Patch 7.2 Roundup on Mistweavers

A lot of changes for Mistweavers has been filtered through the PTR notes, but in bits and pieces. I try to summarize some of the latest changes and news regarding everything Mistweaver in this post. Take a look at what’s in store for patch 7.2 for Mistweaver Monks!

Mistweaver Changes

Blue Posts

On the removal of Mistwalk:

This was a primarily PvP-focused change. It wasn’t getting much use in PvE (and when it was, that was almost always the wrong choice), and it was giving Mistweavers far too much mobility in PvP, especially in RBGs where it was highly problematic.

We’re obviously aware that this change has balance implications, and are prepared to make any additional changes necessary for Mistweaver PvP performance.

Original Post, by Lore

Continue reading “Patch 7.2 Roundup on Mistweavers”

New Build and Crane Changes

Before Battle.net took a sour turn last night, there was a new build for the Legion Beta deployed. Only small changes were made, but rather significant ones, particularly regarding the new Fistweaving incarnation for Mistweavers. The final trait of the Sheilun artifact was also notably buffed. Oh, and I have Beta access finally!

Mistweaver Changes

  • Teachings of the Monastery now causes your next Blackout Kick to strike an additional time, stacking up to 3 times. Previously, increased damage on Blackout Kick and Rising Sun Kick by 30%.
  • Teachings of the Monastery now allows Blackout Kick to have a 15% chance to reset the cooldown of Rising Sun Kick, down from 30%.
  • Spirit of the Crane now restore 0.65% mana for every additional Blackout Kick. Previously restored 1% mana for every Blackout Kick or Rising Sun Kick.
  • Mistweaving now increases healing done by 5%-15%, up from 0.5%-10% (depending on rank).

Now what does this mean for the fistweaving rotation? As I have Beta access now, I’ve been able to make a short video of how the new rotation looks like. Have a look!

Continue reading “New Build and Crane Changes”

Thoughts on Mistweaver’s Ranged Status

After a roller-coaster of tweets back and forth, we finally have some more information regarding the design of Mistweavers in Legion. I have had a chance to absorb the new information and ponder my exact feelings to the new changes, which I will discuss in this post. First, a short summary of how the discussion has passed regarding the subject of Mistweaver’s potential ranged status.

The first notion of the loss of our melee status was stated, slightly ambiguously, in the Monk post. It said:

“We’re also focusing Mistweavers solely on healing, rather than supporting a type of mixed attack-healing gameplay that felt awkward and ultimately didn’t live up to our goals for the spec—it was unintuitive, and chiefly useful as a mana management tool.”

The description implied that the Crane stance was gone, and possibly even our melee abilities. Tweets was sent to @WarcraftDevs to find out what exactly has been changed. They responded:

Tweet - Ranged status

We were in effect ranged healers then. Questions about our DPS rotation were then raised.

Tweet - Melee abilities

Eminence was a confirmed goner, but we had no clarification of how we were supposed to deal damage in raid encounters if we couldn’t stand in melee. We knew healers would get a damage buff, based on this bit of information from Blizzcon:

  • The change you’ll notice in group PvE content is that you will be doing a lot more damage when you chose to spend resources on it.
  • Your damage will be a useful contribution to the raid now.

And this tweet:

Tweet - AoE Damage

We are supposed to be able to deal damage, we have melee spells, but we could be targeted by ranged mechanics. How did that add up? Another bout of tweets sent to the Developers, and here’s the answer:

Tweet - CJL

My Thoughts on the Subject

To be perfectly frank, I was deeply disappointed to learn that our main DPS spell would be Crackling Jade Lightning. Partly, because constantly channeling one spell is not anyone’s idea of fun and engaging gameplay, and partly because we would essentially be locked out from our melee abilities. I’m not only disappointed in this design, but also incredulous to how it came about.

As the design is now, we retain our melee abilities (I would hazard a guess at Jab, Tiger Palm, Blackout Kick and Spinning Crane Kick, though it is still unconfirmed), but we will be effectively discouraged from using these abilities by the risk of endangering the other melees with possible hits of ranged mechanics. No Mistweaver would jeopardize the raid in such a way. As a result, our opportunities would be small to use the melee abilities in PvE settings – it would be completely dependent on each specific encounter design. And unless raid encounters will go through any remarkable changes, that would mean the majority of encounters would lock us out of melee. The new talent Mistwalk would also be unusable in melee, for the same reason.

