The Misty Teahouse has been upgraded to WordPress Premium! *cheer* The upgrade allows me to customize the site in more detail (finally). I have already tweaked it a little bit but I’ll continue to fiddle with it, I just need to learn some CSS first. For you guys it can be worth noting that you can enter the following adresses;
and you’ll still be redirected to this site. Hopefully this will make it easier to find your way here! Don’t forget to take a peak now and then and see how the changes are coming :P
I have noticed that there is a severe lack of WeakAura trackers for Crane stance on the internet. So I thought, why won’t I try to create some then? How hard can it be?
Well, it wasn’t easy but it could be done. WeakAuras can be quite complicated but once you get the gist, it’s easy to produce several trackers in a row. I have updated my addon section with these, but I’ll paste them here as well!
WeakAuras for Stance of the Spirited Crane
Also known as fistweaving!
WeakAura string for Tiger Strikes here.
WeakAura string for Vital Mists here.
WeakAura string for Crane’s Zeal here.
WeakAura string for Tiger Power here.
WeakAura string for Rising Sun Kick Debuff here.
If you’re wondering what the hell these little buggers are, head over to the strategy section to do your Crane stance studies.
Note that the Tiger Strikes is a buff you get from auto attacks (far left). The Rising Sun Kick symbol (far right) refers to the debuff the spell of the same name applies on enemies. It is is programmed to be activated when your target has the debuff (otherwise it’s shiny and grey).
Also note that these trackers are only visible in Crane stance! When you enter Serpent stance these will magically vanish only to reappear again when you re-enter Crane stance. Handy right?
We all know at the end of Mythic SoO, Garrosh Hellscream lies ultimately defeated. He is contaminated by the blood of an old god, but hey, it’s still him! We know that he didn’t die, even though Go’el wanted to inverse his face with a hammer. Varian stopped him the last second and demanded a trial. Fair enough.
But now we know from the story of Warlords of Draenor that Hellscream is out and about again. Not just in another world, but also several years in the past. In a different timeline.
Confused? You’re not the only one. The story from the end of the Siege to where the new expansion unfold is told in a couple of novels. For you who lack patience to dig yourself through the hefty lore, I’ll do a short recap of what happened after the end of Siege of Orgrimmar!
Finally done with the first updates.
These pages are updated for Mistweavers 6.0 and beyond, so take a look!
– For a list of all MW abilites go to —-> Spellbook
– If you’re interested in the new talents go to —-> Talents
– If you want to know about stats and glyphs go to —-> Build
– If you need help with rotation and strategies go to —-> Strategy
Since the tuning keep changing the spell coefficients I have simply put in [X%] or [X% of Spell Power] where the spell equation is supposed to go. I will be updating them when Warlords of Draenor hits. Hopefully Blizzard has made up their mind by then.
In the meantime, take a look at the guides. Hopefully you’ll learn something new. I’ll keep working on the Proving Grounds guide for now. I’ll just might get it up before the next century (damn, it got immense).
While 6.0 have kept storming on and people have screamed themselves hoarse over the changes, there have been a few nuggets of news that have slipped by unnoticed. And to my great surprise, amazingly awesome changes for Mistweavers. I’m not talking about a big upheaval here, only a simply change that makes all the difference; two new spells are castable without breaking Soothing Mist. Thunder Focus Tea and Chi brew, people. Now this may not seem like much, but these small changes enabled me to clear up to wave 33 in Proving Grounds, compared to before when I struggled with Gold even.
Why is this so amazingly awesome then? It all takes it roots in the changes to how Soothing Mist and Surging Mist work. Before, we generated chi with Soothing Mist, and Surging Mist was basically an equivalent to Flash Heal; strong and expensive. Now Surging Mist is a base heal that gives us chi instead of Soothing Mist. This meant the loss of our Flash Heal equivalent, besides a slightly slower chi generation. But making Thunder Focus Tea castable during Soothing Mist means that we can use it to boost our Surging Mist instantly, making it a very strong Flash Heal. Making Chi Brew castable means that we can much easier get enough chi to do a quick Enveloping Mist.
When I did Proving Grounds on Beta, this has resulted in a much more fluid gameplay that is congruent with WoD healing (single-target heals are the way to go). Also, I could actually clear those bloody Chomps off the tank. That was an immense struggle before the change. Whoopie!
I am finally finished with my Transmog guide! Take a look at it here.
Although I have my sights set to update it as soon as I find new transmog I like, this is a promising start. I hope you can find some inspiration to your wardrobe! It’s not easy when you’re a new class with next to no tier sets. Maybe this can solve the problem? I will post updates on the guide if you’re interested, so keep yourself tuned.
Dear Mr and Miss Foruma-Activa (can I call you that?). I address you after hearing the alarming news that the Sha of Negativity has gate-crashed the forums after the launch of 6.0. While he’s always been a bit of clingy bugger, he is now blooming like a teenager on her sweet sixteen (it’s an American custom, I’ve heard). According to the forums there is not a class that isn’t broken, boring or bonkers. The developers haven’t kept their promises and they surely doesn’t want their players to have fun! …Or so we are told to believe. It’s a bit of an orgy in cynicism and negativity.
