I like details. Maybe to a point where it’s not so healthy. Or at least sane. But being slightly uhm, passionately thorough about a subject can sometimes be very productive. So I’ve been conducting some experiments lately regarding our Jade statue. I thought I’d share some of my findings.
We know that the Jade Serpent Statue has two abilities: Eminence and Serpent’s Accord. Eminence is a copy of our own Crane stance passive ability, which convert 50% of all damage the Mistweaver does into healing. The healing befalls an injured ally within 20 yards. Serpent’s Accord is a copy of our Soothing Mist, which heals an injured ally within 40 yards. Unlike Soothing Mist though, Serpent’s Accord changes target during the channel, depending who needs the healing most.
But there are a few things that are not mentioned in the tooltip. By testing and experimenting (with an innocent test subject), I’ve discovered a few more attributes to the statue. Firstly, the range of the statue’s abilities is based upon the statue’s placement, not the Mistweaver. To simplify: the Mistweaver’s Eminence and Soothing Mist can only reach 20 respectively 40 yards away from the Mistweaver’s position. The statue’s ability is independent of where the Mistweaver stands, its abilities are solely measured from the statue’s position.
For today’s schedule we saw Method and Midwinter race each other to finish 4 of the bosses in Highmaul WoD raid fastest. We also saw a panel about the WoD cinematics and how the work process looked like, and later a panel with general Q&A.
The raid was definitely the most interesting part. I watched this purely from a healing perspective and my first impression was that it looked a lot of fun. The content seemed challenging but not overly punishing. As promised, we didn’t see the “health bar whiplash” effect as in MoP. The damage pattern looked more like the raid had a bouts of ticking damage, so it was a slower progress down to the like 30-50% health spectrum. The healing process to full health was much slower and it was clear that the healers had to focus some player over the others. When the raid health was back to full it was another bout of ticking damage down to lower health almost immediately. The healers were constantly occupied in other words.
First day of Blizzcon, and in celebration I’ve corked up my Mohawk Blizzard beer (probably the best porter there is) and watched the whole show online. Today there weren’t too many surprises WoW-wise, but I’ll summarize a little of what was brought up on the WoW panels.
There was one panel about the Warcraft Movie, which we still don’t know much about other than the story will be 50% about the Horde and 50% about the Alliance. We saw some of the actors and they talked a little about the work and characters (Durotan and Orgrim amongst others). Still no trailers though.
On the WoW panel we got a small summary of a lot of things we already knew, but some new things as well. Reduction in CC, ability pruning, item squish and healing gameplay were among the topics that were brought up.
The Guide – Here you’ll find useful advice on talents, glyphs about your team and the enemies you’ll meet. Bronze Strategy – Wave setup for Bronze, including strategy breakdown Silver Strategy – Wave setup for Silver, including strategy breakdown Gold Strategy – Wave setup and cooldown distribution for Gold, including strategy breakdown Endless (30) – Wave setup and cooldown distribution for Endless (uptil wave 30), including strategy breakdown
After a long journey of Beta Proving Grounds, I’ve finally finished the guide I’ve wanted to do for so long. It has taken it’s time and I’ve finished each difficulty more times than I can count. I’ve recorded videos, taken hundreds of photos to bit by bit nail a strategy that I think is the best.
The Misty Teahouse has been upgraded to WordPress Premium! *cheer* The upgrade allows me to customize the site in more detail (finally). I have already tweaked it a little bit but I’ll continue to fiddle with it, I just need to learn some CSS first. For you guys it can be worth noting that you can enter the following adresses;
and you’ll still be redirected to this site. Hopefully this will make it easier to find your way here! Don’t forget to take a peak now and then and see how the changes are coming :P
I have noticed that there is a severe lack of WeakAura trackers for Crane stance on the internet. So I thought, why won’t I try to create some then? How hard can it be?
Well, it wasn’t easy but it could be done. WeakAuras can be quite complicated but once you get the gist, it’s easy to produce several trackers in a row. I have updated my addon section with these, but I’ll paste them here as well!
