Teahouse Pre-Patch Updates!

Be ready – for it’s here – the pre-patch! Prepare yourself for wonky balance issues and loud crying on the forums while you frantically try to figure out what the hell happened to your spec. But don’t be afraid, I’m here to let you find your way back home to the Mistweaver spec.

Before I start, I just want to go over the latest changes I haven’t been able to post about yet.

Mistweaver Changes

  • Mistweaver Monk aura changed from -20% to 0% (affecting Rising Sun Kick).
  • Renewing Mist now has a recharge time of 9 sec, up from 8 sec.
  • Vivify now heals for 95% of spell power, down from 105%.
  • Life Cocoon now absorbs damage equal to (Spell Power * 11)* Versatility, down from 12.6.
  • Surging Mist (Honor Talent) now heals for 160% of spell power, down from 200%. Also, base mana cost changed from 2%, up from 1%.

Tuning continues and they obviously want mistweavers to be down again with the other healers after having been ever so slightly overtuned. Here’s hoping they don’t overdo it! I have no way of knowing, I haven’t really done any hardcore content on beta, just fixing all my weakauras for Bfa. We will see how it pans out in the pre-patch!

Patch 8.0 Teahouse Updates

Here are the so far updated pages:

Basic Mistweaving Guide
Talents
Icon Weakauras

As with every big launch, I have to do the updates in stages. Now you can at least re-learn the basics of Mistweaving, its talents and an added bonus: a completely new HUD to go with the fancy new talents and spell priorities! Hurray!

Anyway, I’ll patiently wait until the pre-patch actually hits EU servers (about half a day until then). Meanwhile, I’ll continue working on my secret monk project that you might be hearing about closer to launch *wink wink*.

More updates will be rolling in as I get to them. Until next time!

New Alpha Build and I Got in!

After killing Argus Mythic, I finally got access to the Battle for Azeroth alpha! Now I can check out all the changes by myself, and keep you freshly updated. Speaking of changes, a new build rolled out and it seems that Blizzard has turned its eye to healers. Down below are all the changes they’ve made to Mistweavers.

Mistweaver Changes

  • Effuse has been removed.
  • Mastery: Gust of Mists is no longer activated by Effuse.
  • Soothing Mist  is now an active ability:
    • Heals the target for (360% of Spell power) over 8 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target.
  • Rising Sun Kick  now deals 115% of attack power damage, up from 106.86%.
  • Spinning Crane Kick  now deals 10% of attack power damage, down from 16.38%.
  • Thunder Focus Tea
    • No longer empowers Effuse.
    • Enveloping Mist: Instant cast and immediately heals for (130% of Spell power).
  • Vivify Causes a surge of invigorating mists, around the target, healing them and their 2 nearest injured allies for (75%) healing the target for (100% of Spell power) and all allies with your Renewing Mist active for (60% of Spell power).
    • Cost changed from 4.0% of base mana to 3.2% of base mana.
  • Invoke Chi-Ji, the Red Crane now heals for 30% of attack power, up from 22.113%.
  • Mana Tea duration has increased to 12 sec, up from 10 sec.
  • Summon Jade Serpent Statue now heals for 16% of spell power, changed from 50% of the Mistweaver’s Soothing Mist.
  • Way of the Crane no longer removes stun effects.
  • Paralysis now has a cooldown of 45 sec, down from 1 min.

Continue reading “New Alpha Build and I Got in!”

Patch 7.2.5 has arrived!

Patch 7.2.5 is here, and even Europe is now blessed with the presence of a grand new patch, sparkling with new raids, legendaries (ouch, my farming), class changes and more. This means of course that I have a mountain of updates to do on my blog. Seriously, everything became outdated now.

You will notice on top of relevant blog pages which patch it is written for. I haven’t had time for updates yet, but hopefully I’ll get them rolling soon. In the meantime, if you’re lost here’s a summary of Mistweaver changes:

Mistweaver Changes in Patch 7.2.5

Continue reading “Patch 7.2.5 has arrived!”

Future of Essence Font

Patch 7.2 has launched and oh boy, don’t we have a lot to do in the game? I haven’t been bored this expansion, that’s for sure. Tomb is coming up soon and so does the mini-patch 7.2.5. where we will get more class changes. Here are a few blizzard posts on the subject.

