Advanced Mistweaving Strategy

Patch 7.3

Welcome to the advanced section of my Mistweaving Guide, aimed for those who want to improve themselves for progression raiding and Mythic+ dungeons. To fully take advantage of the knowledge on this page, you should already be familiar with the Mistweaver toolkit and basic rotations. If you aren’t, check out my Basic Mistweaving Guide first.

Gear to Win

Before you head out to face your challenges; make sure that you are properly geared. Note that Mistweavers that aim for high Mythic+ dungeons and Mistweavers that want to challenge difficult Mythic progression raids gear quite differently. Choose which type of encounter you want to gear for.

Raid stats:
Crit  > Versatility > Haste > Mastery

Mythic+ Stats:
Mastery > Haste > Versatility > Crit

Due to high level gear dropping from caches and Mythic+, not to mentioned thunderforged items, you might want to diverge from the BiS list if you’ve had a lucky stroke with other items. Keep that in mind as you choose your gear set. Side note: Mistweavers generally want two sets of gear, one for raiding and one for Mythic+. This is due to the widely different stat priorities, so remember to save all high-level items and check if they can work for either of the sets!

Antorus BiS List

Head: Douli of Chi’Ji
Neck: Vulcanarcore Pendant
Shoulders: Meditation Spheres of Chi’Ji
Back: Cloak of Chi’Ji
Chest: Vest of Waning Life
Wrist: Fiendish Logistician’s Wristwraps
Hands: Grips of Chi’Ji
Waist: Belt of Fractured Sanity
Legs: Breach-Blocker Legguards
Feet: Depraved Machinist’s Footpads
Ring 1: Seal of the Portalmaster
Ring 2: Zealous Tormentor’s Ring
Trinket 1: Eonar’s Compassion
Trinket 2: Highfather’s Machination
Frost Relic: Frigid Gloomstone
Life Relic: Root of the Lifebinder
Storm Relic: Conch of the Thunderer or Neuroshock Electrode

Legendaries for Raiding

  1. Velen’s Future Sight 
  2. Prydaz, Xavaric’s Magnum Opus
  3. Ei’thas, Lunar Glides of Eramas
  4. Leggings of The Black Flame
  5. Doorway to Nowhere

Legendaries for Mythic+

  1. Prydaz, Xavaric’s Magnum Opus
  2. Velen’s Future Sight 
  3. Ovyd’s Winter Wrap
  4. Ei’thas, Lunar Glides of Eramas

Healing Mythic+

Healing in Mythic+ can be very intense and hectic, particularly at higher level keystones. You need to be fast, mobile and equipped to deal with frequent emergency situations. While different affixes can greatly impact the healing rotation, there are some general rules of thumb that I’d like to go through.

Typical talent build:

  1. Zen Pulse
  2. Tiger’s Lust
  3. Mist Wrap
  4. Leg Sweep
  5. Any, depends on damage pattern
  6. Chi-Ji / Statue
  7. Focused Thunder

Normal rotation:

  • Effuse to heal up a damaged player. Replace Effuse with Vivify if several in your group are damaged.
  • Enveloping Mist on players that take heavy and consistent damage.
  • Renewing Mist should be used on cooldown.
  • Dish out damage with whenever you don’t need to heal.

Thunder Focus Tea should be used on:

Heavy cooldowns:

Tips! You should have mouse-over macros or addons like Clique so that you won’t have to target players to heal. This way, you can target the boss or adds and easily switch between healing and damage rotations.

Drink up Your Mana

First of all, mana doesn’t have quite the impact as it has in raiding. You will go in and out of combat frequently, giving you ample chance to drink. For the sake of speed and efficiency, you should hotkey your drink-button so that you can very quickly start drinking between pulls.

