My guild has finally taken down Argus Mythic! Hurray! I even managed to catch it on video, so everyone can enjoy watching our very, very messy kill. It may look like we were on the verge of wiping, but we knew we had it all along!
Such a pristine, clean kill. Executed with a clear-headed and calculated precision. Near perfect, I’d say.
Kidding, of course.
We were around wipe 480+ when we finally got the kill, after quite a few sub 10% wipes, including one on 0.8% (that was a happy moment – not). We have been at it for weeks, so I’m happy he’s dead and we can finally relax and do some casual reclears. I think everyone needs to recharge their batteries for Battle for Azeroth.
In recent weeks, I have noticed a gap in knowledge in many Mistweavers I’ve come to talk to. More specifically, how to heal the first phase of avatar when the whole raid is spread out (particularly in mythic). It seems to me to be a perfect opportunity to expound on Mistweavers’ toolkit when it comes to stack versus spread healing. So I’ve brewed a pot of tea and am ready to flex my nerd muscles when it comes to Mistweaving.
To illustrate how Mistweavers should adapt to spread versus stack healing, the Avatar fight is a prime example. In the first phase in mythic mode the whole raid is spread out in designated positions, which means you can only reach a few players at a time. You’re movements are limited since you have your designated place and if you move out of it, you can potentially endanger your allies with chaos puddles or blades. Most of the fight, your reach to other players is awful.
In the second phase, you start spread out to soak the rain and then as platforms are destroyed, you quickly huddle the raid together. In this phase you have ample opportunity for stack healing. In other words, the Avatar fight forces you to adapt to different types of healing – spread and then stack. Luckily, Mistweavers have the tools for the job.
Here is a clean version of my personal notes from Ursoc mythic encounter. If you want to add any knowledge or help other players with the encounter, feel free to comment and discuss below!
Urosc charges the player affected by Focused Gaze after 6 seconds. The further away the player is from Ursoc, the less damage the player takes by Trampling Slam. When he hits the player, the raid takes damage by Barreling Impact, which does less damage the more players are standing in it.
Yesterday, my guild finally took down the last boss of the Emerald Nightmare, mythic. And I actually remembered to record this time! Hallelujah! So, if you’re interested in seeing the kill or having a look at my current healer UI, it’s now at your disposal here or at YouTube.
The Emerald Nightmare Journey
Emerald Nightmare has definitely been fast-paced and, from the context of things, rather brief. Part, because EM seems to be a soft start to Legion (it has been indicated that it’ll be a rather long expansion), and hasn’t been the most challenging raid. Probably because tiers doesn’t drop from the raid and no one started with a fully fleshed-out Artifact. I have a feeling that Nighthold might give us more to chew on.
Here are my personal notes from my progression on Mythic Nythendra – or at least the cleaned-up version of them. The original notes had more colorful language, spelling mistakes and abbreviations until oblivion. But now they’re legible – hurray!
Infested debuff stacks inevitably during the fight and is cleared at Heart of the Swarm. If you have 10 or more stacks of Infested, you will be mind-controlled after Nythendra casts Infested Mind (which always happen directly after casting Infested Breath). Stack up before the cast so that non-mc people can dish out enough damage to break the mc.
Try to stagger MCs so that you always have enough people to break out affected players. This sometimes mean that you have to stand in puddles to accumulate stacks on purpose. Raid leader should keep an eye out on how many will get mind-controlled.
3rd MC is critical since Rot will be cast about the same time. Spread directly after MC is broken.
Stand at least 8 yds away from allies when affected by Rot. When expired, green patch will spawn beneath you. Put puddles at the edge of a room at a designated location.
Use a Health Pot to heal while running out with Rot unless you can cast an emergency heal during or before the run. High-ticking damage!
Run out of Infested Breath. It targets random non-tank players. Make sure that the subsequent puddles are as stacked as possible by having players standing near existing puddles when breath is incoming.
Don’t stand close to the affected tank when Volatile Rot explodes. It’s raid-wide damage, but the closer to the explosion the more damage it does.