Patch 7.2.5 Mistweaver Blue Posts

On the initial 7.2.5 PTR, we are trying out a version of Essence Font that is even stronger, but has a cooldown. In addition to some combination of a healing increase and mana cost reduction, the duration of the HoT will be increased.

Essence Font having no cooldown has held back the spell and the spec in a few ways. It essentially says that three relatively heavy heals (Essence Font, Enveloping Mist, Vivify) have to compete with each other at all times. The texture of using a heavy spell on a short cooldown, then falling back to the decision between spammable spells (selecting based on cost, number of targets, etc.) is common among healers for good reason. And Essence Font‘s HoT mechanic that improves mastery is meant to specifically enhance that sort of gameplay, and will be more effective on a spell with a cooldown.

As already mentioned, the first change that comes along with it is buffing Essence Font itself. It no longer has to be held back by “if it gets too much stronger than e.g. Vivify, people will only use Essence Font“, and can simply be a high-priority spell. We will made other adjustments as needed for gameplay or tuning.

Original Post, by Sigma

Continue reading “Future of Essence Font”

Patch 7.2 Roundup on Mistweavers

A lot of changes for Mistweavers has been filtered through the PTR notes, but in bits and pieces. I try to summarize some of the latest changes and news regarding everything Mistweaver in this post. Take a look at what’s in store for patch 7.2 for Mistweaver Monks!

Mistweaver Changes

Blue Posts

On the removal of Mistwalk:

This was a primarily PvP-focused change. It wasn’t getting much use in PvE (and when it was, that was almost always the wrong choice), and it was giving Mistweavers far too much mobility in PvP, especially in RBGs where it was highly problematic.

We’re obviously aware that this change has balance implications, and are prepared to make any additional changes necessary for Mistweaver PvP performance.

Original Post, by Lore

Continue reading “Patch 7.2 Roundup on Mistweavers”

New Build and Crane Changes

Before Battle.net took a sour turn last night, there was a new build for the Legion Beta deployed. Only small changes were made, but rather significant ones, particularly regarding the new Fistweaving incarnation for Mistweavers. The final trait of the Sheilun artifact was also notably buffed. Oh, and I have Beta access finally!

Mistweaver Changes

  • Teachings of the Monastery now causes your next Blackout Kick to strike an additional time, stacking up to 3 times. Previously, increased damage on Blackout Kick and Rising Sun Kick by 30%.
  • Teachings of the Monastery now allows Blackout Kick to have a 15% chance to reset the cooldown of Rising Sun Kick, down from 30%.
  • Spirit of the Crane now restore 0.65% mana for every additional Blackout Kick. Previously restored 1% mana for every Blackout Kick or Rising Sun Kick.
  • Mistweaving now increases healing done by 5%-15%, up from 0.5%-10% (depending on rank).

Now what does this mean for the fistweaving rotation? As I have Beta access now, I’ve been able to make a short video of how the new rotation looks like. Have a look!

Continue reading “New Build and Crane Changes”

Thoughts on Mistweaver’s Ranged Status

After a roller-coaster of tweets back and forth, we finally have some more information regarding the design of Mistweavers in Legion. I have had a chance to absorb the new information and ponder my exact feelings to the new changes, which I will discuss in this post. First, a short summary of how the discussion has passed regarding the subject of Mistweaver’s potential ranged status.

The first notion of the loss of our melee status was stated, slightly ambiguously, in the Monk post. It said:

“We’re also focusing Mistweavers solely on healing, rather than supporting a type of mixed attack-healing gameplay that felt awkward and ultimately didn’t live up to our goals for the spec—it was unintuitive, and chiefly useful as a mana management tool.”

The description implied that the Crane stance was gone, and possibly even our melee abilities. Tweets was sent to @WarcraftDevs to find out what exactly has been changed. They responded:

Tweet - Ranged status

We were in effect ranged healers then. Questions about our DPS rotation were then raised.

Tweet - Melee abilities

Eminence was a confirmed goner, but we had no clarification of how we were supposed to deal damage in raid encounters if we couldn’t stand in melee. We knew healers would get a damage buff, based on this bit of information from Blizzcon:

  • The change you’ll notice in group PvE content is that you will be doing a lot more damage when you chose to spend resources on it.
  • Your damage will be a useful contribution to the raid now.

And this tweet:

Tweet - AoE Damage

We are supposed to be able to deal damage, we have melee spells, but we could be targeted by ranged mechanics. How did that add up? Another bout of tweets sent to the Developers, and here’s the answer:

Tweet - CJL

My Thoughts on the Subject

To be perfectly frank, I was deeply disappointed to learn that our main DPS spell would be Crackling Jade Lightning. Partly, because constantly channeling one spell is not anyone’s idea of fun and engaging gameplay, and partly because we would essentially be locked out from our melee abilities. I’m not only disappointed in this design, but also incredulous to how it came about.

As the design is now, we retain our melee abilities (I would hazard a guess at Jab, Tiger Palm, Blackout Kick and Spinning Crane Kick, though it is still unconfirmed), but we will be effectively discouraged from using these abilities by the risk of endangering the other melees with possible hits of ranged mechanics. No Mistweaver would jeopardize the raid in such a way. As a result, our opportunities would be small to use the melee abilities in PvE settings – it would be completely dependent on each specific encounter design. And unless raid encounters will go through any remarkable changes, that would mean the majority of encounters would lock us out of melee. The new talent Mistwalk would also be unusable in melee, for the same reason.

It seems like poor design to encourage healers to DPS (by bolstering it), give us melee abilities and then so strongly discourage us from using them at all. Instead of having melee status to enable us to safely use our melee abilities, or give us a proper ranged toolkit (and by proper, I mean something more engaging than channeling one single spell), we are stranded somewhere in between, left with unusable abilities and a mindless spamming of Crackling Jade Lightning. Can this truly be the intended design?

In the light of making Holy Paladin into melee instead of Mistweavers, and making Discipline Priests into a hybrid DPS healer instead of Mistweavers, I would hope that the developers give us a properly working toolkit with which we can carve our own niche. Either make Mistweavers properly ranged or properly melee, with appropriate abilities, instead of leaving us somewhere in between, with a toolkit we can’t use.

Feedback on Monk Blog

The Monk Blog for Legion changes has arrived and dropped a bomb on all of us Mistweavers. Many changes are ahead of us – but remember, the blog only shows the basic rotation; we haven’t seen the talents (and there will be many many new ones), which are the ones that will bring depth and complexity to our spec. With that in mind, we have only seen a glimpse of what Mistweaving will be like in Legion. Not to mention, there will be a roller-coaster ride of changes in the Beta, and you can be a part of shaping the new Mistweaver by giving feedback.

In this post I will give my initial thoughts on the new changes. I will put heavy focus on Mistweavers (naturally), but I’ll also mention Windwalker and Brewmaster changes at the end. Apologies for the length of the post, but there is so much to discuss! And I blame Blizzard, they welcomed feedback so warmly I just had to go all out.

MistweaverMistweaver Wall

Summary of changes, collected from the Monk blog and Developer tweets:

What we have lost:

  • Chi – “Mistweavers will now use Mana, not Chi, as a resource, since it reduced choices and restricted gameplay in many situations.”
  • Crane Stance / Eminence – “We’re also focusing Mistweavers solely on healing, rather than supporting a type of mixed attack-healing gameplay that felt awkward and ultimately didn’t live up to our goals for the spec—it was unintuitive, and chiefly useful as a mana management tool.”
  • Melee Spells – “Mistweavers will now be treated like other ranged specs for the purpose of encounter ability targeting.”
    • Edit1:
    • “Mistweaver will still have melee abilities for dealing damage, they’re just not dual-purposed into providing smart heals.”‘
    • Edit2:
    • “During an encounter where you can’t be in melee, Crackling Jade Lightning makes a good fallback.”
    • Will make a blog post on this subject.
  • Uplift – replaced with the two new spells Vivify and Essence Font.

Modified spells:

  • Soothing Mist
    • Passive
    • Your Effuse, Enveloping Mist, and Vivify also trigger Soothing Mist.
    • After casting these spells, you continue to channel healing mists into the target, healing them for a minor amount every 0.5 sec, until you take any other action.
    • Developer Comments
      • Need efficient healing? Cast any heal and let Soothing Mist continue to provide free healing as long as you feel comfortable!
      • Need high-throughput healing? Cast any heal and move onto the next target in need of healing, without spending time on Soothing Mist.
      • For Mistweavers, it’s OK to have open global cooldowns between heals—Soothing Mist fills these gaps.
    • “Soothing Mist has a channel bar, but no duration. We’re considering multiple options for how interrupts affect it.”
    • “Currently, we’re trying it beeing uninterruptible. We may also try having it interruptible, but on the Physical school.”
  • Renewing Mist
    • 5% Mana, Instant, 6 sec cooldown
    • You surround the target with healing mists, restoring a huge amount of health over 20 sec.
    • If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds.
    • When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%.
    • “Our goal with Mistweaver Monks is to accentuate the existing characteristics that define them, and resolve some core gameplay issues. In simple terms, this means we’ve redesigned their abilities so that you can directly use the spells you want rather than having to set up an excessive amount of other abilities first.The most prominent example of this was Renewing Mist, which served primarily as a setup for Uplift; we’ve reworked Renewing Mist to stand on its own…”
  • Enveloping Mist
    • 6.0% Mana, 40 yd range, 2 sec cast
    • Wrap the target in healing mists, healing them for a huge amount over 6 sec, and increasing healing received from your spells by 30%.
  • Mana Tea – “Mana Tea is no longer present in its current form, but there is a new variant of it in talents.”
  • Statue – “There is a talent that brings back the Statue for players who miss it.”

New Abilities:

  • Effuse (Single Heal)
    • 1.8% Mana, 40 yd range, 1.5 sec cast
    • A fast and efficient spell, healing the target for a minor amount.
    • “Effuse is a fast and cheap way to start Soothing on a target. It’s the Monk’s answer to spells like the Priest’s “Heal.”
  • Essence Font (AoE Heal)
    • 8.0% Mana, 40 yd range, Channeled
    • Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1 sec for 3 sec.
    • Each bolt heals the target for a moderate amount, plus an additional moderate amount over 8 sec.
    • “The channel on Essence Font is there to help balance its large amount of total healing. At 3 seconds, it’s still quite flexible.”
  • Vivify (Cleave Heal)
    • 5.0% Mana, 40 yd range, 1.5 sec cast
    • Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for a moderate amount.
  • Mistwalk (Talent)
    • 40 yd range, Instant, 20 sec recharge, 2 charges
    • Instantly dash to an ally, and heal them for a large amount.
  • Mastery (NEW): Gust of Mists
    • Your targeted heals also cause a gust of healing mists, instantly healing the target for a minor amount (increasing with Mastery from gear).
    • “It’s fairly different from other healer masteries: it’s a flat amount, not a percentage.”’
  • Invoke Chi-Ji, the Red Crane (Talent)
    • ???
    • “We love Chi-Ji too! Keep an eye out for a new talent: “Invoke Chi-Ji, the Red Crane.”

Continue reading “Feedback on Monk Blog”

Mistweaver Discussion – My Wish List

This post will be a bit more whimsical than my usual Mistweaver Discussion posts. Today I want to talk about my wish list for the Mistweaver spec. Features that I think would be awesome for the spec and some quality of life improvements. I recommend reading this post with a big cup of tea and a huge bar of chocolate. Though the chocolate is optional.

My wish list is not a please-change-how-mistweavers-fundamentally-work-otherwise-I-might-die kind of list. I actually think that Mistweavers are in a good spot right now. Sure, we have some weaknesses. Mainly being unable to burst up more than one target unless they are all stacked on you. We also have a problem with that most of our healing is active healing, or in other words we have to keep pushing buttons to make heals happen. As soon as we stop button-mashing, the healing will stop (as opposed to shields and HoTs). But that is part of Mistweavers weaknesses, and we have other strengths that compensate for that. It is good that we, or in fact all of the healers specs, have weaknesses when it comes to raiding. We are meant to work as a team, compensate each other and become better together. The team composition is more important than the single person. But on to the list!

Continue reading “Mistweaver Discussion – My Wish List”

Mistweaver Strategy Guide Updated!

Finally done with the first updates.
These pages are updated for Mistweavers 6.0 and beyond, so take a look!

– For a list of all MW abilites go to —-> Spellbook
– If you’re interested in the new talents go to —-> Talents
– If you want to know about stats and glyphs go to —-> Build
– If you need help with rotation and strategies go to —-> Strategy

Since the tuning keep changing the spell coefficients I have simply put in [X%] or [X% of Spell Power] where the spell equation is supposed to go. I will be updating them when Warlords of Draenor hits. Hopefully Blizzard has made up their mind by then.

In the meantime, take a look at the guides. Hopefully you’ll learn something new. I’ll keep working on the Proving Grounds guide for now. I’ll just might get it up before the next century (damn, it got immense).

Take care!

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