It seems like poor design to encourage healers to DPS (by bolstering it), give us melee abilities and then so strongly discourage us from using them at all. Instead of having melee status to enable us to safely use our melee abilities, or give us a proper ranged toolkit (and by proper, I mean something more engaging than channeling one single spell), we are stranded somewhere in between, left with unusable abilities and a mindless spamming of Crackling Jade Lightning. Can this truly be the intended design?

In the light of making Holy Paladin into melee instead of Mistweavers, and making Discipline Priests into a hybrid DPS healer instead of Mistweavers, I would hope that the developers give us a properly working toolkit with which we can carve our own niche. Either make Mistweavers properly ranged or properly melee, with appropriate abilities, instead of leaving us somewhere in between, with a toolkit we can’t use.

Feedback on Monk Blog

The Monk Blog for Legion changes has arrived and dropped a bomb on all of us Mistweavers. Many changes are ahead of us – but remember, the blog only shows the basic rotation; we haven’t seen the talents (and there will be many many new ones), which are the ones that will bring depth and complexity to our spec. With that in mind, we have only seen a glimpse of what Mistweaving will be like in Legion. Not to mention, there will be a roller-coaster ride of changes in the Beta, and you can be a part of shaping the new Mistweaver by giving feedback.

In this post I will give my initial thoughts on the new changes. I will put heavy focus on Mistweavers (naturally), but I’ll also mention Windwalker and Brewmaster changes at the end. Apologies for the length of the post, but there is so much to discuss! And I blame Blizzard, they welcomed feedback so warmly I just had to go all out.

MistweaverMistweaver Wall

Summary of changes, collected from the Monk blog and Developer tweets:

What we have lost:

  • Chi – “Mistweavers will now use Mana, not Chi, as a resource, since it reduced choices and restricted gameplay in many situations.”
  • Crane Stance / Eminence – “We’re also focusing Mistweavers solely on healing, rather than supporting a type of mixed attack-healing gameplay that felt awkward and ultimately didn’t live up to our goals for the spec—it was unintuitive, and chiefly useful as a mana management tool.”
  • Melee Spells – “Mistweavers will now be treated like other ranged specs for the purpose of encounter ability targeting.”
    • Edit1:
    • “Mistweaver will still have melee abilities for dealing damage, they’re just not dual-purposed into providing smart heals.”‘
    • Edit2:
    • “During an encounter where you can’t be in melee, Crackling Jade Lightning makes a good fallback.”
    • Will make a blog post on this subject.
  • Uplift – replaced with the two new spells Vivify and Essence Font.

Modified spells:

  • Soothing Mist
    • Passive
    • Your Effuse, Enveloping Mist, and Vivify also trigger Soothing Mist.
    • After casting these spells, you continue to channel healing mists into the target, healing them for a minor amount every 0.5 sec, until you take any other action.
    • Developer Comments
      • Need efficient healing? Cast any heal and let Soothing Mist continue to provide free healing as long as you feel comfortable!
      • Need high-throughput healing? Cast any heal and move onto the next target in need of healing, without spending time on Soothing Mist.
      • For Mistweavers, it’s OK to have open global cooldowns between heals—Soothing Mist fills these gaps.
    • “Soothing Mist has a channel bar, but no duration. We’re considering multiple options for how interrupts affect it.”
    • “Currently, we’re trying it beeing uninterruptible. We may also try having it interruptible, but on the Physical school.”
  • Renewing Mist
    • 5% Mana, Instant, 6 sec cooldown
    • You surround the target with healing mists, restoring a huge amount of health over 20 sec.
    • If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds.
    • When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%.
    • “Our goal with Mistweaver Monks is to accentuate the existing characteristics that define them, and resolve some core gameplay issues. In simple terms, this means we’ve redesigned their abilities so that you can directly use the spells you want rather than having to set up an excessive amount of other abilities first.The most prominent example of this was Renewing Mist, which served primarily as a setup for Uplift; we’ve reworked Renewing Mist to stand on its own…”
  • Enveloping Mist
    • 6.0% Mana, 40 yd range, 2 sec cast
    • Wrap the target in healing mists, healing them for a huge amount over 6 sec, and increasing healing received from your spells by 30%.
  • Mana Tea – “Mana Tea is no longer present in its current form, but there is a new variant of it in talents.”
  • Statue – “There is a talent that brings back the Statue for players who miss it.”