Crowd Control & Utility

One of the most important aspects of Mythic+ is crowd control. The difficulty in high level dungeons are the trash packs, since often you want to pull as many as you can handle for the sake of speed. This means that the whole group has to coordinate their CCs to mitigate the most dangerous adds and abilities. Mistweavers can help in both the CC department and the utility department in several ways:

  • Leg Sweep (Talent): a powerful AoE stun. It is very useful against dangerous trash packs!
  • Paralysis: incapacitates a target (broken if the target takes damage). This is useful in controlled situations. Either use if before a pull to break down the pack into more manageable parts, or use it if you encounter a patrol you don’t want to handle right then and there.
  • Spirit Tether: an artifact trait that allows your Transcendence spirit slow nearby enemies for 40%. This is very useful for situations when a player needs to kite mobs.
  • Provoke: taunts the target and causes it to run to you at 50% speed. This ability has very limited use, but on occasions you might want to taunt a target and then run like hell towards the tank to pick it up. In tandem with a well-placed Transcendence, this is actually a good way to reset bosses, too. But more often than not, you can disregard this ability.
  • Tiger’s Lust: Removes roots and snares. Very helpful when you meet mobs that can root and snare party members, particularly during the Vulcanic and Sanguine affix.

Keep up with Your Party

If you’re too slow and is left behind, there’s little healing you can do. Always know where your group is going and keep up! This is quite easy for Mistweaver who has Chi Torpedo / Roll / Tiger’s Lust. Give the others a run for their money!


  • Bolstering 
    • Effect: When any non-boss enemy dies, its death cry empowers nearby allies (30 yds), increasing their maximum health and damage by 20%.
    • Healing: This is more of a tank mechanic that restricts how many adds you can pull at the same time. Healers will just have to deal if too many adds are pulled and empower each other.
  • Bursting 
    • Effect: When slain, non-boss enemies explode, causing all players to suffer 10% of their max health in damage over 4 sec. This effect stacks.
    • Healing: Keep track of the Bursting hot and don’t stack it too high or the party will wipe. DPS have to make sure not to kill too many adds at the same time.
  • Explosive 
    • Effect: While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
    • Healing: The orbs that spawn does not have high health and Mistweavers can help greatly on this affix by kicking the orbs down.
  • Grievous 
    • Effect: When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
    • Healing: This stacking debuff forces the healer to top up the party at all times. Reset the debuff by healing the players to 90+ % health. Be very careful when things become difficult that you reset the debuff or your mana will be drained very quickly.
  • Necrotic 
    • Effect: All enemies’ melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
    • Healing: This debuff will be applied to the tank most of the time. The tank will need to reset this debuff on occasion even while mid-combat, which means that the tank have to kite! Help the tank with Tiger’s Lust to outrun the enemies.
  • Quaking 
    • Effect: Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
    • Healing: If you see brown swirls around you: stop casting and move away from other players.
  • Raging 
    • Effect: Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
    • Healing: Basically, save cooldowns for the last 30% health and be ready to save the tank with Life Cocoon if several enrage at the same time.
  • Sanguine 
    • Effect: When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
    • Healing: Tank should simply move the adds and bosses away from the red pools of goo. A fairly simple affix.
  • Skittish 
    • Effect: Enemies pay far less attention to threat generated by tanks.
    • Healing: DPS will occasionally overtake the tank on threat and you’ll need to be ready to heal them with instant Enveloping Mists and possibly Life Cocoon.
  • Teeming 
    • Effect: Additional non-boss enemies are present throughout the dungeon.
    • Healing: There’s just a lot of adds here! Some packs become increasingly harder if difficult mobs have been multiplied. CC recommended and Monk can always help with Paralysis!
  • Volcanic 
    • Effect: While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
    • Healing: Always keep an eye out on where you stand and move as soon as you see the volcanic pool. Hurts quite a lot to be hit!
  • Fortified (Mythic 10+)
    • Effect: Non-boss enemies have 20% more health and inflict up to 30% increased damage.
    • Healing: This affix is brutal in some dungeons and fairly easy in others. Make sure to CC and control the add groups to minimize chaos.
  • Tyrannical (Mythic 10+)
    • Effect: Boss enemies have 40% more health and inflict up to 15% increased damage.
    • Healing: Just as with fortified, this affix can be easy or hard depending on the dungeon. Makes for very long boss fights, be prepared!

Healing Raids

Healing in progressive raids is a beast of its own. Usually, the challenge is to pump out as much healing at the right time while balancing that with a very restrictive mana availability. It requires efficiency and timing, so that you don’t do unnecessary over-healing and so that you have the mana for times when you need to hit it with your strongest healing spells.