Mythic Emerald Nightmare has been opened for less than one lock-out and the world-first race is already finished! Celebrations and congratulations to the winners, good job! The rest of us are just trying to catch up now. Oh, and I’ve updated my Gumroad with the Patreon reward package from August; Zen UI!
Dear Mr and Miss Foruma-Activa (can I call you that?). I address you after hearing the alarming news that the Sha of Negativity has gate-crashed the forums after the launch of 6.0. While he’s always been a bit of clingy bugger, he is now blooming like a teenager on her sweet sixteen (it’s an American custom, I’ve heard). According to the forums there is not a class that isn’t broken, boring or bonkers. The developers haven’t kept their promises and they surely doesn’t want their players to have fun! …Or so we are told to believe. It’s a bit of an orgy in cynicism and negativity.
This is of course a bothersome occurrence that result in people, including you Mr and Miss Foruma, disgorging bull’s feces in every direction without a single notion of soundness of argument or information scrutinization. But don’t worry, it happens all of us from time to time and thankfully it’s curable.
In fact, the best cure for Sha of Negativity is to look at the problem from all angles. Maybe you have missed something? Maybe your class isn’t broken, just different from what you have expected? Maybe you just have to re-familiarize yourself with it and see how it blooms at the endgame of Wod? Truly, do not judge a class in an environment that suits it ill, which almost all classes do in SoO at the moment. Especially Mistweavers.
6.0 has finally launched and it feels like early Christmas! I’ve already sunk my teeth into the new dungeon (easy peasy) and lolled around in Crane Stance (while admiring my new character model). Mostly of it feels pretty comfortable for me since I’ve already gotten accustomed to the changes by playing Beta. Not so for everyone though. Many questions has been raised in Trade Chat about what’s happening. Most of the answers can be found in the patch notes, so why won’t we go through them?
This is a list of changes I have shamelessly copied from MMO;
New Character Models– Often requested, finally here!
Stat Changes– The stat squish is finally here. Yes, you can still solo old raids.
Item Changes– Reforging, Hit, Expertise, Dodge, Parry, all gone!
Auction House Changes– The Alliance, Horde, and Neutral auction houses have all been merged. The BMAH has moved to Draenor.
Currency Changes– Justice and Valor? Gone! You can still buy most items (other than Heirlooms) for gold.
Toy Box– The toy box is here to hold your novelty items and free up some bag space.
Reagent Bank– More storage space for profession reagents has been added. Most also stack up to 200 now as well.
Void Storage Size Increase– Another Void Storage tab has been added. Try not to fill it up in a week.
Guild Changes– Guild levels? Gone! Most perks? Gone!
Group Finder– The Raid Browser is gone and the much improved Group Finder is here.
Siege of Orgrimmar Changes– SoO is giving out Heirloom weapons and now uses the new Warlords raid size system.
Level 90 Upper Blackrock Spire– You can grab some item level 550 gear and preview this dungeon for the next month.
Blasted Lands Quests– The Iron Horde have invaded the Blasted Lands and have a short quest line for you.
New Login Screen– The Dark Portal is back in this new login screen.
Arena Skirmishes– Proving that persistence pays off, the ongoing request for skirmishes has been granted.
UI Improvements– The default UI has received several upgrades, including Raid and Battleground specific graphical settings.
Darker Nights– A few areas such as Redridge and and Elwynn Forest are now actually dark at night.
Old World Dungeon Revamps– Blackfathom Deeps, Razorfen Downs, and Razorfen Kraul have been updated.
Undelete Character Feature– You can now restore characters above level 50 forever.
Server Responsiveness Improvements– The sever now processes events much faster, which should make gameplay feel even more responsive.
Anti-Aliasing– MSAA had to go away to move the client technology forward, so we only have FXAA and CMAA now.
Addons– As always, we need your help collecting data from in game by installing the WoWDB addon. Many other addons are also already updated for Patch 6.0.2.