King’s Rest

Few places in Zandalar are more sacred than Kings’ Rest. Every king, conqueror, or tyrant who has held control of the Zandalari empire is housed within this great city of the dead to protect and honor not only their bodies, but also their spirits. Entry has historically been restricted solely to the Zandalari priesthood and royalty, but as Zul’s dark magic winds its way through the tomb you must venture inside and put an end to the darkness that has found purchase there.


Dungeon Entrance

Name: King’s Rest
Entrance
Zuldazar, Zandalar
Zone ID: 9526
Mythic+ Timer: 39 minutes
2 Keystone Upgrade: 31 min 12 sec (7 min 48 sec remaining)
3 Keystone Upgrade: 23min 24 sec (15 min 36 sec remaining)
Boss 1: The Golden Serpent
Boss 2Mchimba the Embalmer 
Boss 3: The Council of Tribes (The Council of Tribes)
Boss 4Dazar, The First King 
Boss Order: Linear

The dungeon can be found in Atal’Dazar (non-instanced), in Zuldazar on the Zandalar continent. Go through the temple grounds and up to the pyramid (where Yazma is located in the instanced version), there you will find the meeting stone and the entrance.


Path up to The Golden Serpent

Detailed List of Debuffs
Debuff: Fixate Pit of Despair Suppression Slam Gust Slash
Spell ID: 269936 276031 270003 269932
School: Shadow Shadow Nature Nature
Dispel Type: N/A Curse N/A N/A
Mechanic: N/A Fleeing Stunned N/A

The Golden Serpent

Kings’ Rest has come under attack before. After a foolish troll tried to summon Hakkar the Soulflayer to this island many millennia ago, the priests of Zandalar created a mighty construct to defend this tomb. The Golden Serpent has stood against intruders ever since, judging who is worthy to enter these sacred halls.

Abilities

Detailed List of Debuffs
Debuff: Spit Gold Molten Gold
Spell ID: 265773 265914
School: Fire Fire
Dispel Type: N/A N/A
Mechanic: N/A N/A

Mistweaver Loot

Mistweaver Strategy

  • Players afflicted with Spit Gold will take heavy damage over 9 seconds. Keep them topped with Enveloping Mist, and even use Life Cocoon if needed.
  • After expiration of the debuff, a pool of Molten Gold will spawn beneath the affected player’s feet. These should be stacked in a corner of the room.
  • When The Golden Serpent casts Lucre’s Call, the pools will spawn Animated Gold that slowly move towards the boss.
  • If an Animated Gold reaches the boss, it gets a buff of Luster, which can only be removed by dealing enough damage to break through the absorb shield.
  • Killing an Animated Gold returns them to their Molten Gold form. Kill them close to each other so that the pools melt together, resulting in fewer adds by the next Lucre’s Call.
  • Mistweavers can help the damage dealers dealing with the adds by stopping them with Leg Sweep or Ring of Peace, and even cast a few Spinning Crane Kicks.
  • If the Golden Serpent gains stacks of Luster, be ready for heavy healing on  the tank when it gets hit by Tail Thrash!
  • Be ready to spot-heal any players that steps into Molten Gold pools.
  • Run out of Serpentine Gust.
Windwalker Notes
  • If affected by Spit Gold, run out and place the subsequent Molten Gold near other pools. 
  • When the Golden Serpent casts Lucre’s Call and Molten Gold turns into an Animated Gold globule, be ready to stun and kill the adds before they reach the boss.
  • Kill Animated Gold globules near each other! If they’re close enough, the pools will melt together.
  • If an Animated Gold reaches the boss, do enough burst damage to quickly break through the absorb shield to remove the Luster buff on the boss.
  • Run out of Serpentine Gust.
Brewmaster Notes
  • When the Golden Serpent casts Lucre’s Call and Molten Gold turns into an Animated Gold globule, be ready to move the boss away from the adds to prevent the boss from gaining Luster.
  • Keep Ironskin Brew up for Tail Thrash.
  • If The Golden Serpent has stacks of Luster, be ready with Fortifying Brew when Tail Thrash hits.
  • Run out of Serpentine Gust. Note that the boss won’t move when he casts this ability, making it perilous if the adds are close by!


