After a hiatus from Patreon work, I’m finally back and done with the Shaman UI! The art for this UI is sent out to all my eligible patreons, and here is a post with all the elvui profiles and weakaura export codes to help you get started!
The Bfa beta was updated last night with a new build. Today we got some minor changes to mistweavers, and a blue post on the new war mode. I got to say, I’m starting to warm up to the idea of world pvp. Always having active honor talents and being able to go full on bounty hunter seems kind of fun!
I have finally come home after being gone for who-knows-how long. My living room floors are renovated and my fingers are itching for some writing. Blizzcon was the past weekend and the new WoW expansion has finally been announced! Here are some of my thoughts about the new expansion.
Quick Recap of Battle for Azeroth
After the events of Legion, the two factions will once again take up arms against each other. The rivalry and conflict of the factions will be the focal point in Battle of Azeroth. Here are a few of the new features:
Level cap increased to 120.
Two new continents available:
Kul Tiras for Alliance.
Zandalar for Horde.
10 new dungeons.
New raids: first one called Uldir, Halls of Control.
Warming up for the upcoming pre-patch to one of the most long-awaited (and long overdue!) expansion, I will be discussing the changes the Mistweaver spec will be undergoing.
Like every expansion, there are a whole set of revamps and roller-coaster-rides of tuning and changes. The following segment of WoD-know-how is entirely subject to change and I will not profess any sort of certainty. We know Blizzard, they are queen of decision anxiety. And so we smile and nod every patch only to expect another revamp the next month. But maybe that is what keeps the game interesting?
First off, and rather excitingly, I present to you a whole new stance for Mistweavers; the Crane Stance! This is our brand new stance, wholly dedicated to fistweaving (for those who like this rotation, it’s like Christmas, right?). Stance of the Spirited Crane replaces our old and unused Stance of the Fierce Tiger. MWs have a total of 2 stances then, and to actually make the stance-changing a worthwhile and tactical decision, some spells are restricted to either stance. The following spells have stance restrictions;
Stance of the Spirited Crane Jab Blackout Kick Tiger Palm Rising Sun Kick
Serpent Stance is our traditional healing stance (and most likely, the one we’ll use for progression raids where heavy healing is called upon). Crane Stance is our hybrid, hybrid stance where we gain Eminence, or healing through DPS. Eminence is entirely restricted to Crane Stance, accompanied by our set of DPS abilities. As far as Beta has gone, Crane Stance does inferior healing compared to Serpent Stance. But most likely, as with all fistweaving, it is intended to be used during the downtimes of healing. Strategic choices, remember?
To change stance it costs one GCD and you lose all chi. This is to hinder willy-nilly stance changing and preserve it as a strategic and tactical decision. But it does suit our slightly uh, frenetic style of healing. Downtime means DPS time. Furthermore, fistweaving seems to more mana efficient this time around, so it is definitely a suitable option.