Typical talent build:

  1. Chi Burst
  2. Chi Torpedo/Tiger’s Lust
  3. Lifecycles/Mistwrap
  4. Leg Sweep
  5. Diffuse Magic
  6. Chi-Ji/Refreshing Jade Wind
  7. Mana Tea

Normal rotation:

  • Vivify when a few players in your group are injured.
  • Essence Font when six or more players in your group are damaged and are in 25yds range.
  • Enveloping Mist on players that take heavy and consistent damage.
  • Renewing Mist should be used on cooldown.
  • When you don’t need to heal, either dish out damage or recuperate mana through pots or trinkets.

Thunder Focus Tea should be used on:

Heavy cooldowns:

Plan Your Healing

One of the most important aspects in any encounter is to know when and where to use your cooldowns and your expensive healing. You don’t want it to go to waste by over-healing, but neither do you want to waste it by not using it at all. Here are a few pointers:

  • Revival: typically pre-planned in a set rotation of big healing cooldowns to avoid overlap. If you don’t have anything planned, use it whenever the raid takes heavy damage and/or are in a sticky situation when you need to run a lot.
  • Chi-Ji: this pretty bird runs around for 45 sec and heals three players each second. This is great healing that doesn’t even require you to cast, which is very useful in encounters that require a lot of movement. It’s just a great cooldown overall. Use it as often as you can, unless the raid isn’t taking damage of course.
  • Refreshing Jade Wind: This talent is an alternative to Chi-Ji when you need better stack healing. Use it in tandem with Essence Font for powerful AoE healing or on it’s own for some lighter and cheaper AoE healing than Essence Font.
  • Life Cocoon: This ability is not often used as a proper tank cooldown (like Ironbark or Pain Suppression) but more like a holy-shit-the-tank-is-dying kind of cooldown. If there are no obvious situation when the tanks need extra healing/absorbs, use this on cooldown anyway to save mana. It’s a great instant heal too since it applies Renewing Mist and Enveloping Mist, which is good for times when your hands are full.
  • Essence Font: your expensive AoE heal. It has a 12 sec cooldown and can be used on the move. The long and short of it is that you want to use this as soon as you have 6+ injured players within 25 yards. In a long fight, this means that you will struggle with mana, so you will need to compensate by using Thunder Focus Tea on free Vivifys to save as much as possible.

Planning your healing for maximum efficiency comes with experience: both general know-how of your class but also after having done the same encounter several times. Try to always figure out when to use your spells and where to stand at what exact time, since range has no small part in it too. Never be out of range when the damage hits!

Mana and You

If you are struggling with mana, whether that be in raids or mythic+, there are several ways to handle it. First, you need to know read up on the HPM of each of your spells to know which are most efficient. That way, you won’t spend mana unnecessarily. Secondly, there are several ways to regain mana that you should be aware of. Here I go through it all!

HPM in with Different Gear

To more effectively control your mana, you need to know about the value HPM (Healing per Mana). It basically gives you an easy indicator on how much healing you get from each spell per percent mana. If you want to be efficient with your mana, use spells that have high HPM over those with low. The HPM value also changes with your stats (mastery that adds the Gust of Mist heal can change the HPM value of a spell quite dramatically). Here are charts over the HPM of the Mistweaver spells with my own two different gear sets: the raiding gear set with 316% mastery vs my mythic+ gear set with 597% mastery.

Now this is a rough calculation of HPM (and not total healing, do mind) that is based on the assumption that there is no overhealing. Since we don’t live in a perfect world, one can assume there will some overhealing anyway. A few notes: Essence Font is not good to use in Mythic+ since it overwrites the HoT and is quite a shallow heal for a 5-man party, Effuse is weak in raiding because the lack of mastery, etc. What you should take away from this data is the following:

  • Renewing Mist should always (ALWAYS) be used on cooldown since it’s so mana effective.
  • In raids, always use Essence Font over Vivify if there are 6 or more injured targets within range.
  • In mythic+, alternate between Effuse and Vivify depending on how many are injured.

Mana Values (Most expensive to Cheapest)

  1. Essence Font, 7.2%
  2. Enveloping Mist, 5.2%
  3. Revival, 4.3%
  4. Vivify, 4%
  5. Refreshing Jade Wind, 3.5%
  6. Renewing Mist, 3%
  7. Life Cocoon, 2.4%
  8. Effuse, 2%

FREE: Soothing Mist, Sheilun’s Gift, Chi Burst / Zen Pulse / Chi Wave, Invoke Chi-Ji, the Red Crane

Damage Control

If you’re in  the middle of a fight and notice that your mana is running dry long before the fight is over, there are a few things you could do to regain it.