New Abilities:

  • Effuse (Single Heal)
    • 1.8% Mana, 40 yd range, 1.5 sec cast
    • A fast and efficient spell, healing the target for a minor amount.
    • “Effuse is a fast and cheap way to start Soothing on a target. It’s the Monk’s answer to spells like the Priest’s “Heal.”
  • Essence Font (AoE Heal)
    • 8.0% Mana, 40 yd range, Channeled
    • Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1 sec for 3 sec.
    • Each bolt heals the target for a moderate amount, plus an additional moderate amount over 8 sec.
    • “The channel on Essence Font is there to help balance its large amount of total healing. At 3 seconds, it’s still quite flexible.”
  • Vivify (Cleave Heal)
    • 5.0% Mana, 40 yd range, 1.5 sec cast
    • Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for a moderate amount.
  • Mistwalk (Talent)
    • 40 yd range, Instant, 20 sec recharge, 2 charges
    • Instantly dash to an ally, and heal them for a large amount.
  • Mastery (NEW): Gust of Mists
    • Your targeted heals also cause a gust of healing mists, instantly healing the target for a minor amount (increasing with Mastery from gear).
    • “It’s fairly different from other healer masteries: it’s a flat amount, not a percentage.”’
  • Invoke Chi-Ji, the Red Crane (Talent)
    • ???
    • “We love Chi-Ji too! Keep an eye out for a new talent: “Invoke Chi-Ji, the Red Crane.”

Continue reading “Feedback on Monk Blog”

Mistweaver Discussion – My Wish List

This post will be a bit more whimsical than my usual Mistweaver Discussion posts. Today I want to talk about my wish list for the Mistweaver spec. Features that I think would be awesome for the spec and some quality of life improvements. I recommend reading this post with a big cup of tea and a huge bar of chocolate. Though the chocolate is optional.

My wish list is not a please-change-how-mistweavers-fundamentally-work-otherwise-I-might-die kind of list. I actually think that Mistweavers are in a good spot right now. Sure, we have some weaknesses. Mainly being unable to burst up more than one target unless they are all stacked on you. We also have a problem with that most of our healing is active healing, or in other words we have to keep pushing buttons to make heals happen. As soon as we stop button-mashing, the healing will stop (as opposed to shields and HoTs). But that is part of Mistweavers weaknesses, and we have other strengths that compensate for that. It is good that we, or in fact all of the healers specs, have weaknesses when it comes to raiding. We are meant to work as a team, compensate each other and become better together. The team composition is more important than the single person. But on to the list!

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Mistweaver Strategy Guide Updated!

Finally done with the first updates.
These pages are updated for Mistweavers 6.0 and beyond, so take a look!

– For a list of all MW abilites go to —-> Spellbook
– If you’re interested in the new talents go to —-> Talents
– If you want to know about stats and glyphs go to —-> Build
– If you need help with rotation and strategies go to —-> Strategy

Since the tuning keep changing the spell coefficients I have simply put in [X%] or [X% of Spell Power] where the spell equation is supposed to go. I will be updating them when Warlords of Draenor hits. Hopefully Blizzard has made up their mind by then.

In the meantime, take a look at the guides. Hopefully you’ll learn something new. I’ll keep working on the Proving Grounds guide for now. I’ll just might get it up before the next century (damn, it got immense).

Take care!

WoWScrnShot_102314_200210
Picture of the Day

Awesome Changes and Future Updates

While 6.0 have kept storming on and people have screamed themselves hoarse over the changes, there have been a few nuggets of news that have slipped by unnoticed. And to my great surprise, amazingly awesome changes for Mistweavers. I’m not talking about a big upheaval here, only a simply change that makes all the difference; two new spells are castable without breaking Soothing Mist. Thunder Focus Tea and Chi brew, people. Now this may not seem like much, but these small changes enabled me to clear up to wave 33 in Proving Grounds, compared to before when I struggled with Gold even.

Why is this so amazingly awesome then? It all takes it roots in the changes to how Soothing Mist and Surging Mist work. Before, we generated chi with Soothing Mist, and Surging Mist was basically an equivalent to Flash Heal; strong and expensive. Now Surging Mist is a base heal that gives us chi instead of Soothing Mist. This meant the loss of our Flash Heal equivalent, besides a slightly slower chi generation. But making Thunder Focus Tea castable during Soothing Mist means that we can use it to boost our Surging Mist instantly, making it a very strong Flash Heal. Making Chi Brew castable means that we can much easier get enough chi to do a quick Enveloping Mist.

When I did Proving Grounds on Beta, this has resulted in a much more fluid gameplay that is congruent with WoD healing (single-target heals are the way to go). Also, I could actually clear those bloody Chomps off the tank. That was an immense struggle before the change. Whoopie!