WeakAuras for Stance of the Spirited Crane
Also known as fistweaving!
WeakAura string for Tiger Strikes here.
WeakAura string for Vital Mists here.
WeakAura string for Crane’s Zeal here.
WeakAura string for Tiger Power here.
WeakAura string for Rising Sun Kick Debuff here.
If you’re wondering what the hell these little buggers are, head over to the strategy section to do your Crane stance studies.
Note that the Tiger Strikes is a buff you get from auto attacks (far left). The Rising Sun Kick symbol (far right) refers to the debuff the spell of the same name applies on enemies. It is is programmed to be activated when your target has the debuff (otherwise it’s shiny and grey).
Also note that these trackers are only visible in Crane stance! When you enter Serpent stance these will magically vanish only to reappear again when you re-enter Crane stance. Handy right?
We all know at the end of Mythic SoO, Garrosh Hellscream lies ultimately defeated. He is contaminated by the blood of an old god, but hey, it’s still him! We know that he didn’t die, even though Go’el wanted to inverse his face with a hammer. Varian stopped him the last second and demanded a trial. Fair enough.
But now we know from the story of Warlords of Draenor that Hellscream is out and about again. Not just in another world, but also several years in the past. In a different timeline.
Confused? You’re not the only one. The story from the end of the Siege to where the new expansion unfold is told in a couple of novels. For you who lack patience to dig yourself through the hefty lore, I’ll do a short recap of what happened after the end of Siege of Orgrimmar!
Finally done with the first updates.
These pages are updated for Mistweavers 6.0 and beyond, so take a look!
– For a list of all MW abilites go to —-> Spellbook
– If you’re interested in the new talents go to —-> Talents
– If you want to know about stats and glyphs go to —-> Build
– If you need help with rotation and strategies go to —-> Strategy
Since the tuning keep changing the spell coefficients I have simply put in [X%] or [X% of Spell Power] where the spell equation is supposed to go. I will be updating them when Warlords of Draenor hits. Hopefully Blizzard has made up their mind by then.
In the meantime, take a look at the guides. Hopefully you’ll learn something new. I’ll keep working on the Proving Grounds guide for now. I’ll just might get it up before the next century (damn, it got immense).
While 6.0 have kept storming on and people have screamed themselves hoarse over the changes, there have been a few nuggets of news that have slipped by unnoticed. And to my great surprise, amazingly awesome changes for Mistweavers. I’m not talking about a big upheaval here, only a simply change that makes all the difference; two new spells are castable without breaking Soothing Mist. Thunder Focus Tea and Chi brew, people. Now this may not seem like much, but these small changes enabled me to clear up to wave 33 in Proving Grounds, compared to before when I struggled with Gold even.
Why is this so amazingly awesome then? It all takes it roots in the changes to how Soothing Mist and Surging Mist work. Before, we generated chi with Soothing Mist, and Surging Mist was basically an equivalent to Flash Heal; strong and expensive. Now Surging Mist is a base heal that gives us chi instead of Soothing Mist. This meant the loss of our Flash Heal equivalent, besides a slightly slower chi generation. But making Thunder Focus Tea castable during Soothing Mist means that we can use it to boost our Surging Mist instantly, making it a very strong Flash Heal. Making Chi Brew castable means that we can much easier get enough chi to do a quick Enveloping Mist.
When I did Proving Grounds on Beta, this has resulted in a much more fluid gameplay that is congruent with WoD healing (single-target heals are the way to go). Also, I could actually clear those bloody Chomps off the tank. That was an immense struggle before the change. Whoopie!
I am finally finished with my Transmog guide! Take a look at it here.
Although I have my sights set to update it as soon as I find new transmog I like, this is a promising start. I hope you can find some inspiration to your wardrobe! It’s not easy when you’re a new class with next to no tier sets. Maybe this can solve the problem? I will post updates on the guide if you’re interested, so keep yourself tuned.