Another beta build has arrived, though there aren’t many mistweaver changes in this one. Instead, we get a sniff of upcoming Azerite Traits that will basically replace tier set bonuses. I suspect we’ve only seen the beginning of Azerite traits so far, and there are likely many more to come. But here’s a preview!
Life Cocoonnow absorbs [(((Spell power * 12.6) + 0)) * (1 + Versatility)], up from * 9.
Before I start, I just want to say that I think mistweavers are turning out great for Battle for Azeroth. We have active Soothing Mist back which contributes to a much smoother 5-man rotation, we got new and interesting talents on our talent tree and we’ve become more well-rounded. Nonetheless, there are a few areas that need polishing, which is why I’ve written this post! Let’s go through them together.
Soothing Mist Discussion
Changes since we last discussed it:
Soothing Mist – Each tick of SooM now has a chance to cause a Gust of Mist heal on the target.
Undocumented: Soothing Mist has reduced GCD to 1 sec.
Undocumented: Thunder Focus Tea is castable while channeling Soothing Mist.
I was going to start this post by appealing to Blizzard to implement a more WoD-style Soothing Mist, but they beat me to the punch. I logged into beta, and lo and behold! You can use Thunder Focus Tea without breaking the Soothing Mist channel AND Soothing Mist has reduced GCD to 1 sec instead of 1.5 sec. That had passed me by completely.
But the new rotation feel so smoooooth, and the added proc of Gust of Mist was a welcome addition. It’s nice to see our mastery interact with Soothing Mist. I really hope that it has a higher proc chance on lower-health targets!
As I was testing the changes by healing dungeons, I noticed a serious issue though; Mana Tea is a major hassle to use, and here’s why.
Another pass has been made to Mistweavers and I still have a lot of feedback to give! So I’m just gonna softball this feedback post to the developers and hope I can contribute with some constructive discussion. I tried to be short and concise, but hah, I don’t have the talent for it.
The Feedback Part
After the last time I made a feedback post, we’ve had an upcoming update on Renewing Mist; it should now automatically jump if you try to overwrite it. Also, it seems that the developers heard us on the Thunder Focus Tea feedback as well:
Original Post, May 2 2018
Quick note – the TFT-Enveloping buff has a new instant heal component added on beta, which you still benefit from if you TFT-Enveloping during Soothing Mist. While this loses part of the value of the buff, it’s still a reasonable option to provide for when an instant heal seems important.
All that said, one concern with the current setup on beta is that TFT-Renewing might dominate the other uses of TFT too often. Some of the exact bonuses it provides may have to be adjusted once everything else settles.
There has been some official follow-up on the issue of Renewing Mist by the developers. Namely, a fix for the very common problem of overwriting them little buggers. I am currently drinking herbal mint tea in celebration and am in the mood for some tea talk.
Thanks for all the followup on Renewing Mist. In an upcoming beta build, we’re likely going to try having Renewing Mist automatically try to jump, if you cast a new one that would overwrite it.
Originally posted by Sigma.
Why thank you, oh glorious Sigma. Now we can stop competing with our active Renewing Mists for competitive targets, and not to mention, being able to shamelessly cast it on players who actually need our mastery heal as well! I love the smell of victory in the morning.
While I still think mistweavers could use some polish on beta, that was really my biggest issue and I’m incredibly happy that they are planning to fix it. Now I can finally relax and nag about smaller details. As it should be!
I have been on the alpha (build 26476) and tried the new mistweaver changes. I hope I’m catching the blizzard developers in one of their class-changing cycles right now, because there’s a lot of feedback I want to give – both good and bad! Here’s hoping that a developer sees this. I’ve tried to be clear and succinct in my feedback, but I’m still me so it’s longer than I planned. Oh, well!
Overall, I’m positive about the changes and I think we’re going in the right direction for Mistweavers. So far, I’ve haven’t had the opportunity to raid heal on the alpha, but I’ve done plenty of dungeon healing, so my focus will probably be skewed in that direction in this post. I will go through both positive changes and some of the things I want improved.
