Be ready – for it’s here – the pre-patch! Prepare yourself for wonky balance issues and loud crying on the forums while you frantically try to figure out what the hell happened to your spec. But don’t be afraid, I’m here to let you find your way back home to the Mistweaver spec.
Before I start, I just want to go over the latest changes I haven’t been able to post about yet.
Vivify now heals for 95% of spell power, down from 105%.
Life Cocoon now absorbs damage equal to (Spell Power * 11)* Versatility, down from 12.6.
Surging Mist (Honor Talent) now heals for 160% of spell power, down from 200%. Also, base mana cost changed from 2%, up from 1%.
Tuning continues and they obviously want mistweavers to be down again with the other healers after having been ever so slightly overtuned. Here’s hoping they don’t overdo it! I have no way of knowing, I haven’t really done any hardcore content on beta, just fixing all my weakauras for Bfa. We will see how it pans out in the pre-patch!
As with every big launch, I have to do the updates in stages. Now you can at least re-learn the basics of Mistweaving, its talents and an added bonus: a completely new HUD to go with the fancy new talents and spell priorities! Hurray!
Anyway, I’ll patiently wait until the pre-patch actually hits EU servers (about half a day until then). Meanwhile, I’ll continue working on my secret monk project that you might be hearing about closer to launch *wink wink*.
More updates will be rolling in as I get to them. Until next time!
June is over and I’m home from my latest and last trip. In July, I’m gonna go full cave woman and you’ll have to ply me with a crowbar to get me out of my chair now. I’m here, and I’m gonna be here for a while. So now, let me update you on all that has been going on while I’ve been away!
I’ve done my next-to-last journey for this month (one to go!) and I’ve got a few days at home to catch up on the news. There’s been a few updates in the mistweaver front that I’d like to go through, not to mention a few nerfs (sigh).
With the world’s shakiest internet connection, high up in the mountains, I’m writing to you between all the puppy walks, puppy playtimes and puppy-please-stop-biting-mes. A new beta build launched this night and we finally got the long-awaited change to Renewing Mist!
The direct heal now heals for 120% of spell power, up from 105%.
The cleave heal on Renewing Mist targets now heals for 80% of spell power, up from 70%.
The Uplifting Trance part (4% chance to increase the healing of your next Vivify by 40%) of Renewing Mist has been removed. In exchange, we get 2 charges of Renewing Mist and a buff to Vivify instead. A happy trade, I’d say! I’m wishing I was back home to test the changes on beta, but I’m gonna be on puppy duty for a while longer.
Whatever you do Blizzard, don’t launch the pre-patch until I’m home. Just don’t!
Another beta build has arrived, though there aren’t many mistweaver changes in this one. Instead, we get a sniff of upcoming Azerite Traits that will basically replace tier set bonuses. I suspect we’ve only seen the beginning of Azerite traits so far, and there are likely many more to come. But here’s a preview!
Life Cocoonnow absorbs [(((Spell power * 12.6) + 0)) * (1 + Versatility)], up from * 9.
Before I start, I just want to say that I think mistweavers are turning out great for Battle for Azeroth. We have active Soothing Mist back which contributes to a much smoother 5-man rotation, we got new and interesting talents on our talent tree and we’ve become more well-rounded. Nonetheless, there are a few areas that need polishing, which is why I’ve written this post! Let’s go through them together.
Soothing Mist Discussion
Changes since we last discussed it:
Soothing Mist – Each tick of SooM now has a chance to cause a Gust of Mist heal on the target.
Undocumented: Soothing Mist has reduced GCD to 1 sec.
Undocumented: Thunder Focus Tea is castable while channeling Soothing Mist.
I was going to start this post by appealing to Blizzard to implement a more WoD-style Soothing Mist, but they beat me to the punch. I logged into beta, and lo and behold! You can use Thunder Focus Tea without breaking the Soothing Mist channel AND Soothing Mist has reduced GCD to 1 sec instead of 1.5 sec. That had passed me by completely.
But the new rotation feel so smoooooth, and the added proc of Gust of Mist was a welcome addition. It’s nice to see our mastery interact with Soothing Mist. I really hope that it has a higher proc chance on lower-health targets!
As I was testing the changes by healing dungeons, I noticed a serious issue though; Mana Tea is a major hassle to use, and here’s why.
Another pass has been made to Mistweavers and I still have a lot of feedback to give! So I’m just gonna softball this feedback post to the developers and hope I can contribute with some constructive discussion. I tried to be short and concise, but hah, I don’t have the talent for it.
The Feedback Part
After the last time I made a feedback post, we’ve had an upcoming update on Renewing Mist; it should now automatically jump if you try to overwrite it. Also, it seems that the developers heard us on the Thunder Focus Tea feedback as well:
Original Post, May 2 2018
Quick note – the TFT-Enveloping buff has a new instant heal component added on beta, which you still benefit from if you TFT-Enveloping during Soothing Mist. While this loses part of the value of the buff, it’s still a reasonable option to provide for when an instant heal seems important.
All that said, one concern with the current setup on beta is that TFT-Renewing might dominate the other uses of TFT too often. Some of the exact bonuses it provides may have to be adjusted once everything else settles.
There has been some official follow-up on the issue of Renewing Mist by the developers. Namely, a fix for the very common problem of overwriting them little buggers. I am currently drinking herbal mint tea in celebration and am in the mood for some tea talk.
Thanks for all the followup on Renewing Mist. In an upcoming beta build, we’re likely going to try having Renewing Mist automatically try to jump, if you cast a new one that would overwrite it.
Originally posted by Sigma.
Why thank you, oh glorious Sigma. Now we can stop competing with our active Renewing Mists for competitive targets, and not to mention, being able to shamelessly cast it on players who actually need our mastery heal as well! I love the smell of victory in the morning.
While I still think mistweavers could use some polish on beta, that was really my biggest issue and I’m incredibly happy that they are planning to fix it. Now I can finally relax and nag about smaller details. As it should be!
I have been on the alpha (build 26476) and tried the new mistweaver changes. I hope I’m catching the blizzard developers in one of their class-changing cycles right now, because there’s a lot of feedback I want to give – both good and bad! Here’s hoping that a developer sees this. I’ve tried to be clear and succinct in my feedback, but I’m still me so it’s longer than I planned. Oh, well!
Overall, I’m positive about the changes and I think we’re going in the right direction for Mistweavers. So far, I’ve haven’t had the opportunity to raid heal on the alpha, but I’ve done plenty of dungeon healing, so my focus will probably be skewed in that direction in this post. I will go through both positive changes and some of the things I want improved.
In recent weeks, I have noticed a gap in knowledge in many Mistweavers I’ve come to talk to. More specifically, how to heal the first phase of avatar when the whole raid is spread out (particularly in mythic). It seems to me to be a perfect opportunity to expound on Mistweavers’ toolkit when it comes to stack versus spread healing. So I’ve brewed a pot of tea and am ready to flex my nerd muscles when it comes to Mistweaving.
To illustrate how Mistweavers should adapt to spread versus stack healing, the Avatar fight is a prime example. In the first phase in mythic mode the whole raid is spread out in designated positions, which means you can only reach a few players at a time. You’re movements are limited since you have your designated place and if you move out of it, you can potentially endanger your allies with chaos puddles or blades. Most of the fight, your reach to other players is awful.
In the second phase, you start spread out to soak the rain and then as platforms are destroyed, you quickly huddle the raid together. In this phase you have ample opportunity for stack healing. In other words, the Avatar fight forces you to adapt to different types of healing – spread and then stack. Luckily, Mistweavers have the tools for the job.