With the world’s shakiest internet connection, high up in the mountains, I’m writing to you between all the puppy walks, puppy playtimes and puppy-please-stop-biting-mes. A new beta build launched this night and we finally got the long-awaited change to Renewing Mist!
The direct heal now heals for 120% of spell power, up from 105%.
The cleave heal on Renewing Mist targets now heals for 80% of spell power, up from 70%.
The Uplifting Trance part (4% chance to increase the healing of your next Vivify by 40%) of Renewing Mist has been removed. In exchange, we get 2 charges of Renewing Mist and a buff to Vivify instead. A happy trade, I’d say! I’m wishing I was back home to test the changes on beta, but I’m gonna be on puppy duty for a while longer.
Whatever you do Blizzard, don’t launch the pre-patch until I’m home. Just don’t!
Before I start, I just want to say that I think mistweavers are turning out great for Battle for Azeroth. We have active Soothing Mist back which contributes to a much smoother 5-man rotation, we got new and interesting talents on our talent tree and we’ve become more well-rounded. Nonetheless, there are a few areas that need polishing, which is why I’ve written this post! Let’s go through them together.
Soothing Mist Discussion
Changes since we last discussed it:
Soothing Mist – Each tick of SooM now has a chance to cause a Gust of Mist heal on the target.
Undocumented: Soothing Mist has reduced GCD to 1 sec.
Undocumented: Thunder Focus Tea is castable while channeling Soothing Mist.
I was going to start this post by appealing to Blizzard to implement a more WoD-style Soothing Mist, but they beat me to the punch. I logged into beta, and lo and behold! You can use Thunder Focus Tea without breaking the Soothing Mist channel AND Soothing Mist has reduced GCD to 1 sec instead of 1.5 sec. That had passed me by completely.
But the new rotation feel so smoooooth, and the added proc of Gust of Mist was a welcome addition. It’s nice to see our mastery interact with Soothing Mist. I really hope that it has a higher proc chance on lower-health targets!
As I was testing the changes by healing dungeons, I noticed a serious issue though; Mana Tea is a major hassle to use, and here’s why.
Another pass has been made to Mistweavers and I still have a lot of feedback to give! So I’m just gonna softball this feedback post to the developers and hope I can contribute with some constructive discussion. I tried to be short and concise, but hah, I don’t have the talent for it.
The Feedback Part
After the last time I made a feedback post, we’ve had an upcoming update on Renewing Mist; it should now automatically jump if you try to overwrite it. Also, it seems that the developers heard us on the Thunder Focus Tea feedback as well:
Original Post, May 2 2018
Quick note – the TFT-Enveloping buff has a new instant heal component added on beta, which you still benefit from if you TFT-Enveloping during Soothing Mist. While this loses part of the value of the buff, it’s still a reasonable option to provide for when an instant heal seems important.
All that said, one concern with the current setup on beta is that TFT-Renewing might dominate the other uses of TFT too often. Some of the exact bonuses it provides may have to be adjusted once everything else settles.
There has been some official follow-up on the issue of Renewing Mist by the developers. Namely, a fix for the very common problem of overwriting them little buggers. I am currently drinking herbal mint tea in celebration and am in the mood for some tea talk.
Thanks for all the followup on Renewing Mist. In an upcoming beta build, we’re likely going to try having Renewing Mist automatically try to jump, if you cast a new one that would overwrite it.
Originally posted by Sigma.
Why thank you, oh glorious Sigma. Now we can stop competing with our active Renewing Mists for competitive targets, and not to mention, being able to shamelessly cast it on players who actually need our mastery heal as well! I love the smell of victory in the morning.
While I still think mistweavers could use some polish on beta, that was really my biggest issue and I’m incredibly happy that they are planning to fix it. Now I can finally relax and nag about smaller details. As it should be!
In recent weeks, I have noticed a gap in knowledge in many Mistweavers I’ve come to talk to. More specifically, how to heal the first phase of avatar when the whole raid is spread out (particularly in mythic). It seems to me to be a perfect opportunity to expound on Mistweavers’ toolkit when it comes to stack versus spread healing. So I’ve brewed a pot of tea and am ready to flex my nerd muscles when it comes to Mistweaving.
To illustrate how Mistweavers should adapt to spread versus stack healing, the Avatar fight is a prime example. In the first phase in mythic mode the whole raid is spread out in designated positions, which means you can only reach a few players at a time. You’re movements are limited since you have your designated place and if you move out of it, you can potentially endanger your allies with chaos puddles or blades. Most of the fight, your reach to other players is awful.
In the second phase, you start spread out to soak the rain and then as platforms are destroyed, you quickly huddle the raid together. In this phase you have ample opportunity for stack healing. In other words, the Avatar fight forces you to adapt to different types of healing – spread and then stack. Luckily, Mistweavers have the tools for the job.