Path up to Mchimba the Embalmer

  • Event: You’ll have to defeat four encounters to proceed.
    • Orange: King Timalji, Queen Wasi
    • Blue: King Rahu’ai, Guard Captain Atu, Seneschal M’bara
    • Pink: Queen Patlaa, Skeletal Hunting Raptor
    • Green: King A’akul, Bloodsworn Agent
  • Bridge
  • Chamber of Eternal Preservation
Detailed List of Debuffs
Debuff: Bladestorm Seduction Axe Barrage Darkshot Hidden Blade
Spell ID: 270927 270920 270084 270931 270865
School: Physical Physical Physical Shadow Nature
Dispel Type: N/A Magic N/A N/A Poison
Mechanic: N/A N/A Bleeding Snared N/A
Debuff: Purification Beam Embalming Fluid Entomb
Spell ID: 270289 271564 271555
School: Fire Nature Physical
Dispel Type: N/A Poison N/A
Mechanic: N/A N/A N/A

Mchimba the Embalmer

There was once a caste of Zandalari whose purpose was to preserve and defend the remains of past rulers. But when a terrible plague of corrupted blood tore through the empire, it was too risky for mortals to handle the dead. Golems were summoned for the grim work of preservation and burial; they have been used ever since.

Abilities

Detailed List of Debuffs
Debuff: Drain Fluids Dessication  Entomb Wretched Discharge
Spell ID: 267618 267626 267702 267763
School: Nature Nature Physical Nature
Dispel Type: N/A N/A N/A Disease
Mechanic: N/A Snared N/A N/A

Mistweaver Loot

Mistweaver Strategy

  • Mchimba will channel Drain Fluids on a random player, dealing high ticking damage. Once the cast is finished, the player is afflicted by Dessication, lowering their movement and damage output. The only way to remove the debuff is to heal them above 90% health.
  • Mchimba will Entomb a random player in one of the 4 crypts. Use your Struggle ability (vehicle action bar) to make the sarcophagus wiggle, alerting your allies to which crypt you’re trapped in.
    • Mchimba will also look for the entombed player, by opening the sarcophaguses one by one (the one that contains the player is always opened last). Each crypt that does not contain the player instead contains a Half-Finished Mummy add that will attack the players.
    • Locate and free the player as quickly as possible to reduce the amount of adds you get!
    • Half-Finished Mummy casts Wretched Discharge, a disease that covers the entire group and deals massive amount of damage. Interrupt this cast before it goes through! Mistweavers can also clear it with Revival if needed.
  • Mchimba will cast Burn Corruption, creating large Burning Ground zones beneath random players that will last for a very long time. Make sure to position yourself appropriately, so you never cut off the room with fire.
Windwalker Notes
  • Use Touch of Karma if targeted by Drain Fluids.
  • Mchimba will Entomb a random player in one of the 4 crypts. Use your Struggle ability (vehicle action bar) to make the sarcophagus wiggle, alerting your allies to which crypt you’re trapped in.
    • Mchimba will also look for the entombed player, by opening the sarcophaguses one by one (the one that contains the player is always opened last). Each crypt that does not contain the player instead contains a Half-Finished Mummy add that will attack the players.
    • Locate and free the player as quickly as possible to reduce the amount of adds you get!
    • Half-Finished Mummy casts Wretched Discharge, which must be interrupted.
  • Mchimba will cast Burn Corruption, creating large Burning Ground zones beneath random players that will last for a very long time. Make sure to position yourself appropriately, so you never cut off the room with fire.
Brewmaster Notes
  • Keep Ironskin Brew up if targeted by Drain Fluids.
  • Mchimba will Entomb a random non-tank player in one of the 4 crypts. The player has to Struggle to make the sarcophagus wiggle, alerting you to which crypt the player is trapped in.
    • Mchimba will also look for the entombed player, by opening the sarcophaguses one by one (the one that contains the player is always opened last). Each crypt that does not contain the player instead contains a Half-Finished Mummy add that will attack the players.
    • Locate and free the player as quickly as possible to reduce the amount of adds you get!
    • Half-Finished Mummy casts Wretched Discharge, which must be interrupted.
  • Mchimba will cast Burn Corruption, creating large Burning Ground zones beneath random players that will last for a very long time. Make sure to position yourself appropriately, so you never cut off the room with fire.


Path up to The Council of Tribes

Detailed List of Debuffs
Debuff: Severing Blade Frost Shock Hex Poison Barrage
Spell ID: 270487 270499 270492 270507
School: Physical Frost Nature Nature
Dispel Type: N/A Magic Curse Poison
Mechanic: Bleeding N/A Polymorphed N/A

The Council of Tribes

There was once a time when no single emperor could rule Zandalar. After a period of civil war, the heads of three families formed an uneasy coalition and tried to rule the empire together. Though they did not often agree, there was peace in Zandalar. Briefly.

Abilities

Detailed List of Debuffs
Debuff: Whirling Axes Severing Axe Shattered Defenses Poison Nova
Spell ID: 266191 266231 266238 267273
School: Physical Physical Physical Nature
Dispel Type: N/A N/A N/A Poison
Mechanic: Bleeding Bleeding N/A N/A

Mistweaver Loot

Mistweaver Strategy

  • You will face three bosses, one at a time, in a random order. Once each boss has been defeated, they will be out of play but will occasionally reappear and do their key abilities.
  • Aka’ali Active Ability: Aka’ali the Conqueror’s Debilitating Backhand will inflict Shattered Defenses and heavy damage to your tank, forcing them to use defensives or kite during the duration of the debuff.
  • Aka’ali Key Ability: She will focus on a random player with Barrel Through, dealing massive amount of damage when finished. Allies must stand between her and the afflicted player to split the damage!
  • Kula Active Ability: Kula will cast her Severing Axe at a random player, afflicting them with a ticking bleed. Focus-heal the afflicted player!
  • Kula Key Ability: After a short cast of Whirling Axes, Kula will knock back all nearby players and deal damage, which will then spawn several whirling axes that rotates around the room. Don’t stand near her when she finishes her cast and avoid the axes!
    • Be ready to focus-heal any player caught by the axes, as the ticking bleed can do quite a lot of damage.
  • Zanazal Active Ability: Apart from casting Lightning Bolt, Zanazal will Call of the Elements, which summons four totems at each corner of the arena.
  • Zanazal Key Ability: Zanazal casts the interruptible spell Poison Nova, coating the entire group with a poison debuff. If the group fails to interrupt the spell, dispel it with Revival!
Windwalker Notes
  • You will face three bosses, one at a time, in a random order. Once each boss has been defeated, they will be out of play but will occasionally reappear and do their key abilities.
  • Aka’ali Active Ability: Aka’ali the Conqueror’s Debilitating Backhand will inflict Shattered Defenses and heavy damage the tank.
  • Aka’ali Key Ability: She will focus on a random player with Barrel Through, dealing massive amount of damage when finished. Allies must stand between her and the afflicted player to split the damage!
  • Kula Active Ability: Kula will cast her Severing Axe at a random player, afflicting them with a ticking bleed.
  • Kula Key Ability: After a short cast of Whirling Axes, Kula will knock back all nearby players and deal damage, which will then spawn several whirling axes that rotates around the room. Don’t stand near her when she finishes her cast and avoid the axes!
  • Zanazal Active Ability: Apart from casting Lightning Bolt, Zanazal will Call of the Elements, which summons four totems at each corner of the arena. Kill these fast!
  • Zanazal Key Ability: Zanazal casts the interruptible spell Poison Nova, coating the entire group with a poison debuff. Make sure to interrupt this spell and keep an eye out for his reappearance.
Brewmaster Notes
  • You will face three bosses, one at a time, in a random order. Once each boss has been defeated, they will be out of play but will occasionally reappear and do their key abilities.
  • Aka’ali Active Ability: Aka’ali the Conqueror’s Debilitating Backhand will inflict you Shattered Defenses and deal heavy damage. Keep Ironskin Brew up for this one!
  • Aka’ali Key Ability: She will focus on a random player with Barrel Through, dealing massive amount of damage when finished. Stand between her and the afflicted player to split the damage!
  • Kula Active Ability: Kula will cast her Severing Axe at a random player, afflicting them with a ticking bleed.
  • Kula Key Ability: After a short cast of Whirling Axes, Kula will knock back all nearby players and deal damage, which will then spawn several whirling axes that rotates around the room. Don’t stand near her when she finishes her cast and avoid the axes!
  • Zanazal Active Ability: Apart from casting Lightning Bolt, Zanazal will Call of the Elements, which summons four totems at each corner of the arena. Kill these fast!
  • Zanazal Key Ability: Zanazal casts the interruptible spell Poison Nova, coating the entire group with a poison debuff. Make sure to interrupt this spell and keep an eye out for his reappearance.


Path up to Dazar, The First King

Once all three of the first bosses are defeated, the bridge to Dazar, the First King will open up. Before the King, you will meet one deadly add; Shadow of Zul. 

Detailed List of Debuffs
Debuff: Shadow Barrage Dark Revelation Absorbed in Darkness Fixate Pit of Despair
Spell ID: 272388 271640 274387 269936 276031
School: Shadow Shadow Shadow Shadow Shadow
Dispel Type: N/A N/A N/A N/A Curse
Mechanic: N/A N/A N/A N/A Fleeing

Dazar, The First King

Dazar. The founder and first King of Zandalar, who led an exodus of his people out of the muck and mire and built a city of gold. The first tamer of raptors. The warrior undefeated. The father of a kingdom. His eternal repose cut short by Zul’s dark magic, it lies to you to once again put him to rest.

Abilities

Detailed List of Debuffs
Debuff: Gale Slash Deathly Roar Impaling Spear
Spell ID: 268419 269369 268796
School: Nature Shadow Physical
Dispel Type: N/A N/A N/A
Mechanic: N/A Fleeing Stunned

Mistweaver Loot

Mistweaver Strategy

  • Dazar, the First King 
    • Blade Combo will deal heavy damage to your tank and you’ll need to spot-heal him/her with a Thunder Focus Tea-empowered Enveloping Mist.
    • Dazar will Quaking Leap to a random player, dealing high damage to the whole group. The damage is less if the group is further away from the impact: a.k.a. if targeted by this ability, run away from the group!
    • Gale Slash will be targeted towards random players, creating tornados. Simply avoid these.
  • Reban (80% health)
    • Hunting Leaps to a random player and does a fatal frontal cone. Sidestep the frontal cone.
    • Damage dealers should quickly kill this add.
  • T’zala (60% health)
    • Dazar will mount T’zala when she joins the fight, until her death.
    • T’zala will cast Deathly Roar, fearing the entire group. This can’t be avoided, she simply must be nuked down to avoid this ability.
    • T’zala will also redirect any damage to Dazar to herself, via Eternal Guardian. Cleave them both to kill her, in other words.
  • Dazar, the First King (40% health)
    • Dazar will gain a fourth ability: Impaling Spear. This will create a wall of spears that rotate around the room. You will notice that the spear-wall will descend in different patterns, allowing you to bypass them without being hit if you’re clever enough. Observe how the spears fall and be ready with Roll / Chi TorpedoTiger’s Lust to quickly move through the danger once it’s close.
Windwalker Notes
  • Dazar, the First King 
    • Blade Combo will deal heavy damage to your tank.
    • Dazar will Quaking Leap to a random player, dealing high damage to the whole group. The damage is less if the group is further away from the impact: a.k.a. if targeted by this ability, run away from the group!
    • Gale Slash will be targeted towards random players, creating tornados. Simply avoid these.
  • Reban (80% health)
    • Hunting Leaps to a random player and does a fatal frontal cone. Sidestep the frontal cone.
    • Quickly kill this add to avoid the nuisance.
  • T’zala (60% health)
    • Dazar will mount T’zala when she joins the fight, until her death.
    • T’zala will cast Deathly Roar, fearing the entire group. This can’t be avoided, she simply must be nuked down to avoid this ability.
    • T’zala will also redirect any damage to Dazar to herself, via Eternal Guardian. Cleave them both to kill her, in other words.
  • Dazar, the First King (40% health)
    • Dazar will gain a fourth ability: Impaling Spear. This will create a wall of spears that rotate around the room. You will notice that the spear-wall will descend in different patterns, allowing you to bypass them without being hit if you’re clever enough. Observe how the spears fall and be ready with Roll / Chi TorpedoTiger’s Lust to quickly move through the danger once it’s close.
Brewmaster Notes
  • Dazar, the First King 
    • Blade Combo will deal heavy damage to you. Keep Ironskin Brew up!
    • Dazar will Quaking Leap to a random player, dealing high damage to the whole group. The damage is less if the group is further away from the impact.
    • Gale Slash will be targeted towards random players, creating tornados. Simply avoid these.
  • Reban (80% health)
    • Quickly pick up this add once it spawns. 
    • Hunting Leaps to a random player and does a fatal frontal cone. Sidestep the frontal cone.
    • Quickly kill this add to avoid the nuisance.
  • T’zala (60% health)
    • Dazar will mount T’zala when she joins the fight, until her death.
    • T’zala will cast Deathly Roar, fearing the entire group. This can’t be avoided, she simply must be nuked down to avoid this ability.
    • T’zala will also redirect any damage to Dazar to herself, via Eternal Guardian. Cleave them both to kill her, in other words.
  • Dazar, the First King (40% health)
    • Dazar will gain a fourth ability: Impaling Spear. This will create a wall of spears that rotate around the room. You will notice that the spear-wall will descend in different patterns, allowing you to bypass them without being hit if you’re clever enough. Observe how the spears fall and be ready with Roll / Chi TorpedoTiger’s Lust to quickly move through the danger once it’s close.



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