Continue reading “Awesome Changes and Future Updates”

Rebuffing Forum Negativity

Dear Mr and Miss Foruma-Activa (can I call you that?). I address you after hearing the alarming news that the Sha of Negativity has gate-crashed the forums after the launch of 6.0. While he’s always been a bit of clingy bugger, he is now blooming like a teenager on her sweet sixteen (it’s an American custom, I’ve heard). According to the forums there is not a class that isn’t broken, boring or bonkers. The developers haven’t kept their promises and they surely doesn’t want their players to have fun! …Or so we are told to believe. It’s a bit of an orgy in cynicism and negativity.

This is of course a bothersome occurrence that result in people, including you Mr and Miss Foruma, disgorging bull’s feces in every direction without a single notion of soundness of argument or information scrutinization. But don’t worry, it happens all of us from time to time and thankfully it’s curable.

In fact, the best cure for Sha of Negativity is to look at the problem from all angles. Maybe you have missed something? Maybe your class isn’t broken, just different from what you have expected? Maybe you just have to re-familiarize yourself with it and see how it blooms at the endgame of Wod? Truly, do not judge a class in an environment that suits it ill, which almost all classes do in SoO at the moment. Especially Mistweavers.

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Mythic SoO – First Impression

Starting the Mythic Raid
Starting the Mythic Raid

Yesterday my guild and I had a go at Mythic SoO. We scraped up 20 players (we’re originally a 10-man guild), our pots and flasks and threw ourselves into the new raid design without having any idea what to expect. Turns out, it was incredibly easy. I don’t know if it was an effect of the tuning, or the transition to 20-man from 10-man that did it, but we’ve never had it so easy! Encounter wise, that is. Class wise? Crap. Crap on toast.

In all its essence though, SoO still is a Mists healing encounter. Absorbs are still overpowered and the fights are designed for people who can run and cast amazing AoE heals at the same time. It was bound to be a bit awkward. But I hadn’t expected that much awkwardness though.

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Happy Patch Day!

New character model and new transmog to celebrate!
New character model and new transmog to celebrate!

6.0 has finally launched and it feels like early Christmas! I’ve already sunk my teeth into the new dungeon (easy peasy) and lolled around in Crane Stance (while admiring my new character model). Mostly of it feels pretty comfortable for me since I’ve already gotten accustomed to the changes by playing Beta. Not so for everyone though. Many questions has been raised in Trade Chat about what’s happening. Most of the answers can be found in the patch notes, so why won’t we go through them?

This is a list of changes I have shamelessly copied from MMO;

  • New Character Models– Often requested, finally here!
  • Stat Changes– The stat squish is finally here. Yes, you can still solo old raids.
  • Item Changes– Reforging, Hit, Expertise, Dodge, Parry, all gone!
  • Auction House Changes– The Alliance, Horde, and Neutral auction houses have all been merged. The BMAH has moved to Draenor.
  • Currency Changes– Justice and Valor? Gone! You can still buy most items (other than Heirlooms) for gold.
  • Toy Box– The toy box is here to hold your novelty items and free up some bag space.
  • Reagent Bank– More storage space for profession reagents has been added. Most also stack up to 200 now as well.
  • Void Storage Size Increase– Another Void Storage tab has been added. Try not to fill it up in a week.
  • Guild Changes– Guild levels? Gone! Most perks? Gone!
  • Group Finder– The Raid Browser is gone and the much improved Group Finder is here.
  • Siege of Orgrimmar Changes– SoO is giving out Heirloom weapons and now uses the new Warlords raid size system.
  • Level 90 Upper Blackrock Spire– You can grab some item level 550 gear and preview this dungeon for the next month.
  • Blasted Lands Quests– The Iron Horde have invaded the Blasted Lands and have a short quest line for you.
  • New Login Screen– The Dark Portal is back in this new login screen.
  • Arena Skirmishes– Proving that persistence pays off, the ongoing request for skirmishes has been granted.
  • UI Improvements– The default UI has received several upgrades, including Raid and Battleground specific graphical settings.
  • Darker Nights– A few areas such as Redridge and and Elwynn Forest are now actually dark at night.
  • Old World Dungeon Revamps– Blackfathom Deeps, Razorfen Downs, and Razorfen Kraul have been updated.
  • Undelete Character Feature– You can now restore characters above level 50 forever.
  • Server Responsiveness Improvements– The sever now processes events much faster, which should make gameplay feel even more responsive.
  • Anti-Aliasing– MSAA had to go away to move the client technology forward, so we only have FXAA and CMAA now.
  • Addons– As always, we need your help collecting data from in game by installing the WoWDB addon. Many other addons are also already updated for Patch 6.0.2.

Continue reading “Happy Patch Day!”