Mana Regeneration

  • Talent: Spirit of the Crane
    • A talent that allows your Blackout Kicks to refund 0,65% mana. Exclusive with Lifecycles and Mist Wrap.
  • Pot: Ancient Mana Potion
    • 160K mana = 14,% mana, instant. Once per battle.
  • Pot: Leytorrent Potion
    • 240K mana =21,8% mana, 10 sec channel. Once per battle.
  • Buff: Greater Blessing of Wisdom
    • A buff cast by Retribution Paladins. Regenerates 1% mana and health every 10 sec.
  • Trinket: Fluctuating Energy
    • 19,3K mana =1,8% per orb. Orbs proc frequently from healing events.
  • Trinket: Cocoon of Enforced Silence
    • 78,8K mana = 7,2%, 10 sec channel. 2 min cooldown.
  • Trinket: Ephemeral Paradox
    • Has a chance to refund 3869 mana = 0,4% on your next Effuse cast instead of spending mana.

Mana Cost Reduction

  • Talent: Mana Tea
    • Your spells cost 50% less mana. 1.5 min cooldown.
  • Talent: Lifecycles
    • A talent that reduces the mana cost of your Enveloping Mist and Vivify by 20% if they are cast in sequence. Exlusive with Spirit of the Crane and Mist Wrap.
  • Ability: Thunder Focus Tea
    • You can choose to use this empowerment for free Vivifys.
  • Buff: Innervate
    • Cast by Balance or Restoration Druids. Your spells has no mana cost for 10 seconds.
  • Buff: Symbol of Hope
    • A Holy Priest talent that allows healers’ spells cost no mana for 12 sec.
  • Trinket: Darkmoon Deck: Promises
    • Reduces the mana cost of your spells by 735-2938 mana (0,1%-0,3%) depending on the shuffling of the deck (Ace to Nine).

The Traits of a Good Healer

Here’s a list of what traits a good healer has in my experience. If you want to advance and become a better healer, try to improve yourself on all these points.

  • Class Competence
  • Encounter Knowledge
  • Environment Awareness
  • Cooperation

A good healer has class competence, encounter knowledge, environment awareness and can cooperate with other players. Class competence means that the healer has studied up on her own class and know the ins and outs of her spells and resource management. The healer knows what spells to use when and where depending on their healing output versus resource cost. She also knows which stats to go for, what gems and enchants work best.

Encounter knowledge means that the healer is aware of all the mechanics in the upcoming fight and how the damage pattern looks like. When does high damage occur, when are the downtimes? This way the healer can prepare and adapt spell selection accordingly. Many healers know little of the encounter they’re healing, especially mechanics that doesn’t directly affect them. But knowing all the different tank and DPS mechanics means that you can tell on beforehand if they’re executed properly. If you see a player fail on a certain mechanic, you’ll have much better reaction time and a higher chance of saving the situation.

Environment Awareness means that you can dodge fire and execute different mechanics while you heal at the same time. This is incredibly important and a trademark for a good player. Environment awareness also go hand in hand with encounter knowledge since it is endlessly easier to dodge mechanics you know are coming.

Cooperation is a trait that is often overlooked in the WoW community in general. I believe it to be one of the most important traits there is. You are a healer, not a one-man show; you are part of a team and you progress as a team. It doesn’t matter if you can top the healing meters if you can’t cooperate with the other healers and players in your raid. A good healer cooperate and communicate with her team members and try to be as useful for the group as possible. This can sometimes mean that the healer have to sacrifice some HPS to execute a certain mechanic that is very vital for the raid. For example; you interrupt adds instead of just healing through it to get a higher HPS value. Whatever you can do to be of maximum use.

Final Notes

Becoming a great Mistweaver requires you to have knowledge of your spells, stat weights and gearing. Every encounter you should practice your timing and planning of spells and movement. Keep an open mind and always try to improve yourself. This his how you become a great Mistweaver and you can always become better!

Back to Top