Tea-empowered Enveloping Mist is the tank’s best friend.
- Aka’ali Key Ability: She will focus on a random player with Barrel Through, dealing massive amount of damage when finished. Allies must stand between her and the afflicted player to split the damage!
- Kula Active Ability: Kula will cast her Severing Axe at a random player, afflicting them with a ticking bleed. Focus-heal the afflicted player!
- Kula Key Ability: After a short cast of Whirling Axes, Kula will knock back all nearby players and deal damage, which will then spawn several whirling axes that rotates around the room. Don’t stand near her when she finishes her cast and avoid the axes!
- Be ready to focus-heal any player caught by the axes, as the ticking bleed can do quite a lot of damage.
- Zanazal Active Ability: Apart from casting Lightning Bolt, Zanazal will Call of the Elements, which summons four totems at each corner of the arena.
- Explosive Totem Priority Kill: Casts Explode that deals massive amount of damage.
- Thundering Totem: Casts Thundering Crash that silences any casting players when it finishes.
- Torrent Totem: Channels Torrent, spewing out water bolts that knocks back any player that stands within its landing zone.
- Earthwall Totem: Shields the boss with Earthwall, that must either be removed by damaging the boss or purging it.
- Zanazal Key Ability: Zanazal casts the interruptible spell Poison Nova, coating the entire group with a poison debuff. If the group fails to interrupt the spell, dispel it with Revival!
- You will face three bosses, one at a time, in a random order. Once each boss has been defeated, they will be out of play but will occasionally reappear and do their key abilities.
- Aka’ali Active Ability: Aka’ali the Conqueror’s Debilitating Backhand will inflict Shattered Defenses and heavy damage the tank.
- Aka’ali Key Ability: She will focus on a random player with Barrel Through, dealing massive amount of damage when finished. Allies must stand between her and the afflicted player to split the damage!
- Kula Active Ability: Kula will cast her Severing Axe at a random player, afflicting them with a ticking bleed.
- Kula Key Ability: After a short cast of Whirling Axes, Kula will knock back all nearby players and deal damage, which will then spawn several whirling axes that rotates around the room. Don’t stand near her when she finishes her cast and avoid the axes!
- Zanazal Active Ability: Apart from casting Lightning Bolt, Zanazal will Call of the Elements, which summons four totems at each corner of the arena. Kill these fast!
- Explosive Totem Priority Kill: Casts Explode that deals massive amount of damage.
- Thundering Totem: Casts Thundering Crash that silences any casting players when it finishes.
- Torrent Totem: Channels Torrent, spewing out water bolts that knocks back any player that stands within its landing zone.
- Earthwall Totem: Shields the boss with Earthwall, that must either be removed by damaging the boss or purging it.
- Zanazal Key Ability: Zanazal casts the interruptible spell Poison Nova, coating the entire group with a poison debuff. Make sure to interrupt this spell and keep an eye out for his reappearance.
- You will face three bosses, one at a time, in a random order. Once each boss has been defeated, they will be out of play but will occasionally reappear and do their key abilities.
- Aka’ali Active Ability: Aka’ali the Conqueror’s Debilitating Backhand will inflict you Shattered Defenses and deal heavy damage. Keep Ironskin Brew up for this one!
- Aka’ali Key Ability: She will focus on a random player with Barrel Through, dealing massive amount of damage when finished. Stand between her and the afflicted player to split the damage!
- Kula Active Ability: Kula will cast her Severing Axe at a random player, afflicting them with a ticking bleed.
- Kula Key Ability: After a short cast of Whirling Axes, Kula will knock back all nearby players and deal damage, which will then spawn several whirling axes that rotates around the room. Don’t stand near her when she finishes her cast and avoid the axes!
- Zanazal Active Ability: Apart from casting Lightning Bolt, Zanazal will Call of the Elements, which summons four totems at each corner of the arena. Kill these fast!
- Explosive Totem Priority Kill: Casts Explode that deals massive amount of damage.
- Thundering Totem: Casts Thundering Crash that silences any casting players when it finishes.
- Torrent Totem: Channels Torrent, spewing out water bolts that knocks back any player that stands within its landing zone.
- Earthwall Totem: Shields the boss with Earthwall, that must either be removed by damaging the boss or purging it.
- Zanazal Key Ability: Zanazal casts the interruptible spell Poison Nova, coating the entire group with a poison debuff. Make sure to interrupt this spell and keep an eye out for his reappearance.
Path up to Dazar, The First King
Once all three of the first bosses are defeated, the bridge to Dazar, the First King will open up. Before the King, you will meet one deadly add; Shadow of Zul.