This is of course a bothersome occurrence that result in people, including you Mr and Miss Foruma, disgorging bull’s feces in every direction without a single notion of soundness of argument or information scrutinization. But don’t worry, it happens all of us from time to time and thankfully it’s curable.
In fact, the best cure for Sha of Negativity is to look at the problem from all angles. Maybe you have missed something? Maybe your class isn’t broken, just different from what you have expected? Maybe you just have to re-familiarize yourself with it and see how it blooms at the endgame of Wod? Truly, do not judge a class in an environment that suits it ill, which almost all classes do in SoO at the moment. Especially Mistweavers.
Yesterday my guild and I had a go at Mythic SoO. We scraped up 20 players (we’re originally a 10-man guild), our pots and flasks and threw ourselves into the new raid design without having any idea what to expect. Turns out, it was incredibly easy. I don’t know if it was an effect of the tuning, or the transition to 20-man from 10-man that did it, but we’ve never had it so easy! Encounter wise, that is. Class wise? Crap. Crap on toast.
In all its essence though, SoO still is a Mists healing encounter. Absorbs are still overpowered and the fights are designed for people who can run and cast amazing AoE heals at the same time. It was bound to be a bit awkward. But I hadn’t expected that much awkwardness though.
6.0 has finally launched and it feels like early Christmas! I’ve already sunk my teeth into the new dungeon (easy peasy) and lolled around in Crane Stance (while admiring my new character model). Mostly of it feels pretty comfortable for me since I’ve already gotten accustomed to the changes by playing Beta. Not so for everyone though. Many questions has been raised in Trade Chat about what’s happening. Most of the answers can be found in the patch notes, so why won’t we go through them?
This is a list of changes I have shamelessly copied from MMO;
New Character Models– Often requested, finally here!
Stat Changes– The stat squish is finally here. Yes, you can still solo old raids.
Item Changes– Reforging, Hit, Expertise, Dodge, Parry, all gone!
Auction House Changes– The Alliance, Horde, and Neutral auction houses have all been merged. The BMAH has moved to Draenor.
Currency Changes– Justice and Valor? Gone! You can still buy most items (other than Heirlooms) for gold.
Toy Box– The toy box is here to hold your novelty items and free up some bag space.
Reagent Bank– More storage space for profession reagents has been added. Most also stack up to 200 now as well.
Void Storage Size Increase– Another Void Storage tab has been added. Try not to fill it up in a week.
Guild Changes– Guild levels? Gone! Most perks? Gone!
Group Finder– The Raid Browser is gone and the much improved Group Finder is here.
Siege of Orgrimmar Changes– SoO is giving out Heirloom weapons and now uses the new Warlords raid size system.
Level 90 Upper Blackrock Spire– You can grab some item level 550 gear and preview this dungeon for the next month.
Blasted Lands Quests– The Iron Horde have invaded the Blasted Lands and have a short quest line for you.
New Login Screen– The Dark Portal is back in this new login screen.
Arena Skirmishes– Proving that persistence pays off, the ongoing request for skirmishes has been granted.
UI Improvements– The default UI has received several upgrades, including Raid and Battleground specific graphical settings.
Darker Nights– A few areas such as Redridge and and Elwynn Forest are now actually dark at night.
Old World Dungeon Revamps– Blackfathom Deeps, Razorfen Downs, and Razorfen Kraul have been updated.
Undelete Character Feature– You can now restore characters above level 50 forever.
Server Responsiveness Improvements– The sever now processes events much faster, which should make gameplay feel even more responsive.
Anti-Aliasing– MSAA had to go away to move the client technology forward, so we only have FXAA and CMAA now.
Addons– As always, we need your help collecting data from in game by installing the WoWDB addon. Many other addons are also already updated for Patch 6.0.2.
To our great delight, we will finally be rid of the most boring stats in WoW as soon as the pre-patch launches. Say goodbye to expertise, hit, parry and dodge on gear (parry and dodge will still exist in other forms). Say hello to our new friends Multistrike and Versatility.
Multistrike is a stat which will give you two chances to proc an additional strike for 30% damage or healing of the original strike. Let’s say you have 20% MS. You do a heal for 100; this means that you have one 20% chance to do an extra strike, and another 20% chance to do an extra strike. If both procs you will get a 100 heal + 30 + 30. In total you will get a heal of 160. Multistrike is not only eligible for cast spells, but also for HoT ticks. The multistrikes can also crit, which is pretty nice. In addition, it is easy to stack since you only need 66 rating for each % MS.
Versatility is a very straightforward stat. For each 1% versatility, you do an additional 1% damage, 1% healing and 0.5% damage reduction. While it is a very handy stat, it is harder to stack. You need 130 rating for every % versatility.
But wait, there is more. The tertiary stats are bonus stats that have a small chance to proc on gear. The list is;
Warforged (additional ilvls) Gem socket (slots for gems) Bonus armor (damage reduction and ATP increase)
Leech (returns a portion of your healing/damage as healing to you)
Speed (movement speed increase)
Avoidance (damage reduction from aoe effects)
Warforged items and gem sockets are rare and a fine upgrade to your gear. In the start of the expansion gem sockets are more valuable than warforged, but warforged will surpass gems as we excel in ilvls in future patches.
The stats are meant to be a fun bonus on your gear. It will not change your gameplay by any large degree. It can be a fun addition to your gear though!