Patreon May Complete – Shaman UI

After a hiatus from Patreon work, I’m finally back and done with the Shaman UI! The art for this UI is sent out to all my eligible patreons, and here is a post with all the elvui profiles and weakaura export codes to help you get started!

Creating your own Shaman UI

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Patreon November Complete – Art of the Fall

The art of the Fall UI has been distributed to all patrons that supported me this November! Here’s a post to help you make that beautiful art into a functional UI. There’s an elvui profile and weakaura export strings ready to be imported to get the exact set-up I have. But don’t be afraid to experiment and make your own twist!

Creating your own Fall UI

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Blizzcon Day 2 – Highmaul live raid, cinematics and Q&A

warlords-of-draenor-1920x1200For today’s schedule we saw Method and Midwinter race each other to finish 4 of the bosses in Highmaul WoD raid fastest. We also saw a panel about the WoD cinematics and how the work process looked like, and later a panel with general Q&A.

The raid was definitely the most interesting part. I watched this purely from a healing perspective and my first impression was that it looked a lot of fun. The content seemed challenging but not overly punishing. As promised, we didn’t see the “health bar whiplash” effect as in MoP. The damage pattern looked more like the raid had a bouts of ticking damage, so it was a slower progress down to the like 30-50% health spectrum. The healing process to full health was much slower and it was clear that the healers had to focus some player over the others. When the raid health was back to full it was another bout of ticking damage down to lower health almost immediately. The healers were constantly occupied in other words.

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