- Shadow of Zul
- Shadow Barrage
- Dark Revelation – Run out with this to decrease damage to allies.
- Pool of Darkness – Ranged players should stand within the pool to prevent Erupting Darkness from damaging allies. Mitigate the Absorbed in Darkness damage with a defensive.
- Minion of Zul
Bound by Shadow Offensive Dispel – Instantly dies upon dispel.
- Fixate – Run away to avoid being feared upon touch.
Debuff: | Shadow Barrage | Dark Revelation | Absorbed in Darkness | Fixate | Pit of Despair |
---|---|---|---|---|---|
Spell ID: | 272388 | 271640 | 274387 | 269936 | 276031 |
School: | Shadow | Shadow | Shadow | Shadow | Shadow |
Dispel Type: | N/A | N/A | N/A | N/A | Curse |
Mechanic: | N/A | N/A | N/A | N/A | Fleeing |
Mistweaver Strategy
- Dazar, the First King
- Blade Combo will deal heavy damage to your tank and you’ll need to spot-heal him/her with a Thunder Focus Tea-empowered Enveloping Mist.
- Dazar will Quaking Leap to a random player, dealing high damage to the whole group. The damage is less if the group is further away from the impact: a.k.a. if targeted by this ability, run away from the group!
- Gale Slash will be targeted towards random players, creating tornados. Simply avoid these.
- Reban (80% health)
- Hunting Leaps to a random player and does a fatal frontal cone. Sidestep the frontal cone.
- Damage dealers should quickly kill this add.
- T’zala (60% health)
- Dazar will mount T’zala when she joins the fight, until her death.
- T’zala will cast Deathly Roar, fearing the entire group. This can’t be avoided, she simply must be nuked down to avoid this ability.
- T’zala will also redirect any damage to Dazar to herself, via Eternal Guardian. Cleave them both to kill her, in other words.
- Dazar, the First King (40% health)
- Dazar will gain a fourth ability: Impaling Spear. This will create a wall of spears that rotate around the room. You will notice that the spear-wall will descend in different patterns, allowing you to bypass them without being hit if you’re clever enough. Observe how the spears fall and be ready with Roll / Chi Torpedo / Tiger’s Lust to quickly move through the danger once it’s close.
- Dazar, the First King
- Blade Combo will deal heavy damage to your tank.
- Dazar will Quaking Leap to a random player, dealing high damage to the whole group. The damage is less if the group is further away from the impact: a.k.a. if targeted by this ability, run away from the group!
- Gale Slash will be targeted towards random players, creating tornados. Simply avoid these.
- Reban (80% health)
- Hunting Leaps to a random player and does a fatal frontal cone. Sidestep the frontal cone.
- Quickly kill this add to avoid the nuisance.
- T’zala (60% health)
- Dazar will mount T’zala when she joins the fight, until her death.
- T’zala will cast Deathly Roar, fearing the entire group. This can’t be avoided, she simply must be nuked down to avoid this ability.
- T’zala will also redirect any damage to Dazar to herself, via Eternal Guardian. Cleave them both to kill her, in other words.
- Dazar, the First King (40% health)
- Dazar will gain a fourth ability: Impaling Spear. This will create a wall of spears that rotate around the room. You will notice that the spear-wall will descend in different patterns, allowing you to bypass them without being hit if you’re clever enough. Observe how the spears fall and be ready with Roll / Chi Torpedo / Tiger’s Lust to quickly move through the danger once it’s close.
- Dazar, the First King
- Blade Combo will deal heavy damage to you. Keep Ironskin Brew up!
- Dazar will Quaking Leap to a random player, dealing high damage to the whole group. The damage is less if the group is further away from the impact.
- Gale Slash will be targeted towards random players, creating tornados. Simply avoid these.
- Reban (80% health)
- Quickly pick up this add once it spawns.
- Hunting Leaps to a random player and does a fatal frontal cone. Sidestep the frontal cone.
- Quickly kill this add to avoid the nuisance.
- T’zala (60% health)
- Dazar will mount T’zala when she joins the fight, until her death.
- T’zala will cast Deathly Roar, fearing the entire group. This can’t be avoided, she simply must be nuked down to avoid this ability.
- T’zala will also redirect any damage to Dazar to herself, via Eternal Guardian. Cleave them both to kill her, in other words.
- Dazar, the First King (40% health)
- Dazar will gain a fourth ability: Impaling Spear. This will create a wall of spears that rotate around the room. You will notice that the spear-wall will descend in different patterns, allowing you to bypass them without being hit if you’re clever enough. Observe how the spears fall and be ready with Roll / Chi Torpedo / Tiger’s Lust to quickly move through the danger once it’s close.