My journey to make class UIs has begun. This month I painted interface art for a Warrior UI for my Patreon and it became rather cool if I do say so myself. The fun thing about just making art is that you can assemble it in any way you want. Pick and choose!
Creating your own Warrior UI
Step 1: Download Addons
Elvui – All Elvui addons can easily be downloaded with the Tukui Client.
Elvui Color Tags (if you don’t download this, you will get small error tags on unit frames in the elvui profile).
Elvui Absorb Tags (if you don’t download this, you will get small error tags on unit frames in the elvui profile).
Patch 7.2 has launched and oh boy, don’t we have a lot to do in the game? I haven’t been bored this expansion, that’s for sure. Tomb is coming up soon and so does the mini-patch 7.2.5. where we will get more class changes. Here are a few blizzard posts on the subject.
Patch 7.2.5 Mistweaver Blue Posts
On the initial 7.2.5 PTR, we are trying out a version of Essence Font that is even stronger, but has a cooldown. In addition to some combination of a healing increase and mana cost reduction, the duration of the HoT will be increased.
Essence Font having no cooldown has held back the spell and the spec in a few ways. It essentially says that three relatively heavy heals (Essence Font, Enveloping Mist, Vivify) have to compete with each other at all times. The texture of using a heavy spell on a short cooldown, then falling back to the decision between spammable spells (selecting based on cost, number of targets, etc.) is common among healers for good reason. And Essence Font‘s HoT mechanic that improves mastery is meant to specifically enhance that sort of gameplay, and will be more effective on a spell with a cooldown.
As already mentioned, the first change that comes along with it is buffing Essence Font itself. It no longer has to be held back by “if it gets too much stronger than e.g. Vivify, people will only use Essence Font“, and can simply be a high-priority spell. We will made other adjustments as needed for gameplay or tuning.
A lot of changes for Mistweavers has been filtered through the PTR notes, but in bits and pieces. I try to summarize some of the latest changes and news regarding everything Mistweaver in this post. Take a look at what’s in store for patch 7.2 for Mistweaver Monks!
Vivify heals an additional ally (was 3 targets, now 4).
Has been reported by MMO Champion’s datamining, but not Wowhead’s yet.
This was a primarily PvP-focused change. It wasn’t getting much use in PvE (and when it was, that was almost always the wrong choice), and it was giving Mistweavers far too much mobility in PvP, especially in RBGs where it was highly problematic.
We’re obviously aware that this change has balance implications, and are prepared to make any additional changes necessary for Mistweaver PvP performance.
I can’t say I’ve ever worked so much on a holiday, but lucky for me, there’s a nice skiing vacation on my calendar! Here’s the help post for the UI I did for Patreon this December. This is just to help you get started with the new interface art, but feel free to mix it up to your own liking!
If you have tried to access my blog the past three days, you might have noticed that my blog was nowhere to be found. Through a series of unfortunate events, the Misty Teahouse took a trip to the dark side of the internet. Thankfully, I got it back in one piece through my vast powers of technology… I’m kidding, I called tech-support.
Long story short, a less than a year ago I switched my blog through self-hosted instead of WordPress premium. The subscription for the premium ran out three days ago, which would have been all fine and dandy unless my domain had been part of that otherwise useless package deal. So yes, the domain was deleted, I called support and instead of paying for the whole premium package, I payed only for the domain and they fished it back from techno-limbo. Happy ending!
In more mistweaver-related news, patch 7.1.5 is coming ever closer to release. Here’s a summary of the Mistweaver changes:
Zen Pulse (Talent) now heals and deals damage for 220% of spell power, up from 200%.
Dampen Harm (Talent) now reduces the damage of incoming attacks by 20-50% (depending on how hard attack) for 10 sec. Previously reduced the next three incoming attacks by 30% if they damage 15% of your health or more.
Diffuse Magic (Talent) now has a 1.5 min cooldown, down from 2 min cooldown.
Ring of Peace (Talent) now forms at target location and ejects all enemies out of the ring. Previously formed around a friendly target and knocked back enemies who used harmful spells or abilities.
Healing Sphere (PvP) now has a 15 sec recharge time, down from 45 sec.
The art of the Fall UI has been distributed to all patrons that supported me this November! Here’s a post to help you make that beautiful art into a functional UI. There’s an elvui profile and weakaura export strings ready to be imported to get the exact set-up I have. But don’t be afraid to experiment and make your own twist!
November is creeping towards its end, which of course means that the Patreon deadline for this month’s UI is closing in. Here is a small preview of what’s in store this month! A full-feathered package of themed interface art to adorn your screen, in the colours of autumn!
If you are new to Patreon: it’s a subscription service for NEW art I do every month. Patrons pledge at any day of the month; at the last day of the month Patreon withdraw the money and when all pledges have been processed, I send out the rewards to eligible patrons.
Here is a clean version of my personal notes from Ursoc mythic encounter. If you want to add any knowledge or help other players with the encounter, feel free to comment and discuss below!
Urosc charges the player affected by Focused Gaze after 6 seconds. The further away the player is from Ursoc, the less damage the player takes by Trampling Slam. When he hits the player, the raid takes damage by Barreling Impact, which does less damage the more players are standing in it.
My Fel themed interface art is complete for October and rewards have been sent out to eligible patrons! Time to make the art into your very own UI. Here’s a post with some export strings to give you a running start!
Here are my personal notes from my progression on Mythic Nythendra – or at least the cleaned-up version of them. The original notes had more colorful language, spelling mistakes and abbreviations until oblivion. But now they’re legible – hurray!
Infested debuff stacks inevitably during the fight and is cleared at Heart of the Swarm. If you have 10 or more stacks of Infested, you will be mind-controlled after Nythendra casts Infested Mind (which always happen directly after casting Infested Breath). Stack up before the cast so that non-mc people can dish out enough damage to break the mc.
Try to stagger MCs so that you always have enough people to break out affected players. This sometimes mean that you have to stand in puddles to accumulate stacks on purpose. Raid leader should keep an eye out on how many will get mind-controlled.
3rd MC is critical since Rot will be cast about the same time. Spread directly after MC is broken.
Stand at least 8 yds away from allies when affected by Rot. When expired, green patch will spawn beneath you. Put puddles at the edge of a room at a designated location.
Use a Health Pot to heal while running out with Rot unless you can cast an emergency heal during or before the run. High-ticking damage!
Run out of Infested Breath. It targets random non-tank players. Make sure that the subsequent puddles are as stacked as possible by having players standing near existing puddles when breath is incoming.
Don’t stand close to the affected tank when Volatile Rot explodes. It’s raid-wide damage, but the closer to the explosion the more damage it does.