In recent weeks, I have noticed a gap in knowledge in many Mistweavers I’ve come to talk to. More specifically, how to heal the first phase of avatar when the whole raid is spread out (particularly in mythic). It seems to me to be a perfect opportunity to expound on Mistweavers’ toolkit when it comes to stack versus spread healing. So I’ve brewed a pot of tea and am ready to flex my nerd muscles when it comes to Mistweaving.
To illustrate how Mistweavers should adapt to spread versus stack healing, the Avatar fight is a prime example. In the first phase in mythic mode the whole raid is spread out in designated positions, which means you can only reach a few players at a time. You’re movements are limited since you have your designated place and if you move out of it, you can potentially endanger your allies with chaos puddles or blades. Most of the fight, your reach to other players is awful.
In the second phase, you start spread out to soak the rain and then as platforms are destroyed, you quickly huddle the raid together. In this phase you have ample opportunity for stack healing. In other words, the Avatar fight forces you to adapt to different types of healing – spread and then stack. Luckily, Mistweavers have the tools for the job.
Time flies when you’re having fun, and I’ve been playing World of Warcraft like crazy. Enough to forget to update the blog as I should. But I will try to rectify that now! Here is the first batch of updates, concerning weakauras and transmog.
Weakaura HUDs for all three Monk specs
New and updated HUDs for all three specs are available here:
Patch 7.2 has launched and oh boy, don’t we have a lot to do in the game? I haven’t been bored this expansion, that’s for sure. Tomb is coming up soon and so does the mini-patch 7.2.5. where we will get more class changes. Here are a few blizzard posts on the subject.
Patch 7.2.5 Mistweaver Blue Posts
On the initial 7.2.5 PTR, we are trying out a version of Essence Font that is even stronger, but has a cooldown. In addition to some combination of a healing increase and mana cost reduction, the duration of the HoT will be increased.
Essence Font having no cooldown has held back the spell and the spec in a few ways. It essentially says that three relatively heavy heals (Essence Font, Enveloping Mist, Vivify) have to compete with each other at all times. The texture of using a heavy spell on a short cooldown, then falling back to the decision between spammable spells (selecting based on cost, number of targets, etc.) is common among healers for good reason. And Essence Font‘s HoT mechanic that improves mastery is meant to specifically enhance that sort of gameplay, and will be more effective on a spell with a cooldown.
As already mentioned, the first change that comes along with it is buffing Essence Font itself. It no longer has to be held back by “if it gets too much stronger than e.g. Vivify, people will only use Essence Font“, and can simply be a high-priority spell. We will made other adjustments as needed for gameplay or tuning.
A lot of changes for Mistweavers has been filtered through the PTR notes, but in bits and pieces. I try to summarize some of the latest changes and news regarding everything Mistweaver in this post. Take a look at what’s in store for patch 7.2 for Mistweaver Monks!
Vivify heals an additional ally (was 3 targets, now 4).
Has been reported by MMO Champion’s datamining, but not Wowhead’s yet.
This was a primarily PvP-focused change. It wasn’t getting much use in PvE (and when it was, that was almost always the wrong choice), and it was giving Mistweavers far too much mobility in PvP, especially in RBGs where it was highly problematic.
We’re obviously aware that this change has balance implications, and are prepared to make any additional changes necessary for Mistweaver PvP performance.
I’ve been looking forward to sharing this for a long time. The past month I’ve been working on some new free UIs and textures for Monks. This is of course part of the update for my blog, which still has a few outdated pages (but a few less now!). These UIs are very simple Elvui profiles with some extra custom art and textures, and I hope you’ll like them!
It’s all for free, but some links lead to my Gumroad store. Just type in 0$ to download the art packages for free, or add a few dollars to show support for my work. Thanks! :)