The Bfa beta was updated last night with a new build. Today we got some minor changes to mistweavers, and a blue post on the new war mode. I got to say, I’m starting to warm up to the idea of world pvp. Always having active honor talents and being able to go full on bounty hunter seems kind of fun!
- Essence Well has changed name to Upwelling.
- Invoke Chi-Ji, the Red Crane now has a duration for 25 sec, down from 45 sec, and now heals for 45% of spell power, up from 30%.
- Ring of Peace now has a duration of 5 sec, down from 8 sec.
Azerite Trait Changes
- Fit to Burst – Drinking Purifying Brew while at Heavy Stagger causes your next 3 melee abilities to heal you for 360.
- Misty Peaks – When your Renewing Mists jumps, you have a 10% chance to gain 128 Haste for 8 seconds.
- Sunrise Technique now has a damage over time aspect.
Blue Post on War Mode
Original Post, 01-05-2018
We hope to have War Mode up very soon for everyone to try out. Until then, I’ll outline a few details:
Honor Talents enabled
As mentioned by Ion and others, Honor Talents are on permanently while War Mode is enabled in the outdoor world. This was the case in Legion as well, but they would only enable when you got into “PvP combat” causing them to enable and disable while playing which ended up feeling a bit “janky.” Players may also find some added benefit with Honor Talents against normal PvE creatures as well, which is designed to be part of a “package of bonuses” to offset the inherit lost efficiency of World PvP.
In order to create a fair fights and good gameplay, our goal is to limit the extremes in power between players in War Mode that come from gear and level. We want you to have an advantage if your gear is better, but within reason. The experience should be something similar to Unrated Battlegrounds in Legion (but without the stat templates). Keep in mind this is scaling only in PvP combat, so your power against creatures in the world will remain the same as it would be with War Mode disabled.
Conquest and World PvP
In Battle for Azeroth you’ll earn conquest for doing PvP activities similar to how it was gained in the past: Rated Arena and Rated Battlegrounds as well as some light conquest from Unrated Battlegrounds. But what’s new is earning conquest from doing World PvP activities. This gives you an additional source when filling up that “conquest bar” for your weekly conquest item.
How do you earn conquest in World PvP? One source is from killing other players, of course. But the more of the opposing faction you slay, the higher chance they will put a bounty on your head. When a bounty is put on you, it will be announced to all opposing players in the zone and you will appear on the main map for a reward. Good luck!
While we have one or two other content features in War Mode we’ll share later on, one of our goals is to keep it minimal. As you point out Ion saying, we want to create a foundation first which we can hopefully build upon (with your feedback!) in the future.
Originally posted by Phalanx.
There are so many features launching in Bfa; Island expeditions, Warfronts and the new War mode. Considering that Mythic+ continues into Bfa (and world quests), I think we will have our hands full with content this expansion too. I just hope that we can skip the artifact power race before raids, because that was more stress than I could handle. My nerves still need a vacation from that.
I’m gonna keep an eye on war mode, but first I need to re-level to 120. Beta wiped my max-leveled character, and even though I knew that was going to happen, I’m still a bit miffed. Well, I will just level all over again! Right after I’ve leveled my nightborne to 110 on live servers. I’m gonna get that heritage armor, I just need to be drunk enough to commit to it. Brewmaster style!