WoD Mistweaver Changes Part 2 – Stats & Priorities

New Stats, New Game Plan

To our great delight, we will finally be rid of the most boring stats in WoW as soon as the pre-patch launches. Say goodbye to expertise, hit, parry and dodge on gear (parry and dodge will still exist in other forms). Say hello to our new friends Multistrike and Versatility.

Multistrike is a stat which will give you two chances to proc an additional strike for 30% damage or healing of the original strike. Let’s say you have 20% MS. You do a heal for 100; this means that you have one 20% chance to do an extra strike, and another 20% chance to do an extra strike. If both procs you will get a 100 heal + 30 + 30. In total you will get a heal of 160. Multistrike is not only eligible for cast spells, but also for HoT ticks. The multistrikes can also crit, which is pretty nice. In addition, it is easy to stack since you only need 66 rating for each % MS.

Versatility is a very straightforward stat. For each 1% versatility, you do an additional 1% damage, 1% healing and 0.5% damage reduction. While it is a very handy stat, it is harder to stack. You need 130 rating for every % versatility.

But wait, there is more. The tertiary stats are bonus stats that have a small chance to proc on gear. The list is;

Warforged (additional ilvls)
Gem socket (slots for gems)
Bonus armor (damage reduction and ATP increase)
Leech (returns a portion of your healing/damage as healing to you)
Speed (movement speed increase)
Avoidance (damage reduction from aoe effects)

Warforged items and gem sockets are rare and a fine upgrade to your gear. In the start of the expansion gem sockets are more valuable than warforged, but warforged will surpass gems as we excel in ilvls in future patches.

The stats are meant to be a fun bonus on your gear. It will not change your gameplay by any large degree. It can be a fun addition to